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Image Processing Lab in C#

, 13 Mar 2007
A tool and library for image processing
iplab_demo.zip
iplab_demo
AForge.dll
AForge.Imaging.chm
AForge.Imaging.dll
AForge.Math.dll
DockingToolbar.dll
iplab.exe
SourceGrid2.dll
SourceLibrary.dll
WeifenLuo.WinFormsUI.dll
iplab_src.zip
iplab_src
icons
about.gif
clone.gif
convolution.gif
copy.gif
cut.gif
disk.gif
fit_to_size.gif
folder_out.gif
fourier.gif
grayscale.gif
histogram_window.gif
levels.gif
morphology.gif
paste.gif
pie-chart.gif
resize.gif
rotate.gif
threshold.gif
view_1_1.gif
zoom_in.gif
zoom_out.gif
iplab
App.ico
banner.gif
column-chart.ico
Controls
Filters Forms
line-chart.ico
References
AForge.dll
AForge.Imaging.dll
AForge.Math.dll
DockingToolbar.dll
SourceGrid2.dll
SourceLibrary.dll
WeifenLuo.WinFormsUI.dll
Resources
arrow.bmp
harrow.cur
hmove.cur
Tools
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    <ProjectType>Local</ProjectType>
    <ProductVersion>8.0.50727</ProductVersion>
    <SchemaVersion>2.0</SchemaVersion>
    <ProjectGuid>{1FFA6A02-E7EB-4D9B-B403-CC6589C9E0B3}</ProjectGuid>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
    <ApplicationIcon>App.ico</ApplicationIcon>
    <AssemblyKeyContainerName>
    </AssemblyKeyContainerName>
    <AssemblyName>iplab</AssemblyName>
    <AssemblyOriginatorKeyFile>
    </AssemblyOriginatorKeyFile>
    <DefaultClientScript>JScript</DefaultClientScript>
    <DefaultHTMLPageLayout>Grid</DefaultHTMLPageLayout>
    <DefaultTargetSchema>IE50</DefaultTargetSchema>
    <DelaySign>false</DelaySign>
    <OutputType>WinExe</OutputType>
    <RootNamespace>IPLab</RootNamespace>
    <RunPostBuildEvent>OnBuildSuccess</RunPostBuildEvent>
    <StartupObject>
    </StartupObject>
    <FileUpgradeFlags>
    </FileUpgradeFlags>
    <UpgradeBackupLocation>
    </UpgradeBackupLocation>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
    <OutputPath>bin\Debug\</OutputPath>
    <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
    <BaseAddress>285212672</BaseAddress>
    <CheckForOverflowUnderflow>false</CheckForOverflowUnderflow>
    <ConfigurationOverrideFile>
    </ConfigurationOverrideFile>
    <DefineConstants>DEBUG;TRACE</DefineConstants>
    <DocumentationFile>
    </DocumentationFile>
    <DebugSymbols>true</DebugSymbols>
    <FileAlignment>4096</FileAlignment>
    <NoStdLib>false</NoStdLib>
    <NoWarn>
    </NoWarn>
    <Optimize>false</Optimize>
    <RegisterForComInterop>false</RegisterForComInterop>
    <RemoveIntegerChecks>false</RemoveIntegerChecks>
    <TreatWarningsAsErrors>false</TreatWarningsAsErrors>
    <WarningLevel>4</WarningLevel>
    <DebugType>full</DebugType>
    <ErrorReport>prompt</ErrorReport>
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  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
    <OutputPath>bin\Release\</OutputPath>
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    <BaseAddress>285212672</BaseAddress>
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    <ConfigurationOverrideFile>
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    <DefineConstants>TRACE</DefineConstants>
    <DocumentationFile>
    </DocumentationFile>
    <DebugSymbols>false</DebugSymbols>
    <FileAlignment>4096</FileAlignment>
    <NoStdLib>false</NoStdLib>
    <NoWarn>
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    <Optimize>true</Optimize>
    <RegisterForComInterop>false</RegisterForComInterop>
    <RemoveIntegerChecks>false</RemoveIntegerChecks>
    <TreatWarningsAsErrors>false</TreatWarningsAsErrors>
    <WarningLevel>4</WarningLevel>
    <DebugType>none</DebugType>
    <ErrorReport>prompt</ErrorReport>
  </PropertyGroup>
  <ItemGroup>
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      <SpecificVersion>False</SpecificVersion>
      <HintPath>References\AForge.dll</HintPath>
    </Reference>
    <Reference Include="AForge.Imaging, Version=1.1.0.0, Culture=neutral, PublicKeyToken=d604c8342bbdeba9, processorArchitecture=MSIL">
      <SpecificVersion>False</SpecificVersion>
      <HintPath>References\AForge.Imaging.dll</HintPath>
    </Reference>
    <Reference Include="AForge.Math, Version=1.1.0.0, Culture=neutral, PublicKeyToken=ec69efb6646d15f1, processorArchitecture=MSIL">
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    <Reference Include="System">
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    <Reference Include="System.Drawing">
      <Name>System.Drawing</Name>
    </Reference>
    <Reference Include="System.Windows.Forms">
      <Name>System.Windows.Forms</Name>
    </Reference>
    <Reference Include="System.Xml">
      <Name>System.XML</Name>
    </Reference>
    <Reference Include="WeifenLuo.WinFormsUI, Version=1.2.1.0, Culture=neutral, processorArchitecture=MSIL">
      <SpecificVersion>False</SpecificVersion>
      <HintPath>References\WeifenLuo.WinFormsUI.dll</HintPath>
    </Reference>
  </ItemGroup>
  <ItemGroup>
    <Compile Include="AboutForm.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="AssemblyInfo.cs">
      <SubType>Code</SubType>
    </Compile>
    <Compile Include="Controls\ColorSlider.cs">
      <SubType>Component</SubType>
    </Compile>
    <Compile Include="Controls\FilterPreview.cs">
      <SubType>Component</SubType>
    </Compile>
    <Compile Include="Controls\GridArray.cs">
      <SubType>Component</SubType>
    </Compile>
    <Compile Include="Controls\GridArrayInt.cs">
      <SubType>Component</SubType>
    </Compile>
    <Compile Include="Controls\Histogram.cs">
      <SubType>Component</SubType>
    </Compile>
    <Compile Include="Controls\HuePicker.cs">
      <SubType>Component</SubType>
    </Compile>
    <Compile Include="Filters Forms\AdaptiveSmoothForm.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="Filters Forms\BrightnessForm.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="Filters Forms\CannyDetectorForm.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="Filters Forms\ChannelFilteringForm.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="Filters Forms\ColorFilteringForm.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="Filters Forms\ContrastForm.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="Filters Forms\ConvolutionForm.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="Filters Forms\EuclideanColorFilteringForm.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="Filters Forms\FrequencyFilter.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="Filters Forms\GammaForm.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="Filters Forms\GaussianForm.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="Filters Forms\HSLFilteringForm.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="Filters Forms\HSLLinearForm.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="Filters Forms\HueModifierForm.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="Filters Forms\LevelsLinearForm.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="Filters Forms\MathMorphologyForm.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="Filters Forms\MorphForm.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="Filters Forms\OilPaintingForm.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="Filters Forms\PerlinNoiseForm.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="Filters Forms\PixelateForm.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="Filters Forms\ResizeForm.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="Filters Forms\RotateForm.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="Filters Forms\SaturationForm.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="Filters Forms\SharpenExForm.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="Filters Forms\ShrinkForm.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="Filters Forms\ThresholdForm.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="Filters Forms\YCbCrFilteringForm.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="Filters Forms\YCbCrLinearForm.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="FourierDoc.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="HistogramWindow.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="IDocumentsHost.cs">
      <SubType>Code</SubType>
    </Compile>
    <Compile Include="ImageDoc.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="ImageStatisticsWindow.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="MainForm.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="SelectImageForm.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="Tools\Configuration.cs">
      <SubType>Code</SubType>
    </Compile>
    <Compile Include="Tools\Serialize2DimArray.cs">
      <SubType>Code</SubType>
    </Compile>
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    <EmbeddedResource Include="Controls\FilterPreview.resx">
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    <EmbeddedResource Include="Controls\GridArrayInt.resx">
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    <EmbeddedResource Include="Filters Forms\CannyDetectorForm.resx">
      <DependentUpon>CannyDetectorForm.cs</DependentUpon>
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    <EmbeddedResource Include="Filters Forms\GaussianForm.resx">
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    <EmbeddedResource Include="Filters Forms\HSLFilteringForm.resx">
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    <EmbeddedResource Include="Filters Forms\MorphForm.resx">
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License

This article, along with any associated source code and files, is licensed under The GNU General Public License (GPLv3)

About the Author

Andrew Kirillov
Software Developer (Senior) Cisco Systems
United Kingdom United Kingdom
Started software development at about 15 years old and it seems like now it lasts most part of my life. Fortunately did not spend too much time with Z80 and BK0010 and switched to 8086 and further. Similar with programming languages – luckily managed to get away from BASIC and Pascal to things like Assembler, C, C++ and then C#. Apart from daily programming for food, do it also for hobby, where mostly enjoy areas like Computer Vision, Robotics and AI. This led to some open source stuff like AForge.NET.
 
Going out of computers I am just a man loving his family, enjoying traveling, a bit of books, a bit of movies and a mixture of everything else. Always wanted to learn playing guitar, but it seems like 6 strings are much harder than few dozens of keyboard’s keys. Will keep progressing ...

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Web02 | 2.8.140721.1 | Last Updated 13 Mar 2007
Article Copyright 2005 by Andrew Kirillov
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