Changing the style of an edit control






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This article will tell you an easy way to change the style of an edit control.
Introduction
This is an easy way to change the style of an edit control. We can add a message handler for WM_CTLCOLOR
in the parent window (a dialog) and then use a switch sentence to determine a change with the edit control style. When there are many edit boxed, you find this unadvisable. So, I decided to write my own edit class named CExEdit
, which is derived from CEdit
.
Using the code
The following member functions are provided by the new class CExEdit
:
void setTextColor( COLORREF clrText ); // set the text color of edit control
void setFontSize( int nSize ); // set size of font
void setFontStyle( BOOL bItalic, BOOL bBold, BOOL bUnderLine );
void setBkColor( COLORREF clrBk ); //set the background color of edit control
void setFont( CString strFontName, BYTE language ); // set font name, and character set
void drawEditFrame(); //draw edit border
void setFontHelper();
Its implementation is very easy. Like in the following code:
void CExEdit::setTextColor( COLORREF clrText )
{
m_clrText = clrText;
}
void CExEdit::setFontSize( int nSize )
{
m_nFontSize = nSize;
}
void CExEdit::setFontStyle( BOOL bItalic, BOOL bBold, BOOL bUnderLine )
{
m_bItalic = bItalic;
m_bBold = bBold;
m_bUnderLine = bUnderLine;
}
void CExEdit::setBkColor( COLORREF clrBk )
{
m_clrBk = clrBk;
if( m_bkBrush.m_hObject )
m_bkBrush.DeleteObject();
m_bkBrush.CreateSolidBrush( m_clrBk );
//m_bkBrush.CreateSolidBrush( RGB( 0, 255, 255 ) );
}
void CExEdit::setFont( CString strFontName, BYTE language )
{
m_strFontName = strFontName;
m_language = language;
}
void CExEdit::drawEditFrame()
{
CRect rcItem;
CDC* pDC=this->GetDC();
this->GetClientRect(&rcItem);
if( !this->IsWindowEnabled() )
{
rcItem.InflateRect( 1, 1 );
pDC->Draw3dRect( rcItem, RGB( 96, 96, 96),RGB( 96, 96, 96));
rcItem.InflateRect(1,1);
pDC->Draw3dRect( rcItem, RGB( 128, 128, 128),RGB( 128, 128, 128 ) );
ReleaseDC( pDC );
return;
}
if( m_bOver&& m_bFocus )
{
rcItem.InflateRect(1,1);
pDC->Draw3dRect(rcItem,RGB( 255, 102, 51 ),RGB( 255, 102, 51 ) );
rcItem.InflateRect(1,1);
pDC->Draw3dRect(rcItem,RGB( 255, 163, 132 ),RGB( 255, 163, 132 ) );
}
if( m_bOver && !m_bFocus )
{
rcItem.InflateRect( 1, 1 );
pDC->Draw3dRect( rcItem,RGB( 0, 176, 88 ),RGB( 0, 176, 88 ) );
rcItem.InflateRect(1,1);
pDC->Draw3dRect( rcItem,RGB( 122, 189, 32 ),RGB( 122, 189, 32 ) );
}
if( !m_bOver )
{
rcItem.InflateRect( 1, 1 );
pDC->Draw3dRect(rcItem,RGB(102,102,153),RGB(102,102,153));
rcItem.InflateRect( 1, 1);
pDC->Draw3dRect(rcItem,RGB(174,174,202),RGB(174,174,202));
}
ReleaseDC(pDC);
}
void CExEdit::setFontHelper()
{
if( m_pFont->m_hObject )
m_pFont->DeleteObject();
LOGFONT lgFont;
lgFont.lfCharSet = m_language;
lgFont.lfClipPrecision = 0;
lgFont.lfEscapement = 0;
strcpy( lgFont.lfFaceName, m_strFontName );
lgFont.lfHeight = m_nFontSize;
lgFont.lfItalic = m_bItalic;
lgFont.lfOrientation = 0;
lgFont.lfOutPrecision = 0;
lgFont.lfPitchAndFamily = 2;
lgFont.lfQuality = 0;
lgFont.lfStrikeOut = 0;
lgFont.lfUnderline = m_bUnderLine;
lgFont.lfWidth = 0;
if( m_bBold )
lgFont.lfWeight = FW_BOLD;
else
lgFont.lfWeight = FW_NORMAL;
m_pFont->CreatePointFontIndirect( &lgFont );
SetFont( m_pFont );
}
Adding a message handler
Add the following message handler in the CExEdit
class:
afx_msg void OnKillfocus();
afx_msg void OnSetfocus();
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
afx_msg LRESULT OnMouseHover( WPARAM wParam, LPARAM lParam );
afx_msg LRESULT OnMouseLeave( WPARAM wParam, LPARAM lParam );
afx_msg HBRUSH CtlColor(CDC* pDC, UINT nCtlColor);
First, we must add the following code to track mouse events to the dynamic style changes of the edit control.
void CExEdit::OnMouseMove(UINT nFlags, CPoint point)
{
// TODO: Add your message handler code here and/or call default
TRACKMOUSEEVENT mouseEvent;
mouseEvent.cbSize = sizeof( TRACKMOUSEEVENT );
mouseEvent.dwFlags = TME_HOVER | TME_LEAVE;
mouseEvent.dwHoverTime = 0;
mouseEvent.hwndTrack = m_hWnd;
_TrackMouseEvent( &mouseEvent );
CEdit::OnMouseMove(nFlags, point);
}
The following code is very important, in which we can change the background color, the text color, and others.
HBRUSH CExEdit::CtlColor(CDC* pDC, UINT nCtlColor)
{
// TODO: Change any attributes of the DC here
drawEditFrame();
pDC->SetTextColor( m_clrText );
pDC->SetBkColor( m_clrBk );
//pDC->SetBkMode( TRANSPARENT );
// TODO: Return a non-NULL brush if the parent's handler should not be called
return m_bkBrush;
}