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Posted 9 Oct 2006

Easy to check recursion

, 9 Oct 2006
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Easy to check recursion


(This article is translate version , original version written in chinese , you can see it at )
  I bring out a easy to check recursion , just call an universal function .

  When we develop complex software , maybe handle recursion , for example , some code modify object1's data , then object2's data has been modified automatic . but when code modify object2's data , then object1's data has been modified automatic too , so there are a recursion , if this recursion is un-control , then system must throw out StackOverflowException . I think somebody must meet this thing .
  Against this recursion cycle , It is nature to define a flag variable and use this variable to check recursion . When system modify object1's data , before modify , check this flat , if this flat has been set , then cancel modify operation , else , set this flag , modify object1's data , after modify operation , clear this flag . In this way , you can check recursion and avoid recursion cycle .
  But in this way , you must define flag varible and maintains this flag , when system modify object's data and throw out exception , forget clear flag, then system can not modify object's data for ever.This is not expediently .
  At there , I bring out a method to resolve this proplem . In fact , we can use system callback stack to check resursion . In .net software , we can get current thread's call stack from  type System.Diagnostics.StackTrace . StackTract's FrameCount property means stack layer count , and GetFrame function returns StackFrame object which maintains single stack layer's information , we can enumerate all call stack and check recursion . So I write a universal function to check recursion as following

/// <summary>
/// Check the parent function has recursion
/// </summary>
/// <returns>If recursion return true , else return false </returns>
public static bool CheckRecursion()
    System.Diagnostics.StackTrace myTrace = new System.Diagnostics.StackTrace();
    // If stack layer count less 3 , recursion impossible.
    if (myTrace.FrameCount < 3)
        return false;
    System.IntPtr mh = myTrace.GetFrame(1).GetMethod().MethodHandle.Value;
    for (int iCount = 2; iCount < myTrace.FrameCount; iCount++)
        System.Reflection.MethodBase m = myTrace.GetFrame(iCount).GetMethod();
        if (m.MethodHandle.Value == mh)
            return true;
    return false;

  you can use this function anywhere , for example

void SomeFunction()// some function can not recursion
   if( CheckRecursion())
      return ;
   //........ some code

  We can expend this function , for example , where an universal function to return how many times recursion.
  This function is easy to use , but I test that it is run slowly , so I suggest you can not use it continual . When you must check recursion continual , you have to define flag variable and check recursion fast .

  XDesigner Studio ( ) 2006-10-10


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About the Author

yuan yong fu
Web Developer duchang soft
China China
yuan yong fu of duchang soft , come from CHINA , 2008 Microsoft MVP,Use GDI+,XML/XSLT, site:

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Comments and Discussions

GeneralThere is a more efficient way to check this ;-) Pin
cdemez23-May-07 2:05
membercdemez23-May-07 2:05 
GeneralRe: There is a more efficient way to check this ;-) Pin
Pete O'Hanlon23-May-07 2:47
memberPete O'Hanlon23-May-07 2:47 
GeneralRe: There is a more efficient way to check this ;-) Pin
cdemez23-May-07 21:16
membercdemez23-May-07 21:16 

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