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IntroductionIn this project I have demonstrated a simple technique on how we can animate some balls in a Picture Box. The balls collides with the walls and change directions. Using the double buffering of .NET 2.0 it is very easy to handle large processing of graphical animation. I have created a Ball class which can be reused and extended for other projects as well. The Ball class has the following methods: DrawBall(Graphics g) DrawBall(Graphics g, int move_x, int move_y) MoveBall(Ball ball, int screenHeight, int screenWidth) The DrawBall with the single parameter draws an ellipse on the Graphics object. On the other hand the Drawball with three parameters draws the updated ball on the screen. The ball is created using the following code: g.DrawEllipse(new Pen(_ballColor), _x, _y, _width, _height); // Create solid brush. SolidBrush redBrush = new SolidBrush(_ballColor); // Fill ellipse on screen g.FillEllipse(redBrush, _x, _y, _width, _height); The double buffering is achieved by the following code: this.SetStyle(ControlStyles.OptimizedDoubleBuffer, true); this.SetStyle(ControlStyles.AllPaintingInWmPaint, true); this.SetStyle(ControlStyles.UserPaint, true); We have used a timer with interval 1 milisecond to animate the balls. In the Timer Tick method I used: for (int i = 0; i < TOTAL_BALLS; i++) { manyBall[i].MoveBall( manyBall[i], pictureBox1.Height, pictureBox1.Width ); } this.Refresh();To Refresh the picture box on where we are painting the balls I wrote: private void pictureBox1_Paint(object sender, System.Windows.Forms.PaintEventArgs e) { for(int i = 0; i < TOTAL_BALLS; i++) { manyBall[i].DrawBall(e.Graphics); } } Conclusion
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