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Tesselation of Mono Connected Non Convex Polygon

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6 Feb 2002CPOL 208.4K   1.7K   24   40
Tesselation of mono connected non convex polygon

Sample Image - PolyTry.jpg

Introduction

A simple alternative to OpenGL polygon tesselation callback. You can focus on file triangle.h that contain the class to evaluate convexity of polygon and tesselate the polygon. No extra points are inserted. You can work only with planar polygon also in 3D.

Every suggestion in order to speed up the class and create better tesselation ('better' triangles) is appreciated.

History

  • 6th February, 2002: Initial post

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


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Comments and Discussions

 
QuestionGuareschiano anche tu? Pin
7-Feb-02 21:19
suss7-Feb-02 21:19 
AnswerRe: Guareschiano anche tu? Pin
Dieter Hammer8-Feb-02 0:04
Dieter Hammer8-Feb-02 0:04 
GeneralRe: Guareschiano anche tu? Pin
8-Feb-02 1:38
suss8-Feb-02 1:38 
GeneralRe: Guareschiano anche tu? Pin
10-Feb-02 22:37
suss10-Feb-02 22:37 

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