Click here to Skip to main content
15,884,388 members
Articles / Multimedia / OpenGL

OAG Library (OpenGL) Part 2.3 - Drawing 2D Textures Using the Mouse and Programatically

Rate me:
Please Sign up or sign in to vote.
4.29/5 (6 votes)
22 Oct 2010CPOL3 min read 34K   1.3K   17  
This tutorial shows library code for 2D Textures and how to draw them programatically using the mouse in an MFC application.
/***************************************************************************/
/*                                                                         */
/*  ftsmooth.c                                                             */
/*                                                                         */
/*    Anti-aliasing renderer interface (body).                             */
/*                                                                         */
/*  Copyright 2000-2001, 2002, 2003, 2004, 2005, 2006, 2009 by             */
/*  David Turner, Robert Wilhelm, and Werner Lemberg.                      */
/*                                                                         */
/*  This file is part of the FreeType project, and may only be used,       */
/*  modified, and distributed under the terms of the FreeType project      */
/*  license, LICENSE.TXT.  By continuing to use, modify, or distribute     */
/*  this file you indicate that you have read the license and              */
/*  understand and accept it fully.                                        */
/*                                                                         */
/***************************************************************************/


#include <ft2build.h>
#include FT_INTERNAL_DEBUG_H
#include FT_INTERNAL_OBJECTS_H
#include FT_OUTLINE_H
#include "ftsmooth.h"
#include "ftgrays.h"
#include "ftspic.h"

#include "ftsmerrs.h"


  /* initialize renderer -- init its raster */
  static FT_Error
  ft_smooth_init( FT_Renderer  render )
  {
    FT_Library  library = FT_MODULE_LIBRARY( render );


    render->clazz->raster_class->raster_reset( render->raster,
                                               library->raster_pool,
                                               library->raster_pool_size );

    return 0;
  }


  /* sets render-specific mode */
  static FT_Error
  ft_smooth_set_mode( FT_Renderer  render,
                      FT_ULong     mode_tag,
                      FT_Pointer   data )
  {
    /* we simply pass it to the raster */
    return render->clazz->raster_class->raster_set_mode( render->raster,
                                                         mode_tag,
                                                         data );
  }

  /* transform a given glyph image */
  static FT_Error
  ft_smooth_transform( FT_Renderer       render,
                       FT_GlyphSlot      slot,
                       const FT_Matrix*  matrix,
                       const FT_Vector*  delta )
  {
    FT_Error  error = Smooth_Err_Ok;


    if ( slot->format != render->glyph_format )
    {
      error = Smooth_Err_Invalid_Argument;
      goto Exit;
    }

    if ( matrix )
      FT_Outline_Transform( &slot->outline, matrix );

    if ( delta )
      FT_Outline_Translate( &slot->outline, delta->x, delta->y );

  Exit:
    return error;
  }


  /* return the glyph's control box */
  static void
  ft_smooth_get_cbox( FT_Renderer   render,
                      FT_GlyphSlot  slot,
                      FT_BBox*      cbox )
  {
    FT_MEM_ZERO( cbox, sizeof ( *cbox ) );

    if ( slot->format == render->glyph_format )
      FT_Outline_Get_CBox( &slot->outline, cbox );
  }


  /* convert a slot's glyph image into a bitmap */
  static FT_Error
  ft_smooth_render_generic( FT_Renderer       render,
                            FT_GlyphSlot      slot,
                            FT_Render_Mode    mode,
                            const FT_Vector*  origin,
                            FT_Render_Mode    required_mode )
  {
    FT_Error     error;
    FT_Outline*  outline = NULL;
    FT_BBox      cbox;
    FT_UInt      width, height, height_org, width_org, pitch;
    FT_Bitmap*   bitmap;
    FT_Memory    memory;
    FT_Int       hmul = mode == FT_RENDER_MODE_LCD;
    FT_Int       vmul = mode == FT_RENDER_MODE_LCD_V;
    FT_Pos       x_shift, y_shift, x_left, y_top;

    FT_Raster_Params  params;


    /* check glyph image format */
    if ( slot->format != render->glyph_format )
    {
      error = Smooth_Err_Invalid_Argument;
      goto Exit;
    }

    /* check mode */
    if ( mode != required_mode )
      return Smooth_Err_Cannot_Render_Glyph;

    outline = &slot->outline;

    /* translate the outline to the new origin if needed */
    if ( origin )
      FT_Outline_Translate( outline, origin->x, origin->y );

    /* compute the control box, and grid fit it */
    FT_Outline_Get_CBox( outline, &cbox );

    cbox.xMin = FT_PIX_FLOOR( cbox.xMin );
    cbox.yMin = FT_PIX_FLOOR( cbox.yMin );
    cbox.xMax = FT_PIX_CEIL( cbox.xMax );
    cbox.yMax = FT_PIX_CEIL( cbox.yMax );

    width  = (FT_UInt)( ( cbox.xMax - cbox.xMin ) >> 6 );
    height = (FT_UInt)( ( cbox.yMax - cbox.yMin ) >> 6 );
    bitmap = &slot->bitmap;
    memory = render->root.memory;

    width_org  = width;
    height_org = height;

    /* release old bitmap buffer */
    if ( slot->internal->flags & FT_GLYPH_OWN_BITMAP )
    {
      FT_FREE( bitmap->buffer );
      slot->internal->flags &= ~FT_GLYPH_OWN_BITMAP;
    }

    /* allocate new one */
    pitch = width;
    if ( hmul )
    {
      width = width * 3;
      pitch = FT_PAD_CEIL( width, 4 );
    }

    if ( vmul )
      height *= 3;

    x_shift = (FT_Int) cbox.xMin;
    y_shift = (FT_Int) cbox.yMin;
    x_left  = (FT_Int)( cbox.xMin >> 6 );
    y_top   = (FT_Int)( cbox.yMax >> 6 );

#ifdef FT_CONFIG_OPTION_SUBPIXEL_RENDERING

    if ( slot->library->lcd_filter_func )
    {
      FT_Int  extra = slot->library->lcd_extra;


      if ( hmul )
      {
        x_shift -= 64 * ( extra >> 1 );
        width   += 3 * extra;
        pitch    = FT_PAD_CEIL( width, 4 );
        x_left  -= extra >> 1;
      }

      if ( vmul )
      {
        y_shift -= 64 * ( extra >> 1 );
        height  += 3 * extra;
        y_top   += extra >> 1;
      }
    }

#endif

#if FT_UINT_MAX > 0xFFFFU

    /* Required check is ( pitch * height < FT_ULONG_MAX ),     */
    /* but we care realistic cases only. Always pitch <= width. */
    if ( width > 0xFFFFU || height > 0xFFFFU )
    {
      FT_ERROR(( "ft_smooth_render_generic: glyph too large: %d x %d\n",
                 width, height ));
      return Smooth_Err_Raster_Overflow;
    }

#endif

    bitmap->pixel_mode = FT_PIXEL_MODE_GRAY;
    bitmap->num_grays  = 256;
    bitmap->width      = width;
    bitmap->rows       = height;
    bitmap->pitch      = pitch;

    /* translate outline to render it into the bitmap */
    FT_Outline_Translate( outline, -x_shift, -y_shift );

    if ( FT_ALLOC( bitmap->buffer, (FT_ULong)pitch * height ) )
      goto Exit;

    slot->internal->flags |= FT_GLYPH_OWN_BITMAP;

    /* set up parameters */
    params.target = bitmap;
    params.source = outline;
    params.flags  = FT_RASTER_FLAG_AA;

#ifdef FT_CONFIG_OPTION_SUBPIXEL_RENDERING

    /* implode outline if needed */
    {
      FT_Vector*  points     = outline->points;
      FT_Vector*  points_end = points + outline->n_points;
      FT_Vector*  vec;


      if ( hmul )
        for ( vec = points; vec < points_end; vec++ )
          vec->x *= 3;

      if ( vmul )
        for ( vec = points; vec < points_end; vec++ )
          vec->y *= 3;
    }

    /* render outline into the bitmap */
    error = render->raster_render( render->raster, &params );

    /* deflate outline if needed */
    {
      FT_Vector*  points     = outline->points;
      FT_Vector*  points_end = points + outline->n_points;
      FT_Vector*  vec;


      if ( hmul )
        for ( vec = points; vec < points_end; vec++ )
          vec->x /= 3;

      if ( vmul )
        for ( vec = points; vec < points_end; vec++ )
          vec->y /= 3;
    }

    if ( slot->library->lcd_filter_func )
      slot->library->lcd_filter_func( bitmap, mode, slot->library );

#else /* !FT_CONFIG_OPTION_SUBPIXEL_RENDERING */

    /* render outline into bitmap */
    error = render->raster_render( render->raster, &params );

    /* expand it horizontally */
    if ( hmul )
    {
      FT_Byte*  line = bitmap->buffer;
      FT_UInt   hh;


      for ( hh = height_org; hh > 0; hh--, line += pitch )
      {
        FT_UInt   xx;
        FT_Byte*  end = line + width;


        for ( xx = width_org; xx > 0; xx-- )
        {
          FT_UInt  pixel = line[xx-1];


          end[-3] = (FT_Byte)pixel;
          end[-2] = (FT_Byte)pixel;
          end[-1] = (FT_Byte)pixel;
          end    -= 3;
        }
      }
    }

    /* expand it vertically */
    if ( vmul )
    {
      FT_Byte*  read  = bitmap->buffer + ( height - height_org ) * pitch;
      FT_Byte*  write = bitmap->buffer;
      FT_UInt   hh;


      for ( hh = height_org; hh > 0; hh-- )
      {
        ft_memcpy( write, read, pitch );
        write += pitch;

        ft_memcpy( write, read, pitch );
        write += pitch;

        ft_memcpy( write, read, pitch );
        write += pitch;
        read  += pitch;
      }
    }

#endif /* !FT_CONFIG_OPTION_SUBPIXEL_RENDERING */

    FT_Outline_Translate( outline, x_shift, y_shift );

    /*
     * XXX: on 16bit system, we return an error for huge bitmap
     * to prevent an overflow.
     */
    if ( x_left > FT_INT_MAX || y_top > FT_INT_MAX )
      return Smooth_Err_Invalid_Pixel_Size;

    if ( error )
      goto Exit;

    slot->format      = FT_GLYPH_FORMAT_BITMAP;
    slot->bitmap_left = (FT_Int)x_left;
    slot->bitmap_top  = (FT_Int)y_top;

  Exit:
    if ( outline && origin )
      FT_Outline_Translate( outline, -origin->x, -origin->y );

    return error;
  }


  /* convert a slot's glyph image into a bitmap */
  static FT_Error
  ft_smooth_render( FT_Renderer       render,
                    FT_GlyphSlot      slot,
                    FT_Render_Mode    mode,
                    const FT_Vector*  origin )
  {
    if ( mode == FT_RENDER_MODE_LIGHT )
      mode = FT_RENDER_MODE_NORMAL;

    return ft_smooth_render_generic( render, slot, mode, origin,
                                     FT_RENDER_MODE_NORMAL );
  }


  /* convert a slot's glyph image into a horizontal LCD bitmap */
  static FT_Error
  ft_smooth_render_lcd( FT_Renderer       render,
                        FT_GlyphSlot      slot,
                        FT_Render_Mode    mode,
                        const FT_Vector*  origin )
  {
    FT_Error  error;

    error = ft_smooth_render_generic( render, slot, mode, origin,
                                      FT_RENDER_MODE_LCD );
    if ( !error )
      slot->bitmap.pixel_mode = FT_PIXEL_MODE_LCD;

    return error;
  }


  /* convert a slot's glyph image into a vertical LCD bitmap */
  static FT_Error
  ft_smooth_render_lcd_v( FT_Renderer       render,
                          FT_GlyphSlot      slot,
                          FT_Render_Mode    mode,
                          const FT_Vector*  origin )
  {
    FT_Error  error;

    error = ft_smooth_render_generic( render, slot, mode, origin,
                                      FT_RENDER_MODE_LCD_V );
    if ( !error )
      slot->bitmap.pixel_mode = FT_PIXEL_MODE_LCD_V;

    return error;
  }


  FT_DEFINE_RENDERER(ft_smooth_renderer_class,

      FT_MODULE_RENDERER,
      sizeof( FT_RendererRec ),

      "smooth",
      0x10000L,
      0x20000L,

      0,    /* module specific interface */

      (FT_Module_Constructor)ft_smooth_init,
      (FT_Module_Destructor) 0,
      (FT_Module_Requester)  0
    ,

    FT_GLYPH_FORMAT_OUTLINE,

    (FT_Renderer_RenderFunc)   ft_smooth_render,
    (FT_Renderer_TransformFunc)ft_smooth_transform,
    (FT_Renderer_GetCBoxFunc)  ft_smooth_get_cbox,
    (FT_Renderer_SetModeFunc)  ft_smooth_set_mode,

    (FT_Raster_Funcs*)    &FT_GRAYS_RASTER_GET
  )


  FT_DEFINE_RENDERER(ft_smooth_lcd_renderer_class,
  
      FT_MODULE_RENDERER,
      sizeof( FT_RendererRec ),

      "smooth-lcd",
      0x10000L,
      0x20000L,

      0,    /* module specific interface */

      (FT_Module_Constructor)ft_smooth_init,
      (FT_Module_Destructor) 0,
      (FT_Module_Requester)  0
    ,

    FT_GLYPH_FORMAT_OUTLINE,

    (FT_Renderer_RenderFunc)   ft_smooth_render_lcd,
    (FT_Renderer_TransformFunc)ft_smooth_transform,
    (FT_Renderer_GetCBoxFunc)  ft_smooth_get_cbox,
    (FT_Renderer_SetModeFunc)  ft_smooth_set_mode,

    (FT_Raster_Funcs*)    &FT_GRAYS_RASTER_GET
  )

  FT_DEFINE_RENDERER(ft_smooth_lcdv_renderer_class,

      FT_MODULE_RENDERER,
      sizeof( FT_RendererRec ),

      "smooth-lcdv",
      0x10000L,
      0x20000L,

      0,    /* module specific interface */

      (FT_Module_Constructor)ft_smooth_init,
      (FT_Module_Destructor) 0,
      (FT_Module_Requester)  0
    ,

    FT_GLYPH_FORMAT_OUTLINE,

    (FT_Renderer_RenderFunc)   ft_smooth_render_lcd_v,
    (FT_Renderer_TransformFunc)ft_smooth_transform,
    (FT_Renderer_GetCBoxFunc)  ft_smooth_get_cbox,
    (FT_Renderer_SetModeFunc)  ft_smooth_set_mode,

    (FT_Raster_Funcs*)    &FT_GRAYS_RASTER_GET
  )


/* END */

By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.

If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer
Brazil Brazil
I live in Matão, a small city in Brazil. I studied as Programmer in a College for Software Development in Database.
After finishing the College I have been working with java, c# and Computer Graphics with searches for OpenGL.

Comments and Discussions