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Modifying Quake 3 - part 3 - Missile behavior

23 Aug 2012CC (ASA 3U) 3.9K  
In the earlier posts we saw how to compile Quake 3 source code and how to accept user-inputs. In this final post, we'll see how to change the behavior of a rocket to convert it into a homing missile and few variations for this homing missile.
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