As serializing of a
TreeNode object does not work as it is said in the Microsoft’s online page, or other Web pages, e.g. Object Serialization using C# on this Web site.
If you try to write a class inherited from a
TreeNode object, you will find a
NullPointerException during serialization to/from the file. Your process crashes, and a wonderful and beautiful
NullPointerException is shown (if you've not caught it).
The reason is one, simple and not easy to reach: the
TreeNode object implements the
ISerializable interface but deserialization does not work very well, that's because you cannot simply serialize an object that inherits the
TreeNode and be able to
You can find an example of the problem here. I did not write that code, but it's a great example, and in this article you can find how to resolve it.
So, if you try to write code like this:
public class MyObject : TreeNode
public MyObject(string dirName) : base(dirName)
You will find that, one of the most simple code ever made will crash when you try to serialize and de-serialize the
static void Main(string args)
MyObject obj = new MyObject("blabla");
IFormatter formatter = new BinaryFormatter();
Stream stream = new FileStream("MyFile.bin", FileMode.Create,
Don't worry, there is a SIMPLE and EASY solution, but it would be easier if
[Serialize] tag worked as it was supposed to (like Java). I think it's not necessarily a full project to show how it can be done, it's really very simple!
I surfed the Internet, spending a lot of hours trying to find the answer for this problem in C#. Don’t worry, it does not exist anywhere but here. I found some objects that used
TreeView as a base class, and derived it (and you had to derive that derived class, not very practical). I suggest that you inherit the
TreeNode class, because the
TreeView class is used only for GUI approaches (I must say it: use the Facade pattern, very easy and useful while using a memory-GUI duet).
But it was not what I wanted, and it was a lot of work to change my project, and mapping all my work to store it in an XML (so cool, so fantastic, …) but I wanted binary files.
What I wanted was to derive a
TreeNode, and store it to a binary or XML file, does not matter what the structure of my object was. At Microsoft's Web page was no answer, I tried to find it. And I won.
Using the Code
After a long time, I found the answer: you can derive your class from
TreeNode, but the serializing way works different from other classes (not to say Microsoft’s help). This is how I did it:
First of all, derive your class:
public class DbVisioFile: TreeNode, …
private string mFilePath;
private string mOwner;
private string mSummary;
private string mDifferences;
private string mComments;
private Version mVersion;
After this, make your own
#region Serialization control
protected DbVisioFile(SerializationInfo si, StreamingContext context)
: base(si, context)
this.FilePath = si.GetString("FilePath");
this.Owner = si.GetString("Owner");
this.Summary = si.GetString("Summary");
this.Differences = si.GetString("Differences");
this.Comments = si.GetString("Comments");
this.Version = new Version(si.GetString("Version"));
protected override void Serialize(SerializationInfo si, StreamingContext context)
You can see that the code has no reason to work, but it does. It is a mixture of the
[Serializable] point of view.
Points of Interest
In the overriding of the
Serialize method, the first line is:
As a result of this, the
treenode structure is serialized to disk.
You have to be very careful with calling the following line in the constructor code.
If It Was Useful To You...
... or if you have any questions, please send me an email at email@example.com with a clear question and the source code.
Remember, the beginnings are very hard. And if you work with a language that doesn't work as it is supposed to, it is even harder.
Sorry for my English
So sorry for my English, but if you are English, try to rewrite it in Spanish and send me. We both will have some laughs!
- 20th March, 2008: Initial post