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using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using Microsoft.ApplicationBlocks.UIProcess;
namespace SimpleWinUIPAB
{
/// <summary>
/// Summary description for View3.
/// </summary>
public class View3 : WindowsFormView
{
private System.Windows.Forms.Label label1;
private System.Windows.Forms.Label label2;
private System.Windows.Forms.Label lblName;
private System.Windows.Forms.Button button1;
private System.Windows.Forms.Button button3;
private System.Windows.Forms.Button button2;
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.Container components = null;
public View3()
{
InitializeComponent();
}
/// <summary>
/// Clean up any resources being used.
/// </summary>
protected override void Dispose( bool disposing )
{
if( disposing )
{
if(components != null)
{
components.Dispose();
}
}
base.Dispose( disposing );
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.label1 = new System.Windows.Forms.Label();
this.label2 = new System.Windows.Forms.Label();
this.lblName = new System.Windows.Forms.Label();
this.button1 = new System.Windows.Forms.Button();
this.button3 = new System.Windows.Forms.Button();
this.button2 = new System.Windows.Forms.Button();
this.SuspendLayout();
//
// label1
//
this.label1.BackColor = System.Drawing.SystemColors.Control;
this.label1.ForeColor = System.Drawing.Color.Maroon;
this.label1.Location = new System.Drawing.Point(4, 16);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(352, 23);
this.label1.TabIndex = 0;
this.label1.Text = "Display the value passed by the UIPAB\'s State Persistence Provider.";
//
// label2
//
this.label2.Location = new System.Drawing.Point(8, 48);
this.label2.Name = "label2";
this.label2.Size = new System.Drawing.Size(32, 23);
this.label2.TabIndex = 1;
this.label2.Text = "Hello,";
//
// lblName
//
this.lblName.Location = new System.Drawing.Point(40, 48);
this.lblName.Name = "lblName";
this.lblName.TabIndex = 2;
this.lblName.Text = "label3";
//
// button1
//
this.button1.Location = new System.Drawing.Point(8, 96);
this.button1.Name = "button1";
this.button1.TabIndex = 3;
this.button1.Text = "Previous";
this.button1.Click += new System.EventHandler(this.button1_Click);
//
// button3
//
this.button3.Location = new System.Drawing.Point(184, 96);
this.button3.Name = "button3";
this.button3.TabIndex = 5;
this.button3.Text = "Exit";
this.button3.Click += new System.EventHandler(this.button3_Click);
//
// button2
//
this.button2.Location = new System.Drawing.Point(96, 96);
this.button2.Name = "button2";
this.button2.TabIndex = 6;
this.button2.Text = "Restart";
this.button2.Click += new System.EventHandler(this.button2_Click);
//
// View3
//
this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);
this.ClientSize = new System.Drawing.Size(360, 266);
this.Controls.Add(this.button2);
this.Controls.Add(this.button3);
this.Controls.Add(this.button1);
this.Controls.Add(this.lblName);
this.Controls.Add(this.label2);
this.Controls.Add(this.label1);
this.Name = "View3";
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
this.Text = "View3";
this.Load += new System.EventHandler(this.View3_Load);
this.ResumeLayout(false);
}
#endregion
private void button1_Click(object sender, System.EventArgs e)
{
// the controller handles the navigation between views
SimpleController simpleController = (SimpleController)Controller;
simpleController.Previous();
}
private void button2_Click(object sender, System.EventArgs e)
{
// the controller handles the navigation between views
SimpleController simpleController = (SimpleController)Controller;
simpleController.Restart();
}
private void button3_Click(object sender, System.EventArgs e)
{
Application.Exit();
}
private void View3_Load(object sender, System.EventArgs e)
{
lblName.Text = (string) Controller.State["name"];
}
}
}
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Roy is a software developer who digs all aspects of software development, from design and architecture to implementation.