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FFT Guitar Tuner

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10 Aug 2010MIT
Using a Fast Fourier Transform to calculate the fundamental frequency of the captured audio sound


This article shows how to use a Fast Fourier Transform (FFT) algorithm to calculate the fundamental frequency of a captured audio sound. Also, we will see how to apply the algorithm to analyze live sound to build a simple guitar tuner: the code provides a solution to the problem of calculation of the fundamental frequency of the played pitch.


The computer can capture live sound/music using a microphone that is connected to the sound card. Modern sound cards can capture digital signals. A digital signal is a set of quantized sound values that were taken in uniformly spaced times. The digital signal does not provide any information about frequencies that are present in the sound. To determine that, the data need to be analyzed.

The Short-Time Fourier Transform (STFT) makes representation of the phase and magnitude of the signal. The result of the STFT can be used to produce the spectrogram of the signal: the magnitude squared over time and frequencies. We will use a Fast Fourier Transform (FFT) to generate the spectrogram of the signal of short periods of time. After the spectrogram is calculated, the fundamental frequency can be determined by finding the index of the maximum value of the magnitude squared. The improved algorithm finds several such places, candidate frequency bins, with the magnitude squared in the top of the maximum values, and further analyzes them to verify the candidate fundamental frequencies by using the signal data.

When a note is played on a musical instrument, the sound waves are generated by strings, air, or the speaker - an instrument generates a musical note. One of the characteristics of a musical note is a pitch (fundamental frequency). Traditionally musical alphabet frequencies are divided by octaves, and then by semitones. An octave has 12 named pitches: C (prime), C#, D, D#, E, F, F#, G, G#, A, A#, and B. Octaves also have names: great, small, one-lined, two-lined, etc. The "standard pitch" (A one-lined or A4) has a fundamental frequency of its sound waves equals to 440 Hz. The frequencies of two neighboring notes are different by 21/12, and frequencies of the notes with the same name in two neighboring octaves are different by 2.

Table: Notes and Their Fundamental Frequencies
Note NameTraditional Octave Names (Scientific), Hz
Great (2)Small (3)One-lined (4)Two-lined (5)

The typical (six string) guitar normally plays pitches of great through two-lined octaves. The pitches of the open strings (E2, A2, D3, G3, B3, and E4) are selected in the table in bold.

Using the Code

The solution contains three projects: the main windows application (FftGuitarTuner), the sound analysis library (SoundAnalysis), and the sound capture library (SoundCapture). The heart of the solution and the SoundAnalysis project is the FFT algorithm (see the Calculate method of the SoundAnalysis.FftAlgorithm class):

// bit reversal
ComplexNumber[] data = new ComplexNumber[length];
for (int i = 0; i < x.Length; i++)
    int j = ReverseBits(i, bitsInLength);
    data[j] = new ComplexNumber(x[i]);

// Cooley-Tukey 
for (int i = 0; i < bitsInLength; i++)
    int m = 1 << i;
    int n = m * 2;
    double alpha = -(2 * Math.PI / n);

    for (int k = 0; k < m; k++)
        // e^(-2*pi/N*k)
        ComplexNumber oddPartMultiplier = 
           new ComplexNumber(0, alpha * k).PoweredE();

        for (int j = k; j < length; j += n)
            ComplexNumber evenPart = data[j];
            ComplexNumber oddPart = oddPartMultiplier * data[j + m];
            data[j] = evenPart + oddPart;
            data[j + m] = evenPart - oddPart;

// calculate spectrogram
double[] spectrogram = new double[length];
for (int i = 0; i < spectrogram.Length; i++)
    spectrogram[i] = data[i].AbsPower2();

The data for the algorithm is provided from the sound card capture buffer. The abstract SoundCapture.SoundCaptureBase utility class is an adapter for DirectSound's Capture and CaptureBuffer classes, that helps to encapsulate buffering and setting up the audio format parameters. The application requires Microsoft DirectX 9 runtime components for the live sound capture from the microphone.

Main Application Form

Figure: Main Application Form

After the application is started, select the sound device and play a note. The application will capture the live sound and will calculate the current fundamental frequency of the signal. The information can be used to tune the guitar.

Points of Interest

To calculate the Fast Fourier Transform, the Cooley-Tukey algorithm was used. It gives good performance for the required task. To challenge the algorithm, the application analyses about 22,000 sample blocks in real time: the sound is captured at a 44,100 Hz rate and a 16 bits sample size, and the analysis is performed twice a second.

The sound analysis library can be used for tone, background noise, sound, or speech detection. Series of the spectrogram of the continued sound can be displayed as a 2D (or 3D) image to present it visually.


  1. "Musical Note", Wikipedia
  2. "Short-Time Fourier Transform", Wikipedia
  3. "Fast Fourier Transform", Wikipedia
  4. "Cooley-Tukey FFT Algorithm", Wikipedia


  • 1st January, 2009: Initial version
  • 2nd January, 2009: Added algorithm code snippet
  • 3rd August, 2010: Corrected article typos; new frequency detection algorithm


This article, along with any associated source code and files, is licensed under The MIT License


About the Author

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United States United States
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Comments and Discussions

GeneralRe: ? Windows 7 Pin
Member 869236731-Jan-13 8:41
memberMember 869236731-Jan-13 8:41 
GeneralRe: ? Windows 7 Pin
bmac20-Jul-13 5:58
memberbmac20-Jul-13 5:58 
QuestionRequest Help on using this code to measure bicycle spoke tesnion Pin
Member 934224119-Aug-12 15:37
memberMember 934224119-Aug-12 15:37 
QuestionNot working as expected Pin
ZeAleks24-May-12 9:39
memberZeAleks24-May-12 9:39 
GeneralMy vote of 1 Pin
vartika sharma25-Apr-12 2:23
membervartika sharma25-Apr-12 2:23 
QuestionHELP please: How to modify this to work for 2 channels (stereo) Pin
Member 813676915-Feb-12 4:02
memberMember 813676915-Feb-12 4:02 
AnswerRe: HELP please: How to modify this to work for 2 channels (stereo) Pin
notmasteryet15-Feb-12 13:25
membernotmasteryet15-Feb-12 13:25 
Questionnot working and converting to rpm Pin
torchie20-Nov-11 8:06
membertorchie20-Nov-11 8:06 
hi, im trying to convert to rpm, however before i do this the application does not pic up low frequencys from my mic?, they also jump alot for example 10.2 - 96.8 or even biger jumps when the microphone isnt being used, why is the frequency not 0 until it starts to be used? please help thanks.
Questioncannot see microphone no matter what Pin
ibradleyallen19-Nov-11 18:22
memberibradleyallen19-Nov-11 18:22 
AnswerRe: cannot see microphone no matter what Pin
bmac20-Jul-13 5:59
memberbmac20-Jul-13 5:59 
QuestionHow do I get the data for creating a dense spectrogram? Pin
David247-Oct-11 9:38
memberDavid247-Oct-11 9:38 
QuestionI'm picking up the audio from line 1 and line 2, but ... Pin
TheJediMaster30-Sep-11 13:00
memberTheJediMaster30-Sep-11 13:00 
GeneralMy vote of 5 Pin
AMCode26-Sep-11 3:33
memberAMCode26-Sep-11 3:33 
QuestionHow to get the sound of line 2? Pin
TheJediMaster27-Jul-11 5:36
memberTheJediMaster27-Jul-11 5:36 
GeneralGuitar Tuner (macro and micro tuning) - The Dark Side of the Force. (please test) Pin
TheJediMaster16-Jul-11 10:10
memberTheJediMaster16-Jul-11 10:10 
GeneralRe: Guitar Tuner (macro and micro tuning) - The Dark Side of the Force. (please test) Pin
fullcharged247-Feb-12 17:58
memberfullcharged247-Feb-12 17:58 
Questionjust one more thing Pin
TheJediMaster14-Jul-11 14:12
memberTheJediMaster14-Jul-11 14:12 
AnswerRe: just one more thing Pin
notmasteryet14-Jul-11 14:57
membernotmasteryet14-Jul-11 14:57 
GeneralRe: just one more thing Pin
TheJediMaster14-Jul-11 15:24
memberTheJediMaster14-Jul-11 15:24 
QuestionIs there any advantage if I increase or decrease the value of BufferSeconds? Pin
TheJediMaster12-Jul-11 12:40
memberTheJediMaster12-Jul-11 12:40 
AnswerRe: Is there any advantage if I increase or decrease the value of BufferSeconds? Pin
notmasteryet12-Jul-11 14:58
membernotmasteryet12-Jul-11 14:58 
GeneralRe: Is there any advantage if I increase or decrease the value of BufferSeconds? Pin
TheJediMaster13-Jul-11 11:17
memberTheJediMaster13-Jul-11 11:17 
QuestionWhat about win7 Pin
AmerSawan10-Jul-11 14:42
memberAmerSawan10-Jul-11 14:42 
AnswerRe: What about win7 Pin
TheJediMaster11-Jul-11 10:44
memberTheJediMaster11-Jul-11 10:44 
AnswerRe: What about win7 Pin
bmac20-Jul-13 6:02
memberbmac20-Jul-13 6:02 

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Posted 2 Jan 2009


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