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Introduction
The officially sanctioned way of making distributed function calls between C++ programs is to use CORBA, but for many applications, this is overkill. The CORBA specifications allow distributed function calls to be made between code written in any number of languages, and to make it all work, specialized tools need to be integrated into the build process, in order to translate object definitions written in CORBA's IDL to whichever native language is being used (C++, Java, etc.).
However, if we assume that the server and client are both written in the same language, let us assume C++, since it is possible to do away with these complexities. In particular, instead of elaborate definitions of interfaces and marshalling specifications, we can simply defer to C++.
Instead of separate IDL files with object interfaces, we specify the interfaces directly in C++ source code, using the preprocessor, and to marshal arguments across process boundaries, we use the native C++ serialization framework provided in the latest release of the Boost library.
A simple example
As an example, a simple echo server looks like this: #include <RCF/RCF.hpp>
RCF_BEGIN(I_Echo, "I_Echo")
RCF_METHOD_R1(std::string, echo, const std::string &);
RCF_END(I_Echo);
class Echo
{
public:
std::string echo(const std::string &msg) { return msg; }
};
int main()
{
int port = 50001;
RCF::RcfServer server(port);
server.bind<I_Echo, Echo>();
server.start();
return 0;
}
And the client: #include <RCF/RCF.hpp>
RCF_BEGIN(I_Echo, "I_Echo")
RCF_METHOD_R1(std::string, echo, const std::string &);
RCF_END(I_Echo);
int main()
{
std::cout << RcfClient<I_Echo>("localhost",
50001).echo("my message");
return 0;
}
The Boost.Serialization library is used to serialize parameters and return values. It handles standard types and containers automatically, and is easily extended to user defined classes. It also allows us to serialize pointers, with proper handling of polymorphic pointers and multiple pointers to single objects.
Basic usage
There are three basic steps to using this framework:
- Use the
RCF_xxx macros to define interfaces.
- Use the
RcfServer class to expose objects that implement the interface.
- Use the
RcfClient<> classes to invoke methods on the objects exposed by the server.
The interface definition macros are used as follows: RCF_BEGIN( type, type_id )
RCF_METHOD_xx( return_type, name, ....):
RCF_END( type )
type is the identifier for the interface, type_id is a string giving a runtime description of the interface. The RCF_METHOD_xx macros define the member functions, and are named according to the number of arguments and whether the return value is void or not. So, for a function func accepting two strings and returning an integer, we write:
RCF_METHOD_R2(int, func, std::string, std::string);
and if the function has a void return type, we would instead write: RCF_METHOD_V2(void, func, std::string, std::string);
Dispatch IDs for each function are generated automatically; the first member function is numbered 0, the next one 1, and so on. So, the order in which the functions appear in the definition is important, unlike in CORBA, where dispatch IDs are based on the function name. The dispatch IDs are generated using templates and not any preprocessor __LINE__ trickery, so the interface does not change if blank lines are inserted. The maximum number of member functions that can appear between RCF_BEGIN() and RCF_END() is at the moment limited to 25, but this limit is arbitrary.
The purpose of the RCF_xxx macros is to define the class RcfClient<type>. This class serves as a client stub, from the user's point of view, but also has facilities that allow the framework to use it as a server stub. These macros can be used in any namespace, not just the global namespace.
Once we have defined an interface using the RCF_xxx macros, we can start a server and bind the interface to concrete objects: {
RCF::RcfServer server(port);
server.bind<Interface, Object>();
Object object;
server.bind<Interface>(object);
server.start();
}
The objects are statically bound to the corresponding interface; there is no need for the object to derive from an interface class as is the case for traditional dynamic polymorphism. Instead, the compiler resolves the interface at compile time, which is not only more efficient, but also allows more flexible semantics.
The server can handle multiple simultaneous clients, even in single threaded mode, and can be stopped at any time. The lifetime of objects exposed by the server is determined by the number of current connections to the given object; once there are no more live connections to the object, a timeout is set, and when it expires, the object is deleted.
To make a client call, we instantiate the corresponding RcfClient<> template and pass the server IP and port number to the constructor. When the first remote method is called, the client then attempts to connect to the server, queries for the given object, invokes the requested member function of the remote object, and then returns the remote return value.
RCF_BEGIN(Interface, "Interface")
RCF_METHOD_R2(int, add, int, int);
RCF_END(Interface);
{
std::string ip = "localhost";
int port = 50001;
RcfClient<Interface> client(ip, port);
int sum = client.add(1,1);
}
Should any exceptions arise on the server side while invoking the requested object, an exception of type RCF::RemoteException will be propagated back to the client and thrown. Should any exceptions arise anywhere else on the server side, e.g., while serializing arguments, then the server will forcibly close the connection, and the client will throw an exception.
RCF will automatically handle a range of parameter types, including C++ primitive types (int, double, etc.), std::string, STL containers, and pointers and references to any of the previously mentioned types. Polymorphic pointers and references, and multiple pointers to single objects are correctly handled as well. Smart pointers are also supported (boost::shared_ptr, std::auto_ptr), and are the safest way of passing polymorphic parameters.
In CORBA, one can tag a parameter as in, out, or inout, depending on which direction(s) one wants the parameter to be marshaled. In RCF, the marshaling directions are deduced from the parameter type, according to the following conventions: Value: in
Pointer: in
Const reference: in
Nonconst reference: inout
Nonconst reference to pointer: out
To use user-defined types as parameters or return values, some additional serialization code is needed. What that code is depends on which serialization protocols are being used; by default Boost.Serialization is used, and an example of passing a user-defined type would look like the following: struct MyStruct
{
int a;
int b;
int c;
double d;
std::string s;
std::map <std::string, std::vector<std::string> > m;
template<typename Archive>
void serialize(Archive &archive, unsigned int version)
{
ar & a & b & c & d & s & m;
}
};
RCF_BEGIN(MyInterface, "MyInterface")
RCF_METHOD_R1(MyStruct, myfunc, const MyStruct &);
RCF_END(MyInterface);
Details
The server and client classes use BSD-style sockets to implement the networking, over TCP, and the whole framework has been compiled and tested on Linux, Solaris (x86 and SPARC) and Win32, using Visual C++ 7.1, Codewarrior 9.0, Borland C++ 5.5, and GCC 3.2. Building RCF requires v. 1.32.0 or later of the Boost library, although the only parts of Boost that need to be built are Boost.Serialization, and, for multithreaded builds, Boost.Threads. Multithreaded builds are enabled by defining RCF_USE_BOOST_THREADS before including any RCF headers.
To use RCF in your own application, you'll need to include the src/RCF.cpp file among the sources of the application, and link to the necessary libraries from Boost, along with OS-specific socket libraries (on Windows that would be ws2_32.lib, on Linux libnsl, etc.).
I've included a demo project for Visual Studio .NET 2003, which includes everything needed to compile, link, and run a server/client pair, with the exception of the Boost library, which needs to be downloaded and unzipped, but no building is needed.
Performance, as measured in requests/second, is highly dependent on the serialization protocol, and also on the compiler being used. Before turning to Boost.Serialization, I used a serialization framework of my own, with which I could clock around 3000 minimal requests/sec. using Visual C++ 7.1, and 3300 requests/sec. with Codewarrior 9.0, on a loopback connection on a 1400Mhz, 384Mb PC running Windows XP. GCC 3.2, on the other hand, was far slower. Using Boost.Serialization, however, I've been nowhere near these numbers; on average, it's around five times slower.
Conclusion
RMI is a well known concept in Java circles, what I've done here is to do something similar in C++, without all the complications of CORBA. If you like it, please tell me, if you don't, well, please tell someone else.... Jokes aside, any and all feedback is appreciated, all I ask is that if you grade the article, and do so with a low grade, then please leave an explanatory comment!
History
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I am playing with the sample and I just spawned couple of threads in the existent sample and the things behave crashy.
void ThrFoo(void* pv) { char s[32]; std::vector v; for(int i=0;i<32;i++){ sprintf(s," %d ",i); v.push_back(s); } RcfClient c( RCF::TcpEndpoint("localhost", 50001) ); c.reverse(v); }
int main() { for(int i=0;i<60;i++) _beginthread(ThrFoo,0,0); Sleep(10000); return 0; }
the client crashes randomly even each thread has it's own RcfClient object.
Crashes happen
here:
Client.exe!boost::detail::sp_counted_base::release() Line 100 + 0x9 bytes C++
here:
Client.exe!std::_Vector_const_iterator,boost::shared_ptr<rcf::bytebuffer,std::allocator> > > >,std::allocator,boost::shared_ptr<rcf::bytebuffer,std::allocator> > > > > >::_Compat(const std::_Vector_const_iterator,boost::shared_ptr<rcf::bytebuffer,std::allocator> > > >,std::allocator,boost::shared_ptr<rcf::bytebuffer,std::allocator> > > > > > & _Right=({px=0x02019108 pn={...} },{px=[1]({mSpvc={...} mSpos={...} mPv=0x02014e98 " MyService" ...}) pn={...} })) Line 251 + 0x14 bytes C++
here:
Client.exe!boost::detail::sp_counted_base::add_ref_copy() Line 73 + 0xb bytes C++
here:
Client.exe!std::vector,boost::shared_ptr<rcf::bytebuffer,std::allocator> > > >,std::allocator,boost::shared_ptr<rcf::bytebuffer,std::allocator> > > > > >::_Insert_n(std::_Vector_const_iterator,boost::shared_ptr<rcf::bytebuffer,std::allocator> > > >,std::allocator,boost::shared_ptr<rcf::bytebuffer,std::allocator> > > > > > _Where=({px=0xfeeefeee pn={...} },{px=[...]() pn={...} }), unsigned int _Count=1, const std::pair,boost::shared_ptr<rcf::bytebuffer,std::allocator> > > > & _Val=({px=0x00000000 pn={...} },{px=[...]() pn={...} })) Line 1163 + 0x14 bytes C++
I think wherever the shared variables were altered by the threads;
If the call is protected with a critical section the things are working well, but it shouldn't as long there are separate client instances / thread.
EnterCriticalSection(&cs); c.reverse(v); LeaveCriticalSection(&cs);
It make sense to protect them if the threads are working on the same instance...
void ThrFoo(void* pv) { RcfClient* pService = reinterpret_cast* >pv; //...omitted for clarity EnterCriticalSection(&cs); pService->reverse(v); LeaveCriticalSection(&cs); }
int main() { InitializeCriticalSection(&cs); RcfClient c( RCF::TcpEndpoint("localhost", 50001) ); for(int i=0;i<60;i++) _beginthread(ThrFoo,0,reinterpret_cast(&c)); Sleep(10000); DeleteCriticalSection(&cs); return 0; }
Marius C.
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Remote Call Framework.... There's an updated article here:
http://www.codeproject.com/KB/threads/Rcf_Ipc_For_Cpp.aspx
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This looks like a great library.
I am wondering if compatible implementations exist in Perl or PHP or Python or any other popular scripting language?
I am looking for something that would give me the interoperability of SOAP, without the performance penalty.
To give you a bit more details - I am looking for a framework to use for an open API project, but I do not want to have to re-implement the API for every single target language. SOAP gives us this flexibility. However in certain cases high volumes of messages need to be exchanged, and in those cases SOAP becomes a major performance bottleneck.
I am sorry if this has already been answered, but I did search the forum as best as I could.
Thanks!
vess
P.S. If I am looking at the wrong tool, and there are better suggestions, please let me know as well.
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Hi,
RCF is implemented in C++ only, so from other languages you would need to write a wrapper for a C++ layer that handles the network communication.
Regards, Jarl.
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Hi All
I'm novice on this forum, sorry for possible confusions.
My task is to port a 3d render engine from 32-bits to 64. There are a lot of things are (at least) difficult to port (GUI, QuickTime calls, plug-ins, shaders etc). Thus I plan to port "core" to 64 and leave other parts in 32. The only way to do this is to have 2 processes (one 32-bits, another one 64) and organize their interactions. So my questions are:
1) Can I use RCF for OSX (Carbon) platform? 2) Can I use RCF for Windows platform? 3) What is a fastest IPC (no probs if it's low-level/primitive, speed is critical for me)?
Thank you
Igor
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Hi Igor,
First of all, this article refers to an old version of RCF... The new one is here:
http://www.codeproject.com/KB/threads/Rcf_Ipc_For_Cpp.aspx
, and the project homepage is here:
http://code.google.com/p/rcf-cpp/
RCF works well as a 32/64 bit bridge, I've seen it used for that purpose myself. As for your questions,
1) Probably, with some minor tweaking. I don't have access to an OSX platform to test on, but I know users who have made small changes to RCF, and been able to run it on OSX.
2) Yes.
3) In RCF 0.9c you would be best off using TCP. UDP is faster, but doesn't offer any form of connection-oriented interaction, which is often a deal-breaker.
RCF will, probably in the next release, support named pipe transports on Windows, which will be a bit faster than TCP. TCP on a localhost connection is quite fast though, most applications would not have a problem with it.
Regards, Jarl.
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Hi Jarl, First,only tell you that I think this is one of the best and more usable code ever written!! Now, I only have one question,how can I develop an asynchronous call?could you give me an example??
Thanks
Hulka
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Thanks hulka. By the way, there are much newer versions of RCF, have a look here:
http://www.codeproject.com/threads/Rcf_Ipc_For_Cpp.asp
Asynchronous calls are not yet built in to RCF, but I am working on that right now... The next release of RCF will have native asynchronous capability, but until then, if you need a thread to do something while a call is pending, you can either use client progress callbacks, or start your own background threads, and queue up remote calls on that while the main thread does something else.
In RCF 0.9c, have a look in Test_ClientProgress.cpp to see how client progress callbacks are used.
Cheers, jarl.
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Hello Jarl,
I’m trying to use your RCF. Start of all, I started the next interface. RCF_METHOD_V1(void, func1, std::vector) This test works well. OS : Redhat Linux WS4 Machine : IBM Thinkpad X41 Development Environment: Eclipse 3.2 with CDT using NO_BOOST_SERIALIZATION option.
In the next case, I started to build next 2 interface.
(1) 1’st case -- Static Array Version typedef int intarray[100]; : RCF_METHOD_V1(void, func1, intarray)
In this case , I can compile source code, but in runtime, I encountered the next runtime error in client side. [Error Message] Caught exception; Type: N3RCF18RecvCloseExceptionE What: ../../RCF/include/RCF/Marshal.inl(77); RCF::IDL::InReturnValue ::InReturnValue(RCF::Connection&,ool): :Thread-id=0 : Timestamp(ms)=51465:THROW:RCF:RecvCloseException: connection closed by server
(2) 2’nd case -- Dinamic Array Version typedef SF::DynamicArray IntArray; : RCF_METHOD_V1(void, func1, IntArray)
In this case, compiler generates error! In Compile process, code “RCF_METHOED_V1(void, func1, IntArray)” is perhaps converted to a code to instantiate “SF::DynamicArray” with no argument. but in SF/SerializeDynamicArray.hpp, no default creator is defined. So error is generated(I guess from complier error message).
Please tell me how can I use Array in RCF argument.
Best regards ykishii
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First of all, you need to use a newer version of RCF:
http://www.codeproject.com/threads/Rcf_Ipc_For_Cpp.asp
To send an array of integers, you should use std::vector as the type of the parameter. Static arrays like int[] are not supported as interface parameters. SF::DynamicArray is an internal implementation class, and is not intended for use as an RCF interface parameter, either.
Regards, Jarl.
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Thank you, Mr. Jarl,
RCF_METHOD_V1(void, func1, std::vector<int> This test works well. The next data present the elapsed time for remote call, this shows that remote call requires the time linear to the data length.
Size of vector elapsed time(average of 1000 calls) 10 0.00164335[s/call] 100 0.00270757[s/call] 1000 0.0109117[s/call] 10000 0.0927689[s/call] 100000 0.931833[s/call]
I want to speed up remote method call, and I think that Array may be sent more quickly. Former question is to confirm this hypothesis, but not supported by RCF.
Is there any advice to shorten the time required to the remote call(with large vector data)?
Regards, ykishii.
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Hi ykishii,
Sorry for the late response... If you get the latest version of RCF, RCF 0.9c, available here , you can use the RCF::ByteBuffer class as a parameter in your interfaces, and that should be a lot faster than using std::vector with older versions of RCF.
Regards, jarl.
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I would need to solve this problem: If some remote function does not respond to the client RCF::RecvTimeoutException is thrown. But how to kill a remote function on the server which caused this exception. Could you help me ? Thanks, Petr
http://www.codeproject.com/script/profile/confirm.asp?i=3129526&h=3B74C57CC521D8900F45
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Hi,
It sounds like you want to explicitly kill a server thread, which is not really a good idea. In general there's only 1 thread in the server, answering client requests one at a time, so if you kill it, the server will no longer respond to any client requests.
If you're bent on doing it, though, the operating system API has functions for killing threads, any of those would do.
BTW, there is a new and improved version of this framework, here.[^]
Regards, Jarl.
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Hi Jarl,
I was looking for a lightweight RPC library for C++ and found your page. This looks like a very nice interface and attracted me immediately.
However, it seems to rely on boost 1.33.0. I have two questions:
1. Are you planning to make it independent of boost? How much effort would that be? (I could probably help a bit if it's not too much of work)
2. Or are you planning to make it compatible with boost 1.33.1 (or whatever the latest version is)? I tried to build it with 1.33.1 and it complains about missing files (test/minimal.hpp, read_write_mutext.hpp, etc)
Thanks.
Hua
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Hi Hua,
Sorry, I didn't realize there were any problems compiling with boost 1.33.1, I'll put together an update and post it here. The code is meant to work with any of the newer versions of boost.
As for making RCF independent of Boost, that has so far not been a high priority for me I've used Boost pretty extensively thoughout RCF, and eliminating it would be a lot of work, with questionable results, IMHO.
Finally, I should point out that I'm no longer actively maintaining this version of RCF; there is a newer version available here:
http://www.codeproject.com/threads/Rcf_Ipc_For_Cpp.asp[^]
It has all the features of this version, with a lot of extra things as well (encryption, compression, publish/susbcribe, interface inheritance, etc.)
Regards,
Jarl.
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Jarl,
I just wanted to put in a good word for your project. I am using the C++ RMI framework for a project and found the overall setup very nice. We are using the framework to glue a Matlab application to binary data base. Writing/modification of the Matlab client ".mex" was the most challenging part. We did have to up the maximum message size from the original 1024*50 to support our needs.
Cheers, Matt
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Hi,
I read your article. Good work. Haven't looked thru the source yet.
Could this code be used to "new up" proxy objects on the client side that mapped to concrete objects on the server. Example - a video server, where there is a server class CTwoDObject with a bunch of methods. I want to be able to create proxy object representations on the client side and have the server create concrete objects, then be able to invoke methods on these objects and have your code handle the messaging between the client-server.
Right now, I have this working currently by having each method Send a command to pass a message to the server (each object is identified with a unique handle). It is rather cumbersome as each method has a SendCommand and/or ReceiveReply. Also, the server has to have something similar.
Could you give an example of your code doing something similar?
thanks for any info.
Jim
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Hi Jim,
Have you looked at the updated version of RCF here[^]?
Have a look at the ObjectFactoryService class, it lets clients create objects on the server and then call methods on them. There's a short example in the article, if you have any questions about it just ask.
Regards, Jarl.
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First I must point out that it's a good-looking library, definitely the cleanest interface for remote invokation around.=)
However, I have some questions which I could't find any answer to when I first looked at your library, but that was quite a while ago and maybe things have changed since.
As a user I want to be able to use a transport layer of my choice, and not be bound to the default tcp implementation. Can this be done?
Can I bind application specific data to a client connection on the server side?
Can I make asynchrounous calls from the client?
Can I feed the server and client with raw input and it'll decode and invoke the content?
Regards, Christian
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Hi Christian,
I've made quite a few changes to RCF over the last 6 months, but they're on a different branch than this version, you can find the new version here[^]. I'll answer your questions based on that version:
chrhol wrote: As a user I want to be able to use a transport layer of my choice, and not be bound to the default tcp im
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