Click here to Skip to main content
15,886,806 members
Articles / Multimedia / OpenGL

OAG Library (OpenGL) Part 2.3 - Drawing 2D Textures Using the Mouse and Programatically

Rate me:
Please Sign up or sign in to vote.
4.29/5 (6 votes)
22 Oct 2010CPOL3 min read 34.1K   1.3K   17  
This tutorial shows library code for 2D Textures and how to draw them programatically using the mouse in an MFC application.
/***************************************************************************/
/*                                                                         */
/*  t1decode.h                                                             */
/*                                                                         */
/*    PostScript Type 1 decoding routines (specification).                 */
/*                                                                         */
/*  Copyright 2000-2001, 2002, 2003 by                                     */
/*  David Turner, Robert Wilhelm, and Werner Lemberg.                      */
/*                                                                         */
/*  This file is part of the FreeType project, and may only be used,       */
/*  modified, and distributed under the terms of the FreeType project      */
/*  license, LICENSE.TXT.  By continuing to use, modify, or distribute     */
/*  this file you indicate that you have read the license and              */
/*  understand and accept it fully.                                        */
/*                                                                         */
/***************************************************************************/


#ifndef __T1DECODE_H__
#define __T1DECODE_H__


#include <ft2build.h>
#include FT_INTERNAL_POSTSCRIPT_AUX_H
#include FT_INTERNAL_TYPE1_TYPES_H


FT_BEGIN_HEADER


  FT_CALLBACK_TABLE
  const T1_Decoder_FuncsRec  t1_decoder_funcs;


  FT_LOCAL( FT_Error )
  t1_decoder_parse_glyph( T1_Decoder  decoder,
                          FT_UInt     glyph_index );

  FT_LOCAL( FT_Error )
  t1_decoder_parse_charstrings( T1_Decoder  decoder,
                                FT_Byte*    base,
                                FT_UInt     len );

  FT_LOCAL( FT_Error )
  t1_decoder_init( T1_Decoder           decoder,
                   FT_Face              face,
                   FT_Size              size,
                   FT_GlyphSlot         slot,
                   FT_Byte**            glyph_names,
                   PS_Blend             blend,
                   FT_Bool              hinting,
                   FT_Render_Mode       hint_mode,
                   T1_Decoder_Callback  parse_glyph );

  FT_LOCAL( void )
  t1_decoder_done( T1_Decoder  decoder );


FT_END_HEADER

#endif /* __T1DECODE_H__ */


/* END */

By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.

If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer
Brazil Brazil
I live in Matão, a small city in Brazil. I studied as Programmer in a College for Software Development in Database.
After finishing the College I have been working with java, c# and Computer Graphics with searches for OpenGL.

Comments and Discussions