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FFT of waveIn audio signals

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3 Apr 2007CPOL2 min read 676.5K   21.7K   267   179
An article on using the Fast Fourier Transform on audio signals.

Sample Image - waveInFFT.jpg

Sample Image - waveInFFT_microeq.jpg

Sample Image - waveInFFT_Oscilliscope.jpg

Sample Image - waveInFFT_peak.jpg

Sample Image - waveInFFT_peakalt.jpg

Sample Image - waveInFFT_PixelGram.jpg

Sample Image - waveInFFT_spectrum.jpg

Introduction

The Fast Fourier Transform (FFT) allows users to view the spectrum content of an audio signal. The FFT code presented here was written by Don Cross, his homepage appears to have subsequently been taken down. Rather than explain the mathematical theory of the FFT, I will attempt to explain its usefulness as it relates to audio signals.

The FFT allows users to obtain the spectral makeup of an audio signal, obtain the decibels of its various frequencies, or obtain the intensity of its various frequencies. Spectral viewers (shown in the image above), Equalizers, or VU-Meters may all use the FFT in order to display their results. The difference between them then depends upon one of a couple of equations that take the real and imaginary components of the FFT, and return either the intensity or decibel levels to be used in the graphed result. The following code takes both the real and imaginary components of the FFT result, and returns the intensity and decibels.

inline double GetFrequencyIntensity(double re, double im)
{
    return sqrt((re*re)+(im*im));
}
#define mag_sqrd(re,im) (re*re+im*im)
#define Decibels(re,im) ((re == 0 && im == 0) ? (0) : 
        10.0 * log10(double(mag_sqrd(re,im))))
#define Amplitude(re,im,len) (GetFrequencyIntensity(re,im)/(len))
#define AmplitudeScaled(re,im,len,scale) ((int)Amplitude(re,im,len)%scale)

The FFT uses the audio signal as its real component, and uses a NULL pointer for its imaginary component indicating that the imaginary data does not exist. Upon its return, the FFT will return both the real and imaginary data components based upon the data given as the real component. The is mirrored with the return samples so that 0-FFT_LEN/2 contains the data, and FFT_LEN/2 to FFT_LEN contains a reverse of the data. This mistake was corrected in my code. The code that performs the FFT follows:

DWORD nCount = 0;
for (DWORD dw = 0; dw < FFT_LEN; dw++)
{
    {
        //copy audio signal to fft real component for left channel
        finleft[nCount] = (double)((short*)pwh->lpData)[dw++];
        //copy audio signal to fft real component for right channel
        finright[nCount++] = (double)((short*)pwh->lpData)[dw];
    }
}
//Perform FFT on left channel
fft_double(FFT_LEN/2,0,finleft,NULL,fout,foutimg);
float re,im,fmax=-99999.9f,fmin=99999.9f;
for(int i=1;i < FFT_LEN/4-1;i++)
//Use FFT_LEN/4 since the data is mirrored within the array.
{
    re = fout[i];
    im = foutimg[i];
    //get amplitude and scale to 0..256 range
    fdraw[i]=AmplitudeScaled(re,im,FFT_LEN/2,256);
    if (fdraw[i] > fmax)
    {
        fmax = fdraw[i];
    }
    if (fdraw[i] < fmin)
    {
        fmin = fdraw[i];
    }
}
//Use this to send the average band amplitude to something
int nAvg, nBars=16, nCur = 0;
for(int i=1;i < FFT_LEN/4;i++)
{
    nAvg = 0;
    for (int n=0; n < nBars; n++)
    {
        nAvg += (int)fdraw[i];
    }
    nAvg /= nBars;
    //Send data here to something,
    //nothing to send it to so we print it.
    TRACE("Average for Bar#%d is %d\n",nCur++,nAvg);
    i+=nBars-1;
}
DataHolder* pDataHolder = (DataHolder*)lpData;
// Draw left channel
CFrequencyGraph* pPeak = (CFrequencyGraph*)pDataHolder->pData;
if (::IsWindow(pPeak->GetSafeHwnd()))
{
    pPeak->SetYRange(0,256);
    pPeak->Update(FFT_LEN/4,fdraw);
}

// Perform FFT on right channel
fmax=-99999.9f,fmin=99999.9f;
fft_double(FFT_LEN/2,0,finright,NULL,fout,foutimg);
fdraw[0] = fdraw[FFT_LEN/4] = 0;
for(i=1;i < FFT_LEN/4-1;i++)
//Use FFT_LEN/4 since the data is mirrored within the array.
{
    re = fout[i];
    im = foutimg[i];
    //get Decibels in 0-110 range
    fdraw[i] = Decibels(re,im);
    if (fdraw[i] > fmax)
    {
        fmax = fdraw[i];
    }
    if (fdraw[i] < fmin)
    {
        fmin = fdraw[i];
    }
}
//Draw right channel
CFrequencyGraph* pPeak2 = (CFrequencyGraph*)pDataHolder->pData2;
if (::IsWindow(pPeak2->GetSafeHwnd()))
{
    pPeak2->SetNumberOfSteps(50);
    //Use updated dynamic range for scaling
    pPeak2->SetYRange((int)fmin,(int)fmax);
    pPeak2->Update(FFT_LEN/4,fdraw);
}

This code is contained in a callback function that is called every time the waveIn functions return with updated audio signal data. The code that actually performs the FFT looks like:

void fft_double (unsigned int p_nSamples, bool p_bInverseTransform, 
    double *p_lpRealIn, double *p_lpImagIn, 
    double *p_lpRealOut, double *p_lpImagOut)
{

    if(!p_lpRealIn || !p_lpRealOut || !p_lpImagOut) return;


    unsigned int NumBits;
    unsigned int i, j, k, n;
    unsigned int BlockSize, BlockEnd;

    double angle_numerator = 2.0 * PI;
    double tr, ti;

    if( !IsPowerOfTwo(p_nSamples) )
    {
        return;
    }

    if( p_bInverseTransform ) angle_numerator = -angle_numerator;

    NumBits = NumberOfBitsNeeded ( p_nSamples );


    for( i=0; i < p_nSamples; i++ )
    {
        j = ReverseBits ( i, NumBits );
        p_lpRealOut[j] = p_lpRealIn[i];
        p_lpImagOut[j] = (p_lpImagIn == NULL) ? 0.0 : p_lpImagIn[i];
    }


    BlockEnd = 1;
    for( BlockSize = 2; BlockSize <= p_nSamples; BlockSize <<= 1 )
    {
        double delta_angle = angle_numerator / (double)BlockSize;
        double sm2 = sin ( -2 * delta_angle );
        double sm1 = sin ( -delta_angle );
        double cm2 = cos ( -2 * delta_angle );
        double cm1 = cos ( -delta_angle );
        double w = 2 * cm1;
        double ar[3], ai[3];

        for( i=0; i < p_nSamples; i += BlockSize )
        {

            ar[2] = cm2;
            ar[1] = cm1;

            ai[2] = sm2;
            ai[1] = sm1;

            for ( j=i, n=0; n < BlockEnd; j++, n++ )
            {

                ar[0] = w*ar[1] - ar[2];
                ar[2] = ar[1];
                ar[1] = ar[0];

                ai[0] = w*ai[1] - ai[2];
                ai[2] = ai[1];
                ai[1] = ai[0];

                k = j + BlockEnd;
                tr = ar[0]*p_lpRealOut[k] - ai[0]*p_lpImagOut[k];
                ti = ar[0]*p_lpImagOut[k] + ai[0]*p_lpRealOut[k];

                p_lpRealOut[k] = p_lpRealOut[j] - tr;
                p_lpImagOut[k] = p_lpImagOut[j] - ti;

                p_lpRealOut[j] += tr;
                p_lpImagOut[j] += ti;

            }
        }

        BlockEnd = BlockSize;

    }


    if( p_bInverseTransform )
    {
        double denom = (double)p_nSamples;

        for ( i=0; i < p_nSamples; i++ )
        {
            p_lpRealOut[i] /= denom;
            p_lpImagOut[i] /= denom;
        }
    }

}

And it requires the following supporting functions:

///////////////////////////////////////////////////////////
// check is a number is a power of 2
///////////////////////////////////////////////////////////

bool IsPowerOfTwo( unsigned int p_nX )
{

    if( p_nX < 2 ) return false;

    if( p_nX & (p_nX-1) ) return false;

    return true;

}


///////////////////////////////////////////////////////////
// return needed bits for fft
///////////////////////////////////////////////////////////

unsigned int NumberOfBitsNeeded( unsigned int p_nSamples )
{

    int i;

    if( p_nSamples < 2 )
    {
        return 0;
    }

    for ( i=0; ; i++ )
    {
        if( p_nSamples & (1 << i) ) return i;
    }

}



///////////////////////////////////////////////////////////
// ?
///////////////////////////////////////////////////////////

unsigned int ReverseBits(unsigned int p_nIndex, unsigned int p_nBits)
{

    unsigned int i, rev;

    for(i=rev=0; i < p_nBits; i++)
    {
        rev = (rev << 1) | (p_nIndex & 1);
        p_nIndex >>= 1;
    }

    return rev;
}



///////////////////////////////////////////////////////////
// return a frequency from the basefreq and num of samples
///////////////////////////////////////////////////////////

double Index_to_frequency(unsigned int p_nBaseFreq, 
    unsigned int p_nSamples, unsigned int p_nIndex)
{

    if(p_nIndex >= p_nSamples)
    {
        return 0.0;
    }
    else if(p_nIndex <= p_nSamples/2)
    {
        return ( (double)p_nIndex / 
                 (double)p_nSamples * p_nBaseFreq );
    }
    else
    {
        return ( -(double)(p_nSamples-p_nIndex) / 
                  (double)p_nSamples * p_nBaseFreq );
    }

}

The included sample class, CFrequencyGraph, will draw a sample EQ, peak meter, and spectral graph using the frequency intensity. Hopefully, this serves as a decent introduction to the uses and basics of the Fast Fourier Transform for audio signals. Other functions of the FFT include using it in combination with a Beat Detection Algorithm to detect beats in an audio signal. Another page with useful FFT information is located at FFT Spectrum Analyser.

This article uses waveIn* functions to retrieve the soundcard's data from the playing source. Therefore, you must manually open your soundcard properties and change the recording source to use mono/stereo mix or waveIn as the selected recording line. Also, if you set the playback wave option to false, this will override the recording options and no sound will appear. For information about doing an inverse FFT for transforming frequencies into an audio signal, please do a Google search on "Inverse FFT" or "IFFT".

History

  • Version 1.3: Fixed Spectrum drawing, Changed Pixelgram color, changed Process routine to match new Recording parameters.
  • Version 1.2: Fixed many drawing bugs, changed to use amplitude scaled and decibels.

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Web Developer
United States United States
Programming using MFC and ATL for almost 12 years now. Currently studying Operating System implementation as well as Image processing. Previously worked on DSP and the use of FFT for audio application. Programmed using ADO, ODBC, ATL, COM, MFC for shell interfacing, databasing tasks, Internet items, and customization programs.

Comments and Discussions

 
GeneralDon Cross reference Pin
stug29-Mar-07 17:18
stug29-Mar-07 17:18 
GeneralRe: Don Cross reference Pin
LLSS_China10-Mar-09 0:59
LLSS_China10-Mar-09 0:59 
QuestionWhat frequencies do the frequency bands correspond to? Pin
conor2028-Mar-07 8:07
conor2028-Mar-07 8:07 
AnswerRe: What frequencies do the frequency bands correspond to? Pin
conor2029-Mar-07 3:41
conor2029-Mar-07 3:41 
GeneralRe: What frequencies do the frequency bands correspond to? Pin
Fred Ackers29-Mar-07 11:34
Fred Ackers29-Mar-07 11:34 
GeneralRe: What frequencies do the frequency bands correspond to? Pin
conor203-Apr-07 2:49
conor203-Apr-07 2:49 
AnswerRe: What frequencies do the frequency bands correspond to? Pin
Fred Ackers3-Apr-07 9:45
Fred Ackers3-Apr-07 9:45 
AnswerRe: What frequencies do the frequency bands correspond to? Pin
Fred Ackers29-Mar-07 11:30
Fred Ackers29-Mar-07 11:30 
GeneralSound detection Pin
yasin11613-Mar-07 21:01
yasin11613-Mar-07 21:01 
GeneralRe: Sound detection Pin
Fred Ackers14-Mar-07 11:07
Fred Ackers14-Mar-07 11:07 
GeneralRe: Sound detection Pin
yasin11614-Mar-07 20:18
yasin11614-Mar-07 20:18 
GeneralRe: Sound detection Pin
Fred Ackers14-Mar-07 23:39
Fred Ackers14-Mar-07 23:39 
GeneralRe: Sound detection Pin
yasin11615-Mar-07 2:11
yasin11615-Mar-07 2:11 
GeneralRe: Sound detection Pin
Fred Ackers15-Mar-07 9:44
Fred Ackers15-Mar-07 9:44 
AnswerRe: Sound detection Pin
Fred Ackers15-Mar-07 9:49
Fred Ackers15-Mar-07 9:49 
Generalreading wave files [modified] Pin
DanMax10-Mar-07 0:03
DanMax10-Mar-07 0:03 
GeneralRe: reading wave files Pin
Fred Ackers10-Mar-07 10:45
Fred Ackers10-Mar-07 10:45 
AnswerRe: reading wave files Pin
DanMax10-Mar-07 14:55
DanMax10-Mar-07 14:55 
QuestionHow to get the sound amplitude (C#.NET) Pin
lowkt28-Feb-07 17:41
lowkt28-Feb-07 17:41 
GeneralRe: How to get the sound amplitude (C#.NET) Pin
Fred Ackers1-Mar-07 4:01
Fred Ackers1-Mar-07 4:01 
AnswerRe: How to get the sound amplitude (C#.NET) Pin
Barry Dorman30-Apr-07 8:11
Barry Dorman30-Apr-07 8:11 
GeneralLeft and Right Pin
surme4-Nov-06 4:17
surme4-Nov-06 4:17 
GeneralRe: Left and Right Pin
Fred Ackers5-Nov-06 4:02
Fred Ackers5-Nov-06 4:02 
GeneralUsing this program to render the FFT to OpenGL Pin
conor206-Oct-06 7:04
conor206-Oct-06 7:04 
AnswerRe: Using this program to render the FFT to OpenGL Pin
Fred Ackers7-Oct-06 1:33
Fred Ackers7-Oct-06 1:33 

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