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A Transparent/Translucent Label Control with Moving Caption

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Aug 16, 2007

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This article describes the creation of a Label custom control that can be translucent to the background.

Introduction

This article describes the creation of a Label custom control that can be translucent to the background.

The Transparent Label Source Code

Screenshot - Lotus.jpg

The Transparent Label has twelve added properties

  • BackColor - Gets or sets the background color of the control.
  • Opacity - The alpha value used to blend the control's background. Valid values are 0 through 255.
  • Radius - Radius of rounded borders.
  • ShapeBorderStyle - Style of border to be drawn around the control.
  • BorderColor - The color of border to be drawn around the control.
  • Caption - The text associated with the control.
  • Font - The font used to display text in the control.
  • Forecolor - The foreground color of this component which is used to display the text.
  • TextAlign - Text alignment (Left, Right or Center) only with Moving None.
  • Moving - Text Moving (None, RightToLeft, DownToUp, LeftToRight, UpToDown).
  • MovingActive - Activate the text movement.
  • DimmedColor - Dims the text color when the mouse is passing over the control.

    The OnPaint call has three simple methods, DrawBorder, DrawLabelBackground, DrawText.

    This is the OnPaint method

    protected override void OnPaint(PaintEventArgs e)
    {
        SmoothingMode sm = e.Graphics.SmoothingMode;
        e.Graphics.SmoothingMode = SmoothingMode.AntiAlias;
        if (_borderStyle == ShapeBorderStyles.ShapeBSFixedSingle)
            DrawBorder(e.Graphics);
        DrawLabelBackground(e.Graphics);
        DrawText(e);
        e.Graphics.SmoothingMode = sm;
    }

    This is the DrawBorder method:

    private void DrawBorder(Graphics g)
    {
        Rectangle rect = this.ClientRectangle;
        rect.Width--;
        rect.Height--;
        using (GraphicsPath bp = GetPath(rect, _radius))
        {
            using (Pen p = new Pen(_borderColor))
            {
                g.DrawPath(p, bp);
            }
        }
    }

    This is the DrawLabelBackground method:

    private void DrawLabelBackground(Graphics g)   
    {
        Rectangle rect = this.ClientRectangle;
        iRect = rect;
        rect.X++;
        rect.Y++;
        rect.Width -= 2;
        rect.Height -= 2;
        using (GraphicsPath bb = GetPath(rect, _radius))
        {
            using (Brush br = new SolidBrush(
                Color.FromArgb(_opacity, _backColor)))
            {
                g.FillPath(br, bb);
            }
        }
    }

    This is the GetPath method, called by DrawBorder and DrawLabelBackground

    protected GraphicsPath GetPath(Rectangle rc, int r)
    //  Build the path with the round corners in the rectangle
    
    //  r is the radious of rounded corner.
    
    {
        int x = rc.X, y = rc.Y, w = rc.Width, h = rc.Height;
        r = r << 1;
        GraphicsPath path = new GraphicsPath();
        if (r > 0)
            //  If the radious of rounded corner is greater than one side then
    
            //  do the side rounded
    
        {
            if (r > h) { r = h; };                           //Rounded
    
            if (r > w) { r = w; };                           //Rounded
    
            path.AddArc(x, y, r, r, 180, 90);                //Upper left corner
    
            path.AddArc(x + w - r, y, r, r, 270, 90);        //Upper right corner
    
            path.AddArc(x + w - r, y + h - r, r, r, 0, 90);  //Lower right corner
    
            path.AddArc(x, y + h - r, r, r, 90, 90);         //Lower left corner
    
            path.CloseFigure();
        }
        else
            // If the radious of rounded corner is zero then the path is 
    
            // a rectangle
    
        {
            path.AddRectangle(rc);
        }
    
        return path;
    }

    This is DrawText method.

    protected void DrawText(PaintEventArgs pe)
    {
        //This is a workaround to get MeasureString to work properly
    
        //pe.Graphics.TextRenderingHint = TextRenderingHint.AntiAlias;
    
        SizeF sz = pe.Graphics.MeasureString(_text, base.Font);
        switch (_moving)
        {
        case MoveType.None:
            NoMove();
            break;
        case MoveType.RightToLeft:
            MoveRightToLeft();
            break;
        case MoveType.DownToUp:
            MoveDownToUp();
            break;
        case MoveType.LeftToRight:
            MoveLeftToRight();
            break;
        case MoveType.UpToDown:
            MoveUpToDown();
            break;
        }
        //Rectangle bounds for the text
    
        txtRect = new Rectangle(this.pointX, this.pointY,
            (int)sz.Width + 1, (int)sz.Height);
        //If the mouse is passing over the text it is selected and will be dimmed
    
        //otherwise nothing.
    
        Brush brText = new SolidBrush(base.ForeColor);
        Brush brTextDimmed = new SolidBrush(_dimmedColor);
        if (_isSelected)
            pe.Graphics.DrawString(_text,
            base.Font,
            brTextDimmed,
            txtRect);
        else
            pe.Graphics.DrawString(_text,
            base.Font,
            brText,
            txtRect);
    }

    The methods NoMove(), MoveRigntToLeft(), MoveDownToUp(), MoveLeftToRight() and MoveUpToDown()updates, for each MoveType, the coordinates of text rectangle.

    protected void NoMove()
    {
        //Align text
    
        switch (_textAlign)
        {
        case TextAlignment.Left:
            pointX = (int)this.iRect.X;
            break;
        case TextAlignment.Center:
            pointX = (this.iRect.Width - this.txtRect.Width) / 2;
            break;
        case TextAlignment.Right:
            pointX = (this.iRect.Width - this.txtRect.Width);
            break;
        }
        pointY = (this.iRect.Height - this.txtRect.Height) / 2;
    }
    protected void MoveRightToLeft()
    {
        if (pointX < -this.txtRect.Width)
        { pointX = this.iRect.X + this.iRect.Width; }
        else
        { pointX -= 2; }
        pointY = (this.iRect.Height - this.txtRect.Height) / 2;
    }
    protected void MoveDownToUp()
    {
        pointX = (this.iRect.Width - this.txtRect.Width) / 2;
        if (pointY < -this.txtRect.Height)
        { pointY = (int)this.iRect.Y + this.iRect.Height; }
        else
        { pointY -= 2; }
    }
    protected void MoveLeftToRight()
    {
        if (pointX > this.iRect.X + this.iRect.Width)
        { pointX = this.iRect.X - this.txtRect.Width; }
        else
        { pointX += 2; }
        pointY = (this.iRect.Height - this.txtRect.Height) / 2;
    }
    protected void MoveUpToDown()
    {
        pointX = (this.iRect.Width - this.txtRect.Width) / 2;
        if (pointY > this.iRect.Y + this.iRect.Height)
        { pointY = (int)this.iRect.Y - this.iRect.Height; }
        else
        { pointY += 2; }
    }

    If the mouse is passing over the text it will be dimmed, for that we use events OnMouseEnter and OnMouseLeave.

    protected override void OnMouseEnter(EventArgs e)
    {
        base.OnMouseEnter(e);
        _isSelected = true;
        this.Invalidate();
    }
    protected override void OnMouseLeave(EventArgs e)
    {
        base.OnMouseLeave(e);
        _isSelected = false;
        this.Invalidate();
    }

    This component uses a timer to update and invalidate the Draw event OnPaint.

    private void timer1_Tick(object sender, System.EventArgs e)
    {
        this.Update();
        this.Invalidate();
    }

    Thanks

    I'd like express my gratitude to Andreas for to fix the bug in my article "Two First Controls -A Shape and an Inherited Label Control" and to Jason (Apuhjee) who inspired this new article for your interest in if there was a way to alpha blend the shape with the background.

    History

    12/08/2007 First Version.