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OAG Library (OpenGL) Part 2.3 - Drawing 2D Textures Using the Mouse and Programatically

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22 Oct 2010CPOL3 min read 34.1K   1.3K   17  
This tutorial shows library code for 2D Textures and how to draw them programatically using the mouse in an MFC application.
#include "XmlNode.h"
#include "XmlAttribute.h"
#include "XmlNodeList.h"

CXmlNode::CXmlNode(void)
//:m_pNode(NULL)
{
}

CXmlNode::CXmlNode(xmlNode* pNode)
//:m_pNode(NULL)
{

	m_sName = "";

	if ( pNode != NULL )
	{
		m_sName.append( (char*)pNode->name );

		if ( pNode != NULL  )
		{
			CreateDocumentChildNodes( pNode );	
		}
	}
}

CXmlNode::CXmlNode(std::string sName)
//:m_pNode(NULL)
{
	m_sName = sName;
}

CXmlNode::~CXmlNode(void)
{
	if ( HasChild() )
		RemoveAllChilds();

	if ( HasAttributes() )
		RemoveAllAttributes();
}

//Operations

void CXmlNode::CreateDocumentNodes(xmlNode *pRoot )
{
	xmlNode *cur_node = NULL;
	xmlNode *child_node = NULL;

	m_sName= "";
	m_sName.append( (char*) pRoot->name );

	if ( HasChild() )
		RemoveAllChilds();

	if ( pRoot->children != NULL )
	{
		for (cur_node = pRoot->children; cur_node; cur_node = cur_node->next)
		{
			if (cur_node->type == XML_ELEMENT_NODE)
			{
				CXmlNode* pCurNode = new CXmlNode(cur_node);
				m_ListChilds.push_back( pCurNode );
			}
		}		
	}
}

void CXmlNode::CreateDocumentChildNodes(xmlNode *pNode)
{
	xmlNode *  child_node = NULL;

	for( xmlAttr* x = pNode->properties; x; x = x->next )
	{
		if ( x->type == XML_ATTRIBUTE_NODE )
		{
			std::string strAtribName = ""; 	strAtribName.append((char*) x->name );
			std::string strAtribValue = ""; strAtribValue.append( (char*) x->children->content );

			CXmlAttribute *attr = new CXmlAttribute(strAtribName, strAtribValue);
			m_ListAtts.push_back( attr );			
		}
	}

	if ( pNode->children!= NULL)
	{
		if ( pNode->children->type == XML_TEXT_NODE )
		{
			m_sValue = "";
			m_sValue.append( (char*)pNode->children->content );
		}
	
		//if (pNode->children->next != NULL )
		if(pNode != NULL)
		{
			//for (child_node = pNode->children->next; child_node; child_node = child_node->next)
			for (child_node = pNode->children; child_node; child_node = child_node->next)
			{
				if (child_node->type == XML_ELEMENT_NODE)
				{
					CXmlNode* pCurNode = new CXmlNode(child_node);
					m_ListChilds.push_back( pCurNode );
				}
			}
		}
	}
}

void CXmlNode::AddAttribute(std::string name, std::string value)
{
	CXmlAttribute *attr = new CXmlAttribute(name, value);
	m_ListAtts.push_back( attr );
}

void CXmlNode::AppendChild(CXmlNode *pNode)
{
	if ( pNode )
		m_ListChilds.push_back( pNode );
}

void CXmlNode::RemoveAllAttributes()
{
	for( vector<int>::size_type i = 0; i < m_ListAtts.size(); ++i )
	{
		delete 	m_ListAtts[i];
		m_ListAtts[i] = NULL;
	}	
}

void CXmlNode::RemoveAllChilds()
{
	for( vector<int>::size_type i = 0; i < m_ListChilds.size(); ++i )
	{
		delete 	m_ListChilds[i];
		m_ListChilds[i] = NULL;
	}
}

CXmlNode* CXmlNode::GetLastChild()
{
	CXmlNode* pCurNode = NULL;

	if ( HasChild() )
		pCurNode = m_ListChilds[ m_ListChilds.size() - 1 ];

	return pCurNode;
}

CXmlNode* CXmlNode::GetNode(std::string strNodeName)
{
	CXmlNode* pCurNode = NULL;

	if ( HasChild() )
	{
		for( vector<int>::size_type i = 0; i < m_ListChilds.size(); ++i )
		{
			CXmlNode* pNode = m_ListChilds[i];

			if ( pNode->GetNodeName().compare( strNodeName ) == 0 )
			{
				pCurNode = pNode;
				break;
			}
		}		
	}

	return pCurNode;
}

CXmlNodeList* CXmlNode::GetNodeList()
{
	CXmlNodeList* pNodeList = NULL;

	if ( HasChild() )
	{
		pNodeList = new CXmlNodeList();

		for( vector<int>::size_type i = 0; i < m_ListChilds.size(); ++i )
		{
			pNodeList->AddNode( m_ListChilds[i] );
		}
	}

	return pNodeList;
}

std::string CXmlNode::GetAttribute(std::string strAttributeName)
{
	std::string sAttribValue = "";

	if ( HasAttributes() )
	{
		for( vector<int>::size_type i = 0; i < m_ListAtts.size(); ++i )
		{
			CXmlAttribute* pAttrib = m_ListAtts[i];

			if ( pAttrib->GetName().compare( strAttributeName ) == 0 )
			{
				sAttribValue = pAttrib->GetValue();
				break;
			}
		}
	}

	return sAttribValue;
}

std::string CXmlNode::GetNodeName()
{	
	//if ( m_pNode )
	//{
	//	m_sName = "";
	//	m_sName.append( (char*)m_pNode->name );
	//}

	return m_sName;
}

bool CXmlNode::HasChild()
{
	return ( m_ListChilds.size() >  0 );
}

bool CXmlNode::HasAttributes()
{
	return ( m_ListAtts.size() > 0 );
}

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer
Brazil Brazil
I live in Matão, a small city in Brazil. I studied as Programmer in a College for Software Development in Database.
After finishing the College I have been working with java, c# and Computer Graphics with searches for OpenGL.

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