Click here to Skip to main content
15,896,201 members
Articles / Programming Languages / Visual Basic

Synchro

Rate me:
Please Sign up or sign in to vote.
4.43/5 (13 votes)
20 May 2009GPL35 min read 74.4K   1K   75  
A control to synchronize folder contents.
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <PropertyGroup>
    <ProjectType>Local</ProjectType>
    <ProductVersion>8.0.50727</ProductVersion>
    <SchemaVersion>2.0</SchemaVersion>
    <ProjectGuid>{E91C2B4A-F15E-4FF3-B72E-E268B16FE1EA}</ProjectGuid>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
    <ApplicationIcon>
    </ApplicationIcon>
    <AssemblyKeyContainerName>
    </AssemblyKeyContainerName>
    <AssemblyName>CG.Animation</AssemblyName>
    <AssemblyOriginatorKeyFile>
    </AssemblyOriginatorKeyFile>
    <DefaultClientScript>JScript</DefaultClientScript>
    <DefaultHTMLPageLayout>Grid</DefaultHTMLPageLayout>
    <DefaultTargetSchema>IE50</DefaultTargetSchema>
    <DelaySign>false</DelaySign>
    <OutputType>Library</OutputType>
    <RootNamespace>CG.Animation</RootNamespace>
    <RunPostBuildEvent>OnBuildSuccess</RunPostBuildEvent>
    <StartupObject>
    </StartupObject>
    <FileUpgradeFlags>
    </FileUpgradeFlags>
    <UpgradeBackupLocation>
    </UpgradeBackupLocation>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
    <OutputPath>bin\</OutputPath>
    <AllowUnsafeBlocks>false</AllowUnsafeBlocks>
    <BaseAddress>285212672</BaseAddress>
    <CheckForOverflowUnderflow>false</CheckForOverflowUnderflow>
    <ConfigurationOverrideFile>
    </ConfigurationOverrideFile>
    <DefineConstants>DEBUG;TRACE</DefineConstants>
    <DocumentationFile>
    </DocumentationFile>
    <DebugSymbols>true</DebugSymbols>
    <FileAlignment>4096</FileAlignment>
    <NoStdLib>false</NoStdLib>
    <NoWarn>
    </NoWarn>
    <Optimize>false</Optimize>
    <RegisterForComInterop>false</RegisterForComInterop>
    <RemoveIntegerChecks>false</RemoveIntegerChecks>
    <TreatWarningsAsErrors>false</TreatWarningsAsErrors>
    <WarningLevel>4</WarningLevel>
    <DebugType>full</DebugType>
    <ErrorReport>prompt</ErrorReport>
    <PlatformTarget>x64</PlatformTarget>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
    <OutputPath>bin\</OutputPath>
    <AllowUnsafeBlocks>false</AllowUnsafeBlocks>
    <BaseAddress>285212672</BaseAddress>
    <CheckForOverflowUnderflow>false</CheckForOverflowUnderflow>
    <ConfigurationOverrideFile>
    </ConfigurationOverrideFile>
    <DefineConstants>TRACE</DefineConstants>
    <DocumentationFile>CG.Animation.xml</DocumentationFile>
    <DebugSymbols>false</DebugSymbols>
    <FileAlignment>4096</FileAlignment>
    <NoStdLib>false</NoStdLib>
    <NoWarn>
    </NoWarn>
    <Optimize>true</Optimize>
    <RegisterForComInterop>false</RegisterForComInterop>
    <RemoveIntegerChecks>false</RemoveIntegerChecks>
    <TreatWarningsAsErrors>false</TreatWarningsAsErrors>
    <WarningLevel>4</WarningLevel>
    <DebugType>none</DebugType>
    <ErrorReport>prompt</ErrorReport>
    <PlatformTarget>x64</PlatformTarget>
  </PropertyGroup>
  <ItemGroup>
    <Reference Include="System">
      <Name>System</Name>
    </Reference>
    <Reference Include="System.Design">
      <Name>System.Design</Name>
    </Reference>
    <Reference Include="System.Drawing">
      <Name>System.Drawing</Name>
    </Reference>
    <Reference Include="System.Windows.Forms">
      <Name>System.Windows.Forms</Name>
    </Reference>
  </ItemGroup>
  <ItemGroup>
    <Compile Include="AssemblyInfo.cs">
      <SubType>Code</SubType>
    </Compile>
    <Compile Include="CGAnimation.cs">
      <SubType>Component</SubType>
    </Compile>
    <Compile Include="CGAVIFileType.cs">
      <SubType>Code</SubType>
    </Compile>
    <Compile Include="Core\Resource\CGCategoryAttribute.cs">
      <SubType>Code</SubType>
    </Compile>
    <Compile Include="Core\Resource\CGDescriptionAttribute.cs">
      <SubType>Code</SubType>
    </Compile>
    <Compile Include="Core\Resource\CGResource.cs">
      <SubType>Code</SubType>
    </Compile>
    <Compile Include="Design\CGAVIFileEditor.cs">
      <SubType>Code</SubType>
    </Compile>
    <Compile Include="NativeMethods.cs">
      <SubType>Code</SubType>
    </Compile>
    <EmbeddedResource Include="CGAnimation.bmp" />
    <EmbeddedResource Include="CGAnimation.resx">
      <DependentUpon>CGAnimation.cs</DependentUpon>
      <SubType>Designer</SubType>
    </EmbeddedResource>
    <EmbeddedResource Include="Design\CGAVIFileEditor.resx">
      <DependentUpon>CGAVIFileEditor.cs</DependentUpon>
    </EmbeddedResource>
  </ItemGroup>
  <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
  <PropertyGroup>
    <PreBuildEvent>
    </PreBuildEvent>
    <PostBuildEvent>
    </PostBuildEvent>
  </PropertyGroup>
</Project>

By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.

If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.

License

This article, along with any associated source code and files, is licensed under The GNU General Public License (GPLv3)


Written By
Engineer
France France
This member has not yet provided a Biography. Assume it's interesting and varied, and probably something to do with programming.

Comments and Discussions