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OAG Library (OpenGL) Part 2.3 - Drawing 2D Textures Using the Mouse and Programatically

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22 Oct 2010CPOL3 min read 34.1K   1.3K   17  
This tutorial shows library code for 2D Textures and how to draw them programatically using the mouse in an MFC application.
/***************************************************************************/
/*                                                                         */
/*  ftrend1.h                                                              */
/*                                                                         */
/*    The FreeType glyph rasterizer interface (specification).             */
/*                                                                         */
/*  Copyright 1996-2001 by                                                 */
/*  David Turner, Robert Wilhelm, and Werner Lemberg.                      */
/*                                                                         */
/*  This file is part of the FreeType project, and may only be used,       */
/*  modified, and distributed under the terms of the FreeType project      */
/*  license, LICENSE.TXT.  By continuing to use, modify, or distribute     */
/*  this file you indicate that you have read the license and              */
/*  understand and accept it fully.                                        */
/*                                                                         */
/***************************************************************************/


#ifndef __FTREND1_H__
#define __FTREND1_H__


#include <ft2build.h>
#include FT_RENDER_H


FT_BEGIN_HEADER


  FT_DECLARE_RENDERER( ft_raster1_renderer_class )

  /* this renderer is _NOT_ part of the default modules, you'll need */
  /* to register it by hand in your application.  It should only be  */
  /* used for backwards-compatibility with FT 1.x anyway.            */
  /*                                                                 */
  FT_DECLARE_RENDERER( ft_raster5_renderer_class )


FT_END_HEADER

#endif /* __FTREND1_H__ */


/* END */

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer
Brazil Brazil
I live in Matão, a small city in Brazil. I studied as Programmer in a College for Software Development in Database.
After finishing the College I have been working with java, c# and Computer Graphics with searches for OpenGL.

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