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OAG Library (OpenGL) Part 2.3 - Drawing 2D Textures Using the Mouse and Programatically

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22 Oct 2010CPOL3 min read 34.1K   1.3K   17  
This tutorial shows library code for 2D Textures and how to draw them programatically using the mouse in an MFC application.
/***************************************************************************/
/*                                                                         */
/*  gxvmorx4.c                                                             */
/*                                                                         */
/*    TrueTypeGX/AAT morx table validation                                 */
/*    body for "morx" type4 (Non-Contextual Glyph Substitution) subtable.  */
/*                                                                         */
/*  Copyright 2005 by suzuki toshiya, Masatake YAMATO, Red Hat K.K.,       */
/*  David Turner, Robert Wilhelm, and Werner Lemberg.                      */
/*                                                                         */
/*  This file is part of the FreeType project, and may only be used,       */
/*  modified, and distributed under the terms of the FreeType project      */
/*  license, LICENSE.TXT.  By continuing to use, modify, or distribute     */
/*  this file you indicate that you have read the license and              */
/*  understand and accept it fully.                                        */
/*                                                                         */
/***************************************************************************/

/***************************************************************************/
/*                                                                         */
/* gxvalid is derived from both gxlayout module and otvalid module.        */
/* Development of gxlayout is supported by the Information-technology      */
/* Promotion Agency(IPA), Japan.                                           */
/*                                                                         */
/***************************************************************************/


#include "gxvmorx.h"


  /*************************************************************************/
  /*                                                                       */
  /* The macro FT_COMPONENT is used in trace mode.  It is an implicit      */
  /* parameter of the FT_TRACE() and FT_ERROR() macros, used to print/log  */
  /* messages during execution.                                            */
  /*                                                                       */
#undef  FT_COMPONENT
#define FT_COMPONENT  trace_gxvmorx


  FT_LOCAL_DEF( void )
  gxv_morx_subtable_type4_validate( FT_Bytes       table,
                                    FT_Bytes       limit,
                                    GXV_Validator  valid )
  {
    GXV_NAME_ENTER( "morx chain subtable type4 "
                    "(Non-Contextual Glyph Substitution)" );

    gxv_mort_subtable_type4_validate( table, limit, valid );

    GXV_EXIT;
  }


/* END */

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer
Brazil Brazil
I live in Matão, a small city in Brazil. I studied as Programmer in a College for Software Development in Database.
After finishing the College I have been working with java, c# and Computer Graphics with searches for OpenGL.

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