Table Football (Game Tutorial)





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Simple game "table football", you can easily create and play with your friends and family
Introduction
I will show you how to create a very well known table football game. Surely, each of you at the moment of boredom took advantage of the opportunity to play such a simple and nice game. I also made a game which shows how you can use the code below to create a playable game. The game presented below is not an advertisement for myself. The game below shows how you can use code, this tutorial has to show only game engine, hearth of the game. If you have any questions like "why does my panel glow and panel in your game not" or "how did you do ...." just ask in the comments below and I will answer you. When I prepare a tutorial, I always want to create an opportunity for you to test skills, give you a challenge. Try to create your own game based on this code and you will see your skills improve.
Using the Code
Game form will not have too many elements, because they will be generated automatically during the game:
Element type | Element name | Settings |
Form | Form1 |
|
Panel | Panel1 |
|
PictureBox | Main_panel |
|
As I wrote earlier, all items will be generated in live, so we only have three items. The main element will be PictureBox
, where we will play the game, and the panel under it is just aesthetic background.
Public Class Form1
'Main board size (pitch size)
Dim pHeight As Integer = 7
Dim pWidth As Integer = 11
'The variable holds currently selected panel
Dim CurrentlySelectedPanel As Panel
'variable stores game graphics
Dim PitchBitmap As Bitmap
Dim PitchGrapfic As Graphics
Private Sub Form1_Load(sender As Object, e As EventArgs) Handles MyBase.Load
'We set the size and position of the playing field
Main_panel.Size = New Size(pWidth * 49 + 50, pHeight * 49 + 50)
Main_panel.Location = New Point((Panel1.Width - Main_panel.Width) / 2, _
(Panel1.Height - Main_panel.Height) / 2)
'We create a bitmap and generate graphics on it
PitchBitmap = New Bitmap(Main_panel.Width, Main_panel.Height)
PitchGrapfic = Graphics.FromImage(PitchBitmap)
'Generate playground graphics
'' GeneratePitchLine()
'Generates active game elements (points on the board to click)
'' GenerateMainPanels()
'Selects the center of the board as the starting point
'' CurrentlySelectedPanel =
'' LocationList(Math.Ceiling((pWidth - 1) / 2))(Math.Ceiling((pHeight) / 2))
'Activates the points where we can pass the ball
'' UnlockPanel(CurrentlySelectedPanel)
'Adds the goal panels
'' AddGoal()
Dim start As New System.Drawing.SolidBrush_
(System.Drawing.Color.Black) ' StartPoin color
'' PitchGrapfic.FillEllipse(start,
'' New Rectangle(CurrentlySelectedPanel.Location.X + 5,
'' CurrentlySelectedPanel.Location.Y + 5, 10, 10)) 'dodaje grafikę punktu startowego
'Gives background to our picturebox (our graphics)
Main_panel.Image = PitchBitmap
End Sub
End Class
First, set the PictureBox
's size and centered his position, then generate the graphics and clickable elements on the board. We will start with the grid generation of the playground, unlock the element:
'Generate playground graphics
GeneratePitchLine()
Pitch
elements we will draw using:
PitchGrapfic.DrawLine("color","start point","end point") - draw line
PitchGrapfic.FillEllipse("color", _
New Rectangle("x position, "y position", "width", "height")) -draw filled circle
This method code looks like this:
#Region "Generate pitch graphic"
Private Sub GeneratePitchLine()
'Pitch center
Dim pCenter_W As Integer = Math.Floor((pHeight) / 2)
Dim pCenter_H As Integer = Math.Ceiling((pWidth) / 2)
'pitch lines
Dim thinLine As Pen = New Pen(Color.FromArgb(191, 218, 229), 1) 'thin line
Dim ThickLine As Pen = New Pen(Color.White, 3) 'thick line
'pitch background
Dim pitchColor As New System.Drawing.SolidBrush(System.Drawing.Color.MediumSeaGreen)
PitchGrapfic.FillRectangle(pitchColor, _
New Rectangle(0, 0, PitchBitmap.Width, PitchBitmap.Height))
'Generate lines
For i As Integer = 0 To pWidth + 1
For j As Integer = 0 To pHeight + 1
PitchGrapfic.DrawLine(thinLine, 0, i * 49, Main_panel.Width, i * 49)
PitchGrapfic.DrawLine(thinLine, i * 49, 0, i * 49, Main_panel.Height)
Next
Next
'Generate sidelines
PitchGrapfic.DrawLine(ThickLine, 49, 0, Main_panel.Width - 49, 0)
PitchGrapfic.DrawLine(ThickLine, 49, (pHeight + 1) * 49, _
Main_panel.Width - 49, (pHeight + 1) * 49)
PitchGrapfic.DrawLine(ThickLine, 49, 0, 49, pCenter_W * 49)
PitchGrapfic.DrawLine(ThickLine, Main_panel.Width - 49, 0, _
Main_panel.Width - 49, pCenter_W * 49)
PitchGrapfic.DrawLine(ThickLine, 49, (pHeight + 1 - pCenter_W) * 49, _
49, (pHeight + 1) * 49)
PitchGrapfic.DrawLine(ThickLine, Main_panel.Width - 49, _
(pHeight + 1 - pCenter_W) * 49, Main_panel.Width - 49, (pHeight + 1) * 49)
PitchGrapfic.DrawLine(ThickLine, 0, pCenter_W * 49, 49, pCenter_W * 49)
PitchGrapfic.DrawLine(ThickLine, 0, (pCenter_W + 2) * 49, 49, (pCenter_W + 2) * 49)
PitchGrapfic.DrawLine(ThickLine, Main_panel.Width - 49, _
pCenter_W * 49, Main_panel.Width, pCenter_W * 49)
PitchGrapfic.DrawLine(ThickLine, Main_panel.Width - 49, _
(pCenter_W + 2) * 49, Main_panel.Width, (pCenter_W + 2) * 49)
PitchGrapfic.DrawLine(ThickLine, pCenter_H * 49, 0, pCenter_H * 49, (pHeight + 1) * 49)
'generate pitch points
Dim pola As New System.Drawing.SolidBrush(Color.FromArgb(150, Color.White))
Dim aut As New System.Drawing.SolidBrush(System.Drawing.Color.White)
For i As Integer = 1 To pWidth
For j As Integer = 0 To pHeight + 1
If i = 1 Or i = pWidth Or j = 0 Or j = (pHeight + 1) Then
If j = Math.Ceiling(pHeight / 2) Then
PitchGrapfic.FillEllipse(pola, _
New Rectangle(i * 49 - 5, j * 49 - 5, 10, 10))
Else
PitchGrapfic.FillEllipse(aut, _
New Rectangle(i * 49 - 5, j * 49 - 5, 10, 10))
End If
Else
PitchGrapfic.FillEllipse(pola, _
New Rectangle(i * 49 - 5, j * 49 - 5, 10, 10))
End If
Next
Next
'generate goal points
Dim bramka As New System.Drawing.SolidBrush(System.Drawing.Color.Red)
PitchGrapfic.FillEllipse(bramka, New Rectangle(0 - 5, _
(pCenter_W + 1) * 49 - 5, 10, 10))
PitchGrapfic.FillEllipse(bramka, New Rectangle((pWidth + 1) * 49 - 5, _
(pCenter_W + 1) * 49 - 5, 10, 10))
End Sub
#End Region
This is a clean drawing, you can type the code, then fire the program and watch where it appears :]. Once activated, you can already see the boxes as on a checkered sheet:
Now it's a bit like table football. You can experiment and change the colors, add some circles to the pitch to make this view more enjoyable.
Now we add the active elements of the board to do it, we have to divide it a little:
- the panels at the goal (three that allow the shot to the goal (in yellow))
- the sideline panels (those at the edge of the field (in green))
If you add colors to your panels, I got the following effect:
LocationList
will keep all the panels on the pitch, but they could be in special lists with their own special qualities like sideline special bounced element.
The code for this element is shown below:
#Region "Generate pitch points"
'Keeps lists of all fields
Dim LocationList As New List(Of List(Of Panel))
'Keeps lists of sidelines points
Dim SpecialLocationList As New List(Of Panel)
'keeps special panels at the goal
Dim SpecialGoalLocationList_leftGoal As New List(Of Panel)
Dim SpecialGoalLocationList_RightGoal As New List(Of Panel)
Private Sub GenerateMainPanels()
For i As Integer = 1 To pWidth
Dim PanelList As New List(Of Panel)
For j As Integer = 0 To pHeight + 1
Dim ManiPanel As New Panel
With ManiPanel
.Location = New Point(i * 49 - 10, j * 49 - 10)
.Size = New Size(20, 20)
.BackColor = Color.Transparent
.Name = "panL_" + i.ToString + j.ToString
.Cursor = Cursors.Hand
'' AddHandler .Click, AddressOf pan_Click
End With
If i = 1 Or i = pWidth Or j = 0 Or j = (pHeight + 1) Then
If j = Math.Ceiling(pHeight / 2) Then
PanelList.Add(ManiPanel) 'Adds a single panel at the goal
'(bright green color in the tutorial picture)
Else
'Add sidepanels (green color in the tutorial picture)
If (i = 1 And j = 0) Or (i = 1 And j = (pHeight + 1)) Or _
(i = pWidth And j = 0) Or (i = pWidth And j = (pHeight + 1)) Then
ManiPanel.Visible = False
ManiPanel.Enabled = False
'If the panel is on the corner of the pitch, we block him
End If
SpecialLocationList.Add(ManiPanel)
PanelList.Add(ManiPanel)
End If
Else
PanelList.Add(ManiPanel) 'Adds all panels (red color in the tutorial image)
End If
'Adds points at the goal (yellow color in the tutorial image)
If i = 1 Or i = pWidth Or j = 0 Or j = (pHeight + 1) Then
If j = Math.Ceiling(pHeight / 2) Or j = Math.Ceiling(pHeight / 2) - 1 _
Or j = Math.Ceiling(pHeight / 2) + 1 Then
If i = 1 Then
SpecialGoalLocationList_leftGoal.Add(ManiPanel)
Else
SpecialGoalLocationList_RightGoal.Add(ManiPanel)
End If
End If
End If
Main_panel.Controls.Add(ManiPanel) ' place elements at the pitch
Next
LocationList.Add(PanelList)
Next
End Sub
#End Region
You can now activate this method in Form_Load
:
'Generates active game elements (points on the board to click)
GenerateMainPanels()
(...)
'Selects the center of the board as the starting point
CurrentlySelectedPanel = LocationList(Math.Ceiling((pWidth - 1) / 2))_
(Math.Ceiling((pHeight) / 2))
(...)
Dim start As New System.Drawing.SolidBrush_
(System.Drawing.Color.Black) ' StartPoin color
PitchGrapfic.FillEllipse(start, New Rectangle(CurrentlySelectedPanel.Location.X + 5, _
CurrentlySelectedPanel.Location.Y + 5, 10, 10))
This will mark the center panel of the field and add a ball to the game (black dot).
The goal panels will be added separately because of the lock that we create, if we are close enough to the goal, the field in the goal will be activated and then we will be able to score a goal. Unlock in Form_Load
:
'Adds the goal panels
AddGoal()
The code that will add the goal panels to the pitch:
#Region "Add goals"
Dim Goal_1 As New Panel
Dim Goal_2 As New Panel
Private Sub AddGoal()
Dim Mid As Integer = Math.Floor((pHeight) / 2)
With Goal_1
.Location = New Point(0 - 10, (Mid + 1) * 49 - 10)
.Size = New Size(20, 20)
.BackColor = Color.Transparent
.Name = "gol1"
.Cursor = Cursors.Hand
.Visible = False
AddHandler .Click, AddressOf Goal_Click
End With
With Goal_2
.Location = New Point((pWidth + 1) * 49 - 10, (Mid + 1) * 49 - 10)
.Size = New Size(20, 20)
.BackColor = Color.Transparent
.Name = "gol2"
.Cursor = Cursors.Hand
.Visible = False
AddHandler .Click, AddressOf Goal_Click
End With
Main_panel.Controls.Add(Goal_1)
Main_panel.Controls.Add(Goal_2)
End Sub
Public Sub Goal_Click(ByVal sender As System.Object, ByVal e As System.EventArgs)
Main_panel.Enabled = False 'block main panel
'' DrawLine(DirectCast(sender, Panel))
MsgBox("You won!!")
End Sub
#End Region
Goals are those highlighted yellow panels:
We have goals, we have the field, we have the ball so time to start the game.
Unlock in GenerateMainPanels()
and Goal_Click()
method:
AddHandler .Click, AddressOf pan_Clic
'and
DrawLine(DirectCast(sender, Panel))
pan_Click
would look like this:
Public Sub pan_Click(ByVal sender As System.Object, ByVal e As System.EventArgs)
'' UnlockPanel(DirectCast(sender, Panel))
DirectCast(sender, Panel).Visible = False
DrawLine(DirectCast(sender, Panel))
End Sub
Method drawing lines is quite complicated:
Dim Count As Integer ' variable check if you have place to move
Dim LinesList As New List(Of Tuple(Of Panel, Panel))
Private Sub DrawLine(ByVal pane As Panel)
PitchBitmap = New Bitmap(Main_panel.Width, Main_panel.Height)
PitchGrapfic = Graphics.FromImage(PitchBitmap)
CurrentlySelectedPanel.Visible = False
GeneratePitchLine()
''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
'Unlock the goal of the ball is in nearest zone.
If SpecialGoalLocationList_RightGoal.Contains(pane) Then
Goal_2.Visible = True
Else
Goal_2.Visible = False
End If
If SpecialGoalLocationList_leftGoal.Contains(pane) Then
Goal_1.Visible = True
Else
Goal_1.Visible = False
End If
''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
If SpecialLocationList.Contains(pane) Then
'block special panels when the ball is in the sideline
Dim mojindeks As Integer = SpecialLocationList.IndexOf(pane)
If Not mojindeks - 2 < 0 Then
SpecialLocationList(mojindeks - 2).Visible = False
End If
SpecialLocationList(mojindeks + 2).Visible = False
SpecialLocationList(mojindeks - 1).Visible = False
SpecialLocationList(mojindeks + 1).Visible = False
Count -= 2
End If
''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
LinesList.Add(Tuple.Create(CurrentlySelectedPanel, pane))
' Blocks linked panels (ie those lines are already added)
For i As Integer = 0 To LinesList.Count - 1
If LinesList(i).Item1.Name = pane.Name _
Or LinesList(i).Item2.Name = pane.Name Then
LinesList(i).Item2.Visible = False
LinesList(i).Item1.Visible = False
Count -= 1
End If
Next
''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
Dim myPen As Pen = New Pen(Color.Black, 2) ' kolor lini już dodanych
'Draws already added lines
For i As Integer = 0 To LinesList.Count - 1
PitchGrapfic.DrawLine(myPen, LinesList(i).Item1.Location.X + 10, _
LinesList(i).Item1.Location.Y + 10, LinesList(i).Item2.Location.X + 10, _
LinesList(i).Item2.Location.Y + 10)
Next
PitchGrapfic.DrawLine(myPen, CurrentlySelectedPanel.Location.X + 10, _
CurrentlySelectedPanel.Location.Y + 10, pane.Location.X + 10, pane.Location.Y + 10)
''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
'draw the ball
PitchGrapfic.FillEllipse(New System.Drawing.SolidBrush(Color.Gray), _
New Rectangle(pane.Location.X + 5, pane.Location.Y + 5, 10, 10))
''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
Main_panel.Image = PitchBitmap
CurrentlySelectedPanel = pane
''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
If Count <= 1 Then
MessageBox.Show("You have no place to move, you lost the game!!", _
" You have no place to move !!")
Main_panel.Enabled = False
End If
End Sub
First, we generate graphics and block the panel where we are currently located. Then, we add the graphics of the pitch. We check that the player is near the goal and we unlock the corresponding goal. The next stage is a special location that has additional restrictions (you cannot move along the lines of the sideline, but you can bounce off the line (useful when we split the game into two players)). The next step is to add the line we have drawn to the list and block already selected panels (lines drawn), adding already drawn lines to the graphic and the current line. At the very end, we add the ball and change the graphic of the pitch to the current one. Effect:
The game does not yet have its limitations, which causes many bugs, one of them is the availability of all the panels at pitch, so the lines can be made as you like. Our restriction sits in the method UnlockPanel()
, so unlock it:
UnlockPanel(DirectCast(sender, Panel))
It limits the range of available fields, reduces the blinking of the board, and allows you to put in rules of the game.
Private Sub UnlockPanel(ByRef WybranyPanel As Panel)
Dim pozycjax As Integer = 0
Dim pozycjay As Integer = 0
Count = 0
'Get the current panel position
For i As Integer = 0 To LocationList.Count - 1
For j As Integer = 0 To LocationList(i).Count - 1
If LocationList(i)(j).Name = WybranyPanel.Name Then
pozycjax = i
pozycjay = j
End If
Next
Next
'It unlocks the nearby panels, then draws the method and puts restrictions
For i As Integer = 0 To LocationList.Count - 1
For j As Integer = 0 To LocationList(i).Count - 1
If i >= pozycjax - 1 And i <= pozycjax + 1 Then
If j >= pozycjay - 1 And j <= pozycjay + 1 Then
LocationList(i)(j).Visible = True
Count += 1
Else
LocationList(i)(j).Visible = False
End If
Else
LocationList(i)(j).Visible = False
End If
Next
Next
End Sub
As you have noticed, the UnlockPanel
method is before the draw
method, because the first method blocks all panels and unlocks all the +1 and -1 panels, and then the draw
method puts restrictions. Two combined methods make the game playable. :]
In this game, you can play with a friend or go one step further and create an AI that will play with you. Everything is available in this step, so you can easily add new things to the game. I leave it to you to do, if you have any trouble, just leave a comment.
History
- 18th August, 2017: Initial version