Simple HTML Scrambler






4.60/5 (4 votes)
A server control for scrambling HTML code/
Introduction
This server-control was developed for hiding mail-links. If you put your email-address in a mailto-link, you will receive spam-mail, but you can use simple JavaScript to avoid this. This server-control can wrap your HTML and scramble it with simple JavaScript. The control inherits from a Literal
control which is used for plain-text rendering.
Using the code
HTMLScrambler
is easy to use. Just put the control around your HTML, and it's ready to go.
<%@ Register Assembly="Serverside.HTMLScrambler"
Namespace="Serverside.HTMLScrambler" TagPrefix="uc1" %>
......
<uc1:HTMLScrambler runat="server" id="HTMLScrambler1" Mode="HTML">
this text/html will be scrambled with HTML.
</uc1:HTMLScrambler>
<hr />
<uc1:HTMLScrambler runat="server" id="HTMLScrambler2" Mode="Javascript">
this text/html will be scrambled with Javascript.
</uc1:HTMLScrambler>
The control supports two ways to scramble: JavaScript or HTML. It's basically four small functions to get this working.
// Used for javascript scramble
private string GetHex(string character)
{
String[] hex = { "00", "01", "02", "03", "04", "05", "06", "07", "08", "09",
"0A", "0B", "0C", "0D", "0E", "0F", "10", "11", "12", "13",
"14", "15", "16", "17", "18", "19", "1A", "1B", "1C", "1D",
"1E", "1F", "20", "21", "22", "23", "24", "25", "26", "27",
"28", "29", "2A", "2B", "2C", "2D", "2E", "2F", "30", "31",
"32", "33", "34", "35", "36", "37", "38", "39", "3A", "3B",
"3C", "3D", "3E", "3F", "40", "41", "42", "43", "44", "45",
"46", "47", "48", "49", "4A", "4B", "4C", "4D", "4E", "4F",
"50", "51", "52", "53", "54", "55", "56", "57", "58", "59",
"5A", "5B", "5C", "5D", "5E", "5F", "60", "61", "62", "63",
"64", "65", "66", "67", "68", "69", "6A", "6B", "6C", "6D",
"6E", "6F", "70", "71", "72", "73", "74", "75", "76", "77",
"78", "79", "7A", "7B", "7C", "7D", "7E", "7F", "80", "81",
"82", "83", "84", "85", "86", "87", "88", "89", "8A", "8B",
"8C", "8D", "8E", "8F", "90", "91", "92", "93", "94", "95",
"96", "97", "98", "99", "9A", "9B", "9C", "9D", "9E", "9F",
"A0", "A1", "A2", "A3", "A4", "A5", "A6", "A7", "A8", "A9",
"AA", "AB", "AC", "AD", "AE", "AF", "B0", "B1", "B2", "B3",
"B4", "B5", "B6", "B7", "B8", "B9", "BA", "BB", "BC", "BD",
"BE", "BF", "C0", "C1", "C2", "C3", "C4", "C5", "C6", "C7",
"C8", "C9", "CA", "CB", "CC", "CD", "CE", "CF", "D0", "D1",
"D2", "D3", "D4", "D5", "D6", "D7", "D8", "D9", "DA", "DB",
"DC", "DD", "DE", "DF", "E0", "E1", "E2", "E3", "E4", "E5",
"E6", "E7", "E8", "E9", "EA", "EB", "EC", "ED", "EE", "EF",
"F0", "F1", "F2", "F3", "F4", "F5", "F6", "F7", "F8", "F9",
"FA", "FB", "FC", "FD", "FE", "FF" };
char[] chrBuffer = { Convert.ToChar(character) };
byte[] bytBuffer = Encoding.Default.GetBytes(chrBuffer);
int chrIndex = (int)bytBuffer[0];
return hex[chrIndex];
}
// Used for html-scramble
private string GetCharcode(string character)
{
char[] chrBuffer = { Convert.ToChar(character) };
byte[] bytBuffer = Encoding.Default.GetBytes(chrBuffer);
int chrIndex = (int)bytBuffer[0];
return "&#" + chrIndex + ";";
}
The scramble-function:
private string Scramble(string HTML)
{
try
{
StringBuilder js = new StringBuilder();
if (Mode == ScrambleMode.Javascript)
{
js.Append("<script type=\"text/javascript\">");
js.Append("var i,y,x=");
js.Append("\"");
for (int i = 0; i < HTML.Length; i++)
{
js.Append(this.GetHex(HTML.Substring(i, 1)));
}
js.Append("\";");
js.Append("y='';");
js.Append("for(i=0;i<x.length;i+=2)");
js.Append("{");
js.Append("y+=unescape('%'+x.substr(i,2));");
js.Append("}");
js.Append("document.write(y);");
js.Append("</script>");
}
else if (Mode == ScrambleMode.HTML)
{
for (int i = 0; i < HTML.Length; i++)
{
js.Append(this.GetCharcode(HTML.Substring(i, 1)));
}
}
return js.ToString();
}
catch
{
return HTML;
}
}
The control needs a Render
method which scrambles all the text in the control.
protected override void Render(HtmlTextWriter writer)
{
writer.Write(Scramble(this.Text.Trim()));
}
Enums and a rpoperty for making it easier to use in code
private ScrambleMode _mode = ScrambleMode.Javascript;
// Default is javascript
public new ScrambleMode Mode
{
get { return _mode; }
set { _mode = value; }
}
public enum ScrambleMode
{
HTML = 1,
Javascript = 2
}
And, that's it.