This simple article shows that creating a weak event (an event that allows objects who respond to it to be collected) is really simple with the help of the
I created this class when I discovered a stupid bug (but, one that can turn to be a serious problem) in my other article. Classes that registered themselves in
GCUtils.Collected where not allowed to be collected themselves if they didn't unregister from the event. It must be a weak event, so I did it, and created a class that helps this process.
Using the code
To create a weak event, you must create a
WeakDelegateSet, and must redirect the add and remove handlers of the event to that
WeakDelegateSet. For example:
private WeakDelegateSet fMyWeakEvent = new WeakDelegateSet();
public event EventHandler MyWeakEvent
And then, you invoke the event using the
Invoke method in the
WeakDelegateSet, passing all the required parameters to it. So, for my example event:
This is all that is needed to create a weak event. Maybe this is not a very common requirement, but I needed the weak event to be able to collect objects that were registered for the
Collected event in case
Dispose was not invoked. And, I am sure many events may use this as many times we need to be informed of something when the object is really alive.