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OAG Library (OpenGL) Part 2.3 - Drawing 2D Textures Using the Mouse and Programatically

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22 Oct 2010CPOL3 min read 34.1K   1.3K   17  
This tutorial shows library code for 2D Textures and how to draw them programatically using the mouse in an MFC application.
/* inflate.c -- zlib interface to inflate modules
 * Copyright (C) 1995-2002 Mark Adler
 * For conditions of distribution and use, see copyright notice in zlib.h
 */

#include "zutil.h"
#include "infblock.h"

#define  DONE  INFLATE_DONE
#define  BAD   INFLATE_BAD

typedef enum {
      METHOD,   /* waiting for method byte */
      FLAG,     /* waiting for flag byte */
      DICT4,    /* four dictionary check bytes to go */
      DICT3,    /* three dictionary check bytes to go */
      DICT2,    /* two dictionary check bytes to go */
      DICT1,    /* one dictionary check byte to go */
      DICT0,    /* waiting for inflateSetDictionary */
      BLOCKS,   /* decompressing blocks */
      CHECK4,   /* four check bytes to go */
      CHECK3,   /* three check bytes to go */
      CHECK2,   /* two check bytes to go */
      CHECK1,   /* one check byte to go */
      DONE,     /* finished check, done */
      BAD}      /* got an error--stay here */
inflate_mode;

/* inflate private state */
struct internal_state {

  /* mode */
  inflate_mode  mode;   /* current inflate mode */

  /* mode dependent information */
  union {
    uInt method;        /* if FLAGS, method byte */
    struct {
      uLong was;                /* computed check value */
      uLong need;               /* stream check value */
    } check;            /* if CHECK, check values to compare */
    uInt marker;        /* if BAD, inflateSync's marker bytes count */
  } sub;        /* submode */

  /* mode independent information */
  int  nowrap;          /* flag for no wrapper */
  uInt wbits;           /* log2(window size)  (8..15, defaults to 15) */
  inflate_blocks_statef
    *blocks;            /* current inflate_blocks state */

};


ZEXPORT(int) inflateReset( /* z) */
z_streamp z )
{
  if (z == Z_NULL || z->state == Z_NULL)
    return Z_STREAM_ERROR;
  z->total_in = z->total_out = 0;
  z->msg = Z_NULL;
  z->state->mode = z->state->nowrap ? BLOCKS : METHOD;
  inflate_blocks_reset(z->state->blocks, z, Z_NULL);
  Tracev((stderr, "inflate: reset\n"));
  return Z_OK;
}


ZEXPORT(int) inflateEnd( /* z) */
z_streamp z )
{
  if (z == Z_NULL || z->state == Z_NULL || z->zfree == Z_NULL)
    return Z_STREAM_ERROR;
  if (z->state->blocks != Z_NULL)
    inflate_blocks_free(z->state->blocks, z);
  ZFREE(z, z->state);
  z->state = Z_NULL;
  Tracev((stderr, "inflate: end\n"));
  return Z_OK;
}


ZEXPORT(int) inflateInit2_( /* z, w, version, stream_size) */
z_streamp z,
int w,
const char *version,
int stream_size )
{
  if (version == Z_NULL || version[0] != ZLIB_VERSION[0] ||
      stream_size != sizeof(z_stream))
      return Z_VERSION_ERROR;

  /* initialize state */
  if (z == Z_NULL)
    return Z_STREAM_ERROR;
  z->msg = Z_NULL;
  if (z->zalloc == Z_NULL)
  {
    z->zalloc = zcalloc;
    z->opaque = (voidpf)0;
  }
  if (z->zfree == Z_NULL) z->zfree = zcfree;
  if ((z->state = (struct internal_state FAR *)
       ZALLOC(z,1,sizeof(struct internal_state))) == Z_NULL)
    return Z_MEM_ERROR;
  z->state->blocks = Z_NULL;

  /* handle undocumented nowrap option (no zlib header or check) */
  z->state->nowrap = 0;
  if (w < 0)
  {
    w = - w;
    z->state->nowrap = 1;
  }

  /* set window size */
  if (w < 8 || w > 15)
  {
    inflateEnd(z);
    return Z_STREAM_ERROR;
  }
  z->state->wbits = (uInt)w;

  /* create inflate_blocks state */
  if ((z->state->blocks =
      inflate_blocks_new(z, z->state->nowrap ? Z_NULL : adler32, (uInt)1 << w))
      == Z_NULL)
  {
    inflateEnd(z);
    return Z_MEM_ERROR;
  }
  Tracev((stderr, "inflate: allocated\n"));

  /* reset state */
  inflateReset(z);
  return Z_OK;
}



#undef  NEEDBYTE
#define NEEDBYTE {if(z->avail_in==0)return r;r=f;}

#undef  NEXTBYTE
#define NEXTBYTE (z->avail_in--,z->total_in++,*z->next_in++)


ZEXPORT(int) inflate( /* z, f) */
z_streamp z,
int f )
{
  int r;
  uInt b;

  if (z == Z_NULL || z->state == Z_NULL || z->next_in == Z_NULL)
    return Z_STREAM_ERROR;
  f = f == Z_FINISH ? Z_BUF_ERROR : Z_OK;
  r = Z_BUF_ERROR;
  while (1) switch (z->state->mode)
  {
    case METHOD:
      NEEDBYTE
      if (((z->state->sub.method = NEXTBYTE) & 0xf) != Z_DEFLATED)
      {
        z->state->mode = BAD;
        z->msg = (char*)"unknown compression method";
        z->state->sub.marker = 5;       /* can't try inflateSync */
        break;
      }
      if ((z->state->sub.method >> 4) + 8 > z->state->wbits)
      {
        z->state->mode = BAD;
        z->msg = (char*)"invalid window size";
        z->state->sub.marker = 5;       /* can't try inflateSync */
        break;
      }
      z->state->mode = FLAG;
    case FLAG:
      NEEDBYTE
      b = NEXTBYTE;
      if (((z->state->sub.method << 8) + b) % 31)
      {
        z->state->mode = BAD;
        z->msg = (char*)"incorrect header check";
        z->state->sub.marker = 5;       /* can't try inflateSync */
        break;
      }
      Tracev((stderr, "inflate: zlib header ok\n"));
      if (!(b & PRESET_DICT))
      {
        z->state->mode = BLOCKS;
        break;
      }
      z->state->mode = DICT4;
    case DICT4:
      NEEDBYTE
      z->state->sub.check.need = (uLong)NEXTBYTE << 24;
      z->state->mode = DICT3;
    case DICT3:
      NEEDBYTE
      z->state->sub.check.need += (uLong)NEXTBYTE << 16;
      z->state->mode = DICT2;
    case DICT2:
      NEEDBYTE
      z->state->sub.check.need += (uLong)NEXTBYTE << 8;
      z->state->mode = DICT1;
    case DICT1:
      NEEDBYTE
      z->state->sub.check.need += (uLong)NEXTBYTE;
      z->adler = z->state->sub.check.need;
      z->state->mode = DICT0;
      return Z_NEED_DICT;
    case DICT0:
      z->state->mode = BAD;
      z->msg = (char*)"need dictionary";
      z->state->sub.marker = 0;       /* can try inflateSync */
      return Z_STREAM_ERROR;
    case BLOCKS:
      r = inflate_blocks(z->state->blocks, z, r);
      if (r == Z_DATA_ERROR)
      {
        z->state->mode = BAD;
        z->state->sub.marker = 0;       /* can try inflateSync */
        break;
      }
      if (r == Z_OK)
        r = f;
      if (r != Z_STREAM_END)
        return r;
      r = f;
      inflate_blocks_reset(z->state->blocks, z, &z->state->sub.check.was);
      if (z->state->nowrap)
      {
        z->state->mode = DONE;
        break;
      }
      z->state->mode = CHECK4;
    case CHECK4:
      NEEDBYTE
      z->state->sub.check.need = (uLong)NEXTBYTE << 24;
      z->state->mode = CHECK3;
    case CHECK3:
      NEEDBYTE
      z->state->sub.check.need += (uLong)NEXTBYTE << 16;
      z->state->mode = CHECK2;
    case CHECK2:
      NEEDBYTE
      z->state->sub.check.need += (uLong)NEXTBYTE << 8;
      z->state->mode = CHECK1;
    case CHECK1:
      NEEDBYTE
      z->state->sub.check.need += (uLong)NEXTBYTE;

      if (z->state->sub.check.was != z->state->sub.check.need)
      {
        z->state->mode = BAD;
        z->msg = (char*)"incorrect data check";
        z->state->sub.marker = 5;       /* can't try inflateSync */
        break;
      }
      Tracev((stderr, "inflate: zlib check ok\n"));
      z->state->mode = DONE;
    case DONE:
      return Z_STREAM_END;
    case BAD:
      return Z_DATA_ERROR;
    default:
      return Z_STREAM_ERROR;
  }
#ifdef NEED_DUMMY_RETURN
  return Z_STREAM_ERROR;  /* Some dumb compilers complain without this */
#endif
}

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Written By
Software Developer
Brazil Brazil
I live in Matão, a small city in Brazil. I studied as Programmer in a College for Software Development in Database.
After finishing the College I have been working with java, c# and Computer Graphics with searches for OpenGL.

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