Click here to Skip to main content
15,894,405 members
Articles / Programming Languages / C#

The Razor Framework :: Part 1 :: Plugins/Extensibility

Rate me:
Please Sign up or sign in to vote.
4.93/5 (127 votes)
11 Mar 2005CPOL36 min read 351.8K   1.4K   446  
An extensible dependency based plugin framework for .NET Applications.
/*
 * This file is a part of the Razor Framework.
 * 
 * Copyright (C) 2003 Mark (Code6) Belles 
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 * 
 * */

using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;

namespace Razor
{
	#region FullScreenCapableWindow Class

	/// <summary>
	/// An inherited window class that adds the capability to go fullscreen, and provides events to facilitate this action
	/// </summary>
	public class FullScreenCapableWindow : System.Windows.Forms.Form
	{
		private bool _isFullScreen;		
		private Size _size;
		private FormWindowState _windowState;
		private Point _location;
		private System.ComponentModel.Container components = null;

		public event FullScreenCancelEventHandler BeforeFullScreenChanged;
		public event FullScreenEventHandler AfterFullScreenChanged;

		/// <summary>
		/// Initializes a new instance of the FullScreenCapableWindow
		/// </summary>
		public FullScreenCapableWindow()
		{
			this.InitializeComponent();

			_size = this.Size;
			_location = this.Location;
		}

		/// <summary>
		/// Clean up any resources being used.
		/// </summary>
		protected override void Dispose( bool disposing )
		{
			if( disposing )
			{
				if (components != null) 
				{
					components.Dispose();
				}
			}
			base.Dispose( disposing );
		}

		#region Windows Form Designer generated code
		/// <summary>
		/// Required method for Designer support - do not modify
		/// the contents of this method with the code editor.
		/// </summary>
		private void InitializeComponent()
		{
			this.components = new System.ComponentModel.Container();
			this.Size = new System.Drawing.Size(300,300);
			this.Text = "FullScreenCapableWindow";
		}
		#endregion

		#region Overrides

		/// <summary>
		/// intercept the size changes for this window and update our size if the window is normal, ie. not max'd or min'd
		/// </summary>
		/// <param name="e"></param>
		protected override void OnSizeChanged(EventArgs e)
		{
			base.OnSizeChanged (e);

			if (this.WindowState == FormWindowState.Normal)
			{
				_size = this.Size;
			}
		}

		/// <summary>
		/// Occurs when the window's location has changed, and update our location if the window is normal, ie. not max'd or min'd
		/// </summary>
		/// <param name="e"></param>
		protected override void OnLocationChanged(EventArgs e)
		{
			base.OnLocationChanged (e);

			if (this.WindowState == FormWindowState.Normal)
			{
				_location = this.Location;			
			}
		}
        
		/// <summary>
		/// Occurs when the window is double clicked
		/// </summary>
		/// <param name="e"></param>
		protected override void OnDoubleClick(EventArgs e)
		{
			base.OnDoubleClick (e);

			// toggle our fullscreen state
			this.ToggleFullScreen();
		}

		#endregion

		#region Public Methods

		/// <summary>
		/// Toggles the window from fullscreen to restored and back
		/// </summary>
		public void ToggleFullScreen()
		{		
			// switch if we can
			if (this.SwitchToFullScreen(_isFullScreen, !_isFullScreen))
				// toggle the full screen state
				_isFullScreen = !_isFullScreen;
		}

		#endregion

		#region Public Properties

		/// <summary>
		/// Gets or sets whether the window is full screen or not
		/// </summary>
		public bool IsFullScreen
		{
			get
			{
				return _isFullScreen;
			}
			set
			{
				// switch if we can
				if (this.SwitchToFullScreen(_isFullScreen, value))
					// toggle the full screen state
					_isFullScreen = !_isFullScreen;
			}
		}

		#endregion

		#region Protected Methods

		/// <summary>
		/// Raises the BeforeFullScreenChanged event
		/// </summary>
		/// <param name="sender"></param>
		/// <param name="e"></param>
		protected virtual void OnBeforeFullScreenChanged(object sender, FullScreenCancelEventArgs e)
		{
			try
			{
				if (this.BeforeFullScreenChanged != null)
					this.BeforeFullScreenChanged(sender, e);				
			}
			catch(System.Exception systemException)
			{
				System.Diagnostics.Trace.WriteLine(systemException);
			}
		}

		/// <summary>
		/// Raises the AfterFullScreenChanged event
		/// </summary>
		/// <param name="sender"></param>
		/// <param name="e"></param>
		protected virtual void OnAfterFullScreenChanged(object sender, FullScreenEventArgs e)
		{
			try
			{
				if (this.AfterFullScreenChanged != null)
					this.AfterFullScreenChanged(sender, e);
			}
			catch(System.Exception systemException)
			{
				System.Diagnostics.Trace.WriteLine(systemException);
			}
		}
        
		#endregion

		#region Private Methods

		/// <summary>
		/// Sets the attributes of the window to better accomodate fullscreen operation, or restores it to the previous restored state
		/// </summary>
		/// <param name="isFullScreen"></param>
		private bool SwitchToFullScreen(bool isfullScreenBefore, bool isFullScreenAfter)
		{
			// raise the before changed event
			FullScreenCancelEventArgs ce = new FullScreenCancelEventArgs(_isFullScreen, false);
			this.OnBeforeFullScreenChanged(this, ce);
			
			// if the change wasn't cancelled
			if (!ce.Cancel)
			{					
				// modify the fullscreen state
				if (isFullScreenAfter)
				{				
					// it is supposed to be fullscreen
					_windowState = this.WindowState;
					this.FormBorderStyle = FormBorderStyle.None;
					this.WindowState = FormWindowState.Maximized;	
				}
				else
				{						
					// it isn't supposed to be fullscreen
					this.WindowState = _windowState;	
					this.FormBorderStyle = FormBorderStyle.Sizable;
					this.Location = _location;		
					this.Size = _size;			
				}

				// raise the after changed event
				this.OnAfterFullScreenChanged(this, new FullScreenEventArgs(isFullScreenAfter));
				
				// changes were made
				return true;
			}

			// no change was made
			return false;
		}

		#endregion
	}


	#endregion

	#region FullScreenEventArgs Class

	/// <summary>
	/// EventArgs for the FullScreenEventHandler delegate
	/// </summary>
	public class FullScreenEventArgs : System.EventArgs 
	{
		private bool _isFullScreen;

		public FullScreenEventArgs(bool isFullScreen) : base()
		{
			_isFullScreen = isFullScreen;
		}

		public bool IsFullScreen
		{
			get
			{
				return _isFullScreen;
			}
		}		
	}

	/// <summary>
	/// Delegate for the FullScreenEventArgs class
	/// </summary>
	public delegate void FullScreenEventHandler(object sender, FullScreenEventArgs e);	

	#endregion

	#region FullScreenCancelEventArgs Class

	/// <summary>
	/// CancelEventArgs for the FullScreenCancelEventHandler delegate
	/// </summary>
	public class FullScreenCancelEventArgs : System.ComponentModel.CancelEventArgs 
	{
		private bool _isFullScreen;

		public FullScreenCancelEventArgs(bool isFullScreen, bool cancel) : base(cancel)
		{
			_isFullScreen = isFullScreen;
		}

		public bool IsFullScreen
		{
			get
			{
				return _isFullScreen;
			}
		}		
	}

	/// <summary>
	/// Delegate for the FullScreenCancelEventArgs class
	/// </summary>
	public delegate void FullScreenCancelEventHandler(object sender, FullScreenCancelEventArgs e);	

	#endregion
}

By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.

If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer (Senior)
United States United States
Senior Application Developer specializing in Windows desktop and network development.

Professional Experience
- B.S. of Computer Science (Graduated 2001 - PSU)
- Senior Application Developer (8+ yrs)
- Microsoft Certified Professional

Primary Interests
- C#, C++, HTML, Javascript
- XML, ASP.NET, Web Services, SOAP, UDDI
- Socket programming and anything network related
- Reflection, Serialization, and Plugin Frameworks
- Owner-drawn controls and GDI+ goodness

Comments and Discussions