As you've probably seen, the end-user can specify their Font Size to be "Small Fonts", "Large Fonts" or "Custom Font"
via the Control Panel's Display applet (Figure 1 below). Since this setting could adversely affect an application's
user interface (UI), there are many times in more advanced applications where
the knowledge of which setting has been chosen by the user would be useful. For example, this information can
be used in determining which dialog to present (if you wanted to present a tailor-made dialog for each font size).
In addition, knowing the currently selected font size could be used to give your application's end-user a warning
had the UI been designed with only smaller fonts in mind. Whatever your need, this handly little function
will assist you in programmatically determining the selected font size.
Figure 1 - Sometimes the end-user's choice of font size can wreak havoc with a carefully
Function to Detect Font Size
The following code demonstrates how to detect it.
VERIFY(ScreenDC.CreateIC(_T("DISPLAY"), NULL, NULL, NULL));
const int nLogDPIX = ScreenDC.GetDeviceCaps(LOGPIXELSX),
nLogDPIY = ScreenDC.GetDeviceCaps(LOGPIXELSY);
if (nLogDPIX == 96 && nLogDPIY == 96)
if (nLogDPIX == 120 && nLogDPIY == 120)