|
|
To get keyboard layout of active window and pass it to ToUnicodeEx function as shown below:
if (ToUnicodeEx(MyKeyboardHookStruct.vkCode,
MyKeyboardHookStruct.scanCode,
keyState,
inBuffer,
2,
0,
LANG_GEORGIAN_S) >= 1)
should be changed to:
StringBuilder sbLang = new StringBuilder(GetActiveWindowLayout());
int localeId = LoadKeyboardLayout(sbLang, KLF_ACTIVATE);
if (ToUnicodeEx(MyKeyboardHookStruct.vkCode,
MyKeyboardHookStruct.scanCode,
keyState,
inBuffer,
2,
0,
localeId) >= 1)
And here is the body of GetActiveWindowLayout function with API declarations:
[DllImport("User32.dll")]
private static extern int GetForegroundWindow();
[DllImport("User32.dll")]
private static extern int GetWindowThreadProcessId(int hwnd, int lpdwProcessId);
[DllImport("User32.dll")]
private static extern int GetKeyboardLayout(int dwLayout);
public string GetActiveWindowLayout()
{
int hwnd = GetForegroundWindow();
int intTemp = 0;
int activeWindowThreadId = GetWindowThreadProcessId(hwnd, intTemp);
int currentHKL = GetKeyboardLayout(activeWindowThreadId);
currentHKL = currentHKL & 65535;
string strOutput = String.Format("{0:X}", currentHKL);
while (strOutput.Length < 8)
{
strOutput = "0" + strOutput;
}
return strOutput;
}
|
|
|
|
|
Dear Sir,
It's Really very helpful for me. Can u please explain me where it to be placed (In class Library or Application).
Please send me Updated KeyboardHookProc Funcation if Possible.
Thanks
If you can think then I Can.
|
|
|
|
|
Hi,
Is possible canceling the kombination of keystrokes?
I need stop keystrokes for another applications only for ctrl+alt+F combination. But next code stop only last key "f" and previous keys (ctrl, alt) is not stop. I can not call e.handled=true for all key, becouse i want stop anly one combinatio - ctrl+alt+F
void hook_KeyDown(object sender, KeyEventArgs e)
{
if (e.KeyCode == Keys.LControlKey || e.KeyCode ==
Keys.RControlKey)
{
bCtrl = true;
}
if (e.KeyCode == Keys.LMenu || e.KeyCode == Keys.RMenu)
{
bAlt = true;
}
if (e.KeyCode == Keys.F && bAlt && bCtrl)
{
e.Handled = true;
}
}
Have anybody some idea?
|
|
|
|
|
I need to suppress some mousebuttons after I have processed them.
|
|
|
|
|
It was already discussed in multiple posts here. Some wrote even code pieces to enebla it. Try to find yourself or post again if you did not found anything.
|
|
|
|
|
I just need a global hook, and it is, thanks!
|
|
|
|
|
I am unable to put this class in its own project and reference it. I get the Win32Exception with errorCode == 0. I turn off Visual Studio hosting in both the referencing assembly and the referenced assembly and still get this error. Everything works fine if the UserActivityHook.cs file is in the main project. I can't run it this way from the command line either. Any ideas?
|
|
|
|
|
I have exactly the same problem with you. Really wanna know how to get around with it. Please help~
Thanks in advance!
|
|
|
|
|
Hey George!
Thanks for another great submittion!
I just want to be sure, the only hooks possible from .Net are WH_MOUSE_LL and WH_KEYBOARD_LL - its not possible to use the WH_MOUSE or WH_KEYBOARD?
Another quetsion, if this is so, the WH_KEYBOARD_LL can only be used as a global hook - I cant specify thread id?
Thanks alot!
--sternr
|
|
|
|
|
There were a lot of posts here regarding this two issues.
As I remember the result of research and discussions was that
1. You are able to use WM_MOUSE and WM_KEYBOARD as application wide hooks, but you need to modify code (How exactly is described in one of the posts)
2. Yes, but it does not worked with _LL hooks.
|
|
|
|
|
i searched earlier posts but couldnt find something that involves both mouse and keydown events. please let me know if there is a way to catch a event like "shift+leftclick" thanks.
|
|
|
|
|
Please just read a post two lines below yours.
|
|
|
|
|
After nearly 6 hours of searching through code, I finally managed to make this work in Visual C# 2008 Express, and I am assuming that this will also work in Visual Studios 2008, though please correct me if I'm wrong.
The answer is simple:
0: Copy UserActivityHook.cs to your project, add an instance of the UserActivityHook object, set up the event handlers, enter Debug mode, and waste a couple of hours trying to fix the Win32Exceptions thrown on lines 538 and 562 before coming back to this site and seeing this solution.
1: Go to the project properties page (right-click the project name and select properties)
2: Go to the Debug tab and uncheck "Enable the Visual Studios hosting process"
3: Realize that the ctrl and alt keys map to Keys.LControlKey, Keys.RControlKey, Keys.LMenu, and Keys.RMenu, since you're now able to see the results of each of your key presses. (It really makes a lot more sense, now that I can see how Windows is managing each of the keys... Just wasn't obvious before. )
|
|
|
|
|
Thank very much
that is exactly what i need fix, becouse normaly it does not work in debug mode.
|
|
|
|
|
So has anyone noticed that the demo application seems to add 8k to its memory usage under some conditions. The two I've noticed is when holding the control key or using the mouse to give/take focus away form the application.
Anyone have any ideas whats going on?
|
|
|
|
|
Sorry about stupid question but I'm new in C# so can you tell how to achieve "How do I catch key combination like Ctrl+Shift+A?".
It is explained in article but i don't know how to realize it.
Thanks!
King Regards!
countNazgul
|
|
|
|
|
Since I had just done this myself, here is what I did...
public partial class frmMain : Form
{
private gma.System.Windows.UserActivityHook actHook;
private bool bCtrl = false;
private bool bAlt = false;
private void frmMain_Load(object sender, EventArgs e)
{
actHook = new gma.System.Windows.UserActivityHook(false, true);
actHook.KeyDown += new KeyEventHandler(actHook_KeyDown);
actHook.KeyUp += new KeyEventHandler(actHook_KeyUp);
}
void actHook_KeyUp(object sender, KeyEventArgs e)
{
if (e.KeyCode == Keys.LControlKey || e.KeyCode == Keys.RControlKey)
{
bCtrl = false;
}
if (e.KeyCode == Keys.LMenu || e.KeyCode == Keys.RMenu)
{
bAlt = false;
}
}
void actHook_KeyDown(object sender, KeyEventArgs e)
{
if (e.KeyCode == Keys.LControlKey || e.KeyCode == Keys.RControlKey)
{
bCtrl = true;
}
if (e.KeyCode == Keys.LMenu || e.KeyCode == Keys.RMenu)
{
bAlt = true;
}
if (e.KeyCode == Keys.D1 && bAlt && bCtrl)
{
}
}
}
It looks like the e.Modifiers property should say which other keys have been pressed, such as ctrl, alt, shift, windows, etc., but it does not seem to be working properly, so I'm keeping track of the modifiers that I care about myself.
|
|
|
|
|
Hi,
In the above key hooking method will using Forms Keys. But I'm using WPF Sytem.Windows.Input.Key.
I converted all forms key to Wpf key. It will through Exceptions in some places Where key code above 171 How can i convert forms key to Wpf(Forms key containg enum Member 0-255 and special but wpf contains only 0 to 171)
My Converted Code Is
#endregion Page Header
using System;
using System.Runtime.InteropServices;
using System.Reflection;
using System.Threading;
using System.ComponentModel;
using System.Windows.Input;
using System.Diagnostics;
using System.Windows;
using System.Windows.Media;
namespace LnT.ULS26.UserConsole
{
/// <summary>
/// This class allows you to tap keyboard and mouse and / or to detect their activity even when an
/// application runes in background or does not have any user interface at all. This class raises
/// common .NET events with KeyEventArgs and MouseEventArgs so you can easily retrive any information you need.
/// </summary>
public class UserActivityHook
{
#region Windows structure definitions
/// <summary>
/// The POINT structure defines the x- and y- coordinates of a point.
/// </summary>
/// <remarks>
/// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/gdi/rectangl_0tiq.asp
/// </remarks>
[StructLayout(LayoutKind.Sequential)]
private class POINT
{
/// <summary>
/// Specifies the x-coordinate of the point.
/// </summary>
public int x;
/// <summary>
/// Specifies the y-coordinate of the point.
/// </summary>
public int y;
}
/// <summary>
/// The MOUSEHOOKSTRUCT structure contains information about a mouse event passed to a WH_MOUSE hook procedure, MouseProc.
/// </summary>
/// <remarks>
/// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/windowsuserinterface/windowing/hooks/hookreference/hookstructures/cwpstruct.asp
/// </remarks>
[StructLayout(LayoutKind.Sequential)]
private class MouseHookStruct
{
/// <summary>
/// Specifies a POINT structure that contains the x- and y-coordinates of the cursor, in screen coordinates.
/// </summary>
public POINT pt;
/// <summary>
/// Handle to the window that will receive the mouse message corresponding to the mouse event.
/// </summary>
public int hwnd;
/// <summary>
/// Specifies the hit-test value. For a list of hit-test values, see the description of the WM_NCHITTEST message.
/// </summary>
public int wHitTestCode;
/// <summary>
/// Specifies extra information associated with the message.
/// </summary>
public int dwExtraInfo;
}
/// <summary>
/// The MSLLHOOKSTRUCT structure contains information about a low-level keyboard input event.
/// </summary>
[StructLayout(LayoutKind.Sequential)]
private class MouseLLHookStruct
{
/// <summary>
/// Specifies a POINT structure that contains the x- and y-coordinates of the cursor, in screen coordinates.
/// </summary>
public POINT pt;
/// <summary>
/// If the message is WM_MOUSEWHEEL, the high-order word of this member is the wheel delta.
/// The low-order word is reserved. A positive value indicates that the wheel was rotated forward,
/// away from the user; a negative value indicates that the wheel was rotated backward, toward the user.
/// One wheel click is defined as WHEEL_DELTA, which is 120.
///If the message is WM_XBUTTONDOWN, WM_XBUTTONUP, WM_XBUTTONDBLCLK, WM_NCXBUTTONDOWN, WM_NCXBUTTONUP,
/// or WM_NCXBUTTONDBLCLK, the high-order word specifies which X button was pressed or released,
/// and the low-order word is reserved. This value can be one or more of the following values. Otherwise, mouseData is not used.
///XBUTTON1
///The first X button was pressed or released.
///XBUTTON2
///The second X button was pressed or released.
/// </summary>
public int mouseData;
/// <summary>
/// Specifies the event-injected flag. An application can use the following value to test the mouse flags. Value Purpose
///LLMHF_INJECTED Test the event-injected flag.
///0
///Specifies whether the event was injected. The value is 1 if the event was injected; otherwise, it is 0.
///1-15
///Reserved.
/// </summary>
public int flags;
/// <summary>
/// Specifies the time stamp for this message.
/// </summary>
public int time;
/// <summary>
/// Specifies extra information associated with the message.
/// </summary>
public int dwExtraInfo;
}
/// <summary>
/// The KBDLLHOOKSTRUCT structure contains information about a low-level keyboard input event.
/// </summary>
/// <remarks>
/// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/windowsuserinterface/windowing/hooks/hookreference/hookstructures/cwpstruct.asp
/// </remarks>
[StructLayout(LayoutKind.Sequential)]
private class KeyboardHookStruct
{
/// <summary>
/// Specifies a virtual-key code. The code must be a value in the range 1 to 254.
/// </summary>
public int vkCode;
/// <summary>
/// Specifies a hardware scan code for the key.
/// </summary>
public int scanCode;
/// <summary>
/// Specifies the extended-key flag, event-injected flag, context code, and transition-state flag.
/// </summary>
public int flags;
/// <summary>
/// Specifies the time stamp for this message.
/// </summary>
public int time;
/// <summary>
/// Specifies extra information associated with the message.
/// </summary>
public int dwExtraInfo;
}
#endregion
#region Windows function imports
/// <summary>
/// The SetWindowsHookEx function installs an application-defined hook procedure into a hook chain.
/// You would install a hook procedure to monitor the system for certain types of events. These events
/// are associated either with a specific thread or with all threads in the same desktop as the calling thread.
/// </summary>
/// <param name="idHook">
/// [in] Specifies the type of hook procedure to be installed. This parameter can be one of the following values.
/// </param>
/// <param name="lpfn">
/// [in] Pointer to the hook procedure. If the dwThreadId parameter is zero or specifies the identifier of a
/// thread created by a different process, the lpfn parameter must point to a hook procedure in a dynamic-link
/// library (DLL). Otherwise, lpfn can point to a hook procedure in the code associated with the current process.
/// </param>
/// <param name="hMod">
/// [in] Handle to the DLL containing the hook procedure pointed to by the lpfn parameter.
/// The hMod parameter must be set to NULL if the dwThreadId parameter specifies a thread created by
/// the current process and if the hook procedure is within the code associated with the current process.
/// </param>
/// <param name="dwThreadId">
/// [in] Specifies the identifier of the thread with which the hook procedure is to be associated.
/// If this parameter is zero, the hook procedure is associated with all existing threads running in the
/// same desktop as the calling thread.
/// </param>
/// <returns>
/// If the function succeeds, the return value is the handle to the hook procedure.
/// If the function fails, the return value is NULL. To get extended error information, call GetLastError.
/// </returns>
/// <remarks>
/// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/windowsuserinterface/windowing/hooks/hookreference/hookfunctions/setwindowshookex.asp
/// </remarks>
[DllImport("user32.dll", CharSet = CharSet.Auto,
CallingConvention = CallingConvention.StdCall, SetLastError = true)]
private static extern int SetWindowsHookEx(
int idHook,
HookProc lpfn,
IntPtr hMod,
int dwThreadId);
/// <summary>
/// The UnhookWindowsHookEx function removes a hook procedure installed in a hook chain by the SetWindowsHookEx function.
/// </summary>
/// <param name="idHook">
/// [in] Handle to the hook to be removed. This parameter is a hook handle obtained by a previous call to SetWindowsHookEx.
/// </param>
/// <returns>
/// If the function succeeds, the return value is nonzero.
/// If the function fails, the return value is zero. To get extended error information, call GetLastError.
/// </returns>
/// <remarks>
/// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/windowsuserinterface/windowing/hooks/hookreference/hookfunctions/setwindowshookex.asp
/// </remarks>
[DllImport("user32.dll", CharSet = CharSet.Auto,
CallingConvention = CallingConvention.StdCall, SetLastError = true)]
private static extern int UnhookWindowsHookEx(int idHook);
/// <summary>
/// The CallNextHookEx function passes the hook information to the next hook procedure in the current hook chain.
/// A hook procedure can call this function either before or after processing the hook information.
/// </summary>
/// <param name="idHook">Ignored.</param>
/// <param name="nCode">
/// [in] Specifies the hook code passed to the current hook procedure.
/// The next hook procedure uses this code to determine how to process the hook information.
/// </param>
/// <param name="wParam">
/// [in] Specifies the wParam value passed to the current hook procedure.
/// The meaning of this parameter depends on the type of hook associated with the current hook chain.
/// </param>
/// <param name="lParam">
/// [in] Specifies the lParam value passed to the current hook procedure.
/// The meaning of this parameter depends on the type of hook associated with the current hook chain.
/// </param>
/// <returns>
/// This value is returned by the next hook procedure in the chain.
/// The current hook procedure must also return this value. The meaning of the return value depends on the hook type.
/// For more information, see the descriptions of the individual hook procedures.
/// </returns>
/// <remarks>
/// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/windowsuserinterface/windowing/hooks/hookreference/hookfunctions/setwindowshookex.asp
/// </remarks>
[DllImport("user32.dll", CharSet = CharSet.Auto,
CallingConvention = CallingConvention.StdCall)]
private static extern int CallNextHookEx(
int idHook,
int nCode,
int wParam,
IntPtr lParam);
/// <summary>
/// The CallWndProc hook procedure is an application-defined or library-defined callback
/// function used with the SetWindowsHookEx function. The HOOKPROC type defines a pointer
/// to this callback function. CallWndProc is a placeholder for the application-defined
/// or library-defined function name.
/// </summary>
/// <param name="nCode">
/// [in] Specifies whether the hook procedure must process the message.
/// If nCode is HC_ACTION, the hook procedure must process the message.
/// If nCode is less than zero, the hook procedure must pass the message to the
/// CallNextHookEx function without further processing and must return the
/// value returned by CallNextHookEx.
/// </param>
/// <param name="wParam">
/// [in] Specifies whether the message was sent by the current thread.
/// If the message was sent by the current thread, it is nonzero; otherwise, it is zero.
/// </param>
/// <param name="lParam">
/// [in] Pointer to a CWPSTRUCT structure that contains details about the message.
/// </param>
/// <returns>
/// If nCode is less than zero, the hook procedure must return the value returned by CallNextHookEx.
/// If nCode is greater than or equal to zero, it is highly recommended that you call CallNextHookEx
/// and return the value it returns; otherwise, other applications that have installed WH_CALLWNDPROC
/// hooks will not receive hook notifications and may behave incorrectly as a result. If the hook
/// procedure does not call CallNextHookEx, the return value should be zero.
/// </returns>
/// <remarks>
/// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/windowsuserinterface/windowing/hooks/hookreference/hookfunctions/callwndproc.asp
/// </remarks>
private delegate int HookProc(int nCode, int wParam, IntPtr lParam);
/// <summary>
/// The ToAscii function translates the specified virtual-key code and keyboard
/// state to the corresponding character or characters. The function translates the code
/// using the input language and physical keyboard layout identified by the keyboard layout handle.
/// </summary>
/// <param name="uVirtKey">
/// [in] Specifies the virtual-key code to be translated.
/// </param>
/// <param name="uScanCode">
/// [in] Specifies the hardware scan code of the key to be translated.
/// The high-order bit of this value is set if the key is up (not pressed).
/// </param>
/// <param name="lpbKeyState">
/// [in] Pointer to a 256-byte array that contains the current keyboard state.
/// Each element (byte) in the array contains the state of one key.
/// If the high-order bit of a byte is set, the key is down (pressed).
/// The low bit, if set, indicates that the key is toggled on. In this function,
/// only the toggle bit of the CAPS LOCK key is relevant. The toggle state
/// of the NUM LOCK and SCROLL LOCK keys is ignored.
/// </param>
/// <param name="lpwTransKey">
/// [out] Pointer to the buffer that receives the translated character or characters.
/// </param>
/// <param name="fuState">
/// [in] Specifies whether a menu is active. This parameter must be 1 if a menu is active, or 0 otherwise.
/// </param>
/// <returns>
/// If the specified key is a dead key, the return value is negative. Otherwise, it is one of the following values.
/// Value Meaning
/// 0 The specified virtual key has no translation for the current state of the keyboard.
/// 1 One character was copied to the buffer.
/// 2 Two characters were copied to the buffer. This usually happens when a dead-key character
/// (accent or diacritic) stored in the keyboard layout cannot be composed with the specified
/// virtual key to form a single character.
/// </returns>
/// <remarks>
/// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/windowsuserinterface/userinput/keyboardinput/keyboardinputreference/keyboardinputfunctions/toascii.asp
/// </remarks>
[DllImport("user32")]
private static extern int ToAscii(
int uVirtKey,
int uScanCode,
byte[] lpbKeyState,
byte[] lpwTransKey,
int fuState);
/// <summary>
/// The GetKeyboardState function copies the status of the 256 virtual keys to the
/// specified buffer.
/// </summary>
/// <param name="pbKeyState">
/// [in] Pointer to a 256-byte array that contains keyboard key states.
/// </param>
/// <returns>
/// If the function succeeds, the return value is nonzero.
/// If the function fails, the return value is zero. To get extended error information, call GetLastError.
/// </returns>
/// <remarks>
/// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/windowsuserinterface/userinput/keyboardinput/keyboardinputreference/keyboardinputfunctions/toascii.asp
/// </remarks>
[DllImport("user32")]
private static extern int GetKeyboardState(byte[] pbKeyState);
[DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
private static extern short GetKeyState(int vKey);
#endregion
#region Windows constants
//values from Winuser.h in Microsoft SDK.
/// <summary>
/// Windows NT/2000/XP: Installs a hook procedure that monitors low-level mouse input events.
/// </summary>
private const int WH_MOUSE_LL = 14;
/// <summary>
/// Windows NT/2000/XP: Installs a hook procedure that monitors low-level keyboard input events.
/// </summary>
private const int WH_KEYBOARD_LL = 13;
/// <summary>
/// Installs a hook procedure that monitors mouse messages. For more information, see the MouseProc hook procedure.
/// </summary>
private const int WH_MOUSE = 7;
/// <summary>
/// Installs a hook procedure that monitors keystroke messages. For more information, see the KeyboardProc hook procedure.
/// </summary>
private const int WH_KEYBOARD = 2;
/// <summary>
/// The WM_MOUSEMOVE message is posted to a window when the cursor moves.
/// </summary>
private const int WM_MOUSEMOVE = 0x200;
/// <summary>
/// The WM_LBUTTONDOWN message is posted when the user presses the left mouse button
/// </summary>
private const int WM_LBUTTONDOWN = 0x201;
/// <summary>
/// The WM_RBUTTONDOWN message is posted when the user presses the right mouse button
/// </summary>
private const int WM_RBUTTONDOWN = 0x204;
/// <summary>
/// The WM_MBUTTONDOWN message is posted when the user presses the middle mouse button
/// </summary>
private const int WM_MBUTTONDOWN = 0x207;
/// <summary>
/// The WM_LBUTTONUP message is posted when the user releases the left mouse button
/// </summary>
private const int WM_LBUTTONUP = 0x202;
/// <summary>
/// The WM_RBUTTONUP message is posted when the user releases the right mouse button
/// </summary>
private const int WM_RBUTTONUP = 0x205;
/// <summary>
/// The WM_MBUTTONUP message is posted when the user releases the middle mouse button
/// </summary>
private const int WM_MBUTTONUP = 0x208;
/// <summary>
/// The WM_LBUTTONDBLCLK message is posted when the user double-clicks the left mouse button
/// </summary>
private const int WM_LBUTTONDBLCLK = 0x203;
/// <summary>
/// The WM_RBUTTONDBLCLK message is posted when the user double-clicks the right mouse button
/// </summary>
private const int WM_RBUTTONDBLCLK = 0x206;
/// <summary>
/// The WM_RBUTTONDOWN message is posted when the user presses the right mouse button
/// </summary>
private const int WM_MBUTTONDBLCLK = 0x209;
/// <summary>
/// The WM_MOUSEWHEEL message is posted when the user presses the mouse wheel.
/// </summary>
private const int WM_MOUSEWHEEL = 0x020A;
/// <summary>
/// The WM_KEYDOWN message is posted to the window with the keyboard focus when a nonsystem
/// key is pressed. A nonsystem key is a key that is pressed when the ALT key is not pressed.
/// </summary>
private const int WM_KEYDOWN = 0x100;
/// <summary>
/// The WM_KEYUP message is posted to the window with the keyboard focus when a nonsystem
/// key is released. A nonsystem key is a key that is pressed when the ALT key is not pressed,
/// or a keyboard key that is pressed when a window has the keyboard focus.
/// </summary>
private const int WM_KEYUP = 0x101;
/// <summary>
/// The WM_SYSKEYDOWN message is posted to the window with the keyboard focus when the user
/// presses the F10 key (which activates the menu bar) or holds down the ALT key and then
/// presses another key. It also occurs when no window currently has the keyboard focus;
/// in this case, the WM_SYSKEYDOWN message is sent to the active window. The window that
/// receives the message can distinguish between these two contexts by checking the context
/// code in the lParam parameter.
/// </summary>
private const int WM_SYSKEYDOWN = 0x104;
/// <summary>
/// The WM_SYSKEYUP message is posted to the window with the keyboard focus when the user
/// releases a key that was pressed while the ALT key was held down. It also occurs when no
/// window currently has the keyboard focus; in this case, the WM_SYSKEYUP message is sent
/// to the active window. The window that receives the message can distinguish between
/// these two contexts by checking the context code in the lParam parameter.
/// </summary>
private const int WM_SYSKEYUP = 0x105;
private const byte VK_SHIFT = 0x10;
private const byte VK_CAPITAL = 0x14;
private const byte VK_NUMLOCK = 0x90;
#endregion
/// <summary>
/// Creates an instance of UserActivityHook object and sets mouse and keyboard hooks.
/// </summary>
/// <exception cref="Win32Exception">Any windows problem.</exception>
public UserActivityHook(Window sender)
{
Start(sender);
}
/// <summary>
/// Creates an instance of UserActivityHook object and installs both or one of mouse and/or keyboard hooks and starts rasing events
/// </summary>
/// <param name="InstallMouseHook"><b>true</b> if mouse events must be monitored</param>
/// <param name="InstallKeyboardHook"><b>true</b> if keyboard events must be monitored</param>
/// <exception cref="Win32Exception">Any windows problem.</exception>
/// <remarks>
/// To create an instance without installing hooks call new UserActivityHook(false, false)
/// </remarks>
public UserActivityHook(bool InstallMouseHook, bool InstallKeyboardHook,Window sender)
{
Start(InstallMouseHook, InstallKeyboardHook,sender);
}
/// <summary>
/// Destruction.
/// </summary>
~UserActivityHook()
{
//uninstall hooks and do not throw exceptions
Stop(true, true, false);
}
/// <summary>
/// Occurs when the user moves the mouse, presses any mouse button or scrolls the wheel
/// </summary>
public event MouseEventHandler OnMouseActivity;
/// <summary>
/// Occurs when the user presses a key
/// </summary>
public event KeyEventHandler KeyDown;
/// <summary>
/// Occurs when the user presses and releases
/// </summary>
//public event KeyPressEventHandler KeyPress;
/// <summary>
/// Occurs when the user releases a key
/// </summary>
public event KeyEventHandler KeyUp;
/// <summary>
/// Stores the handle to the mouse hook procedure.
/// </summary>
private int hMouseHook = 0;
/// <summary>
/// Stores the handle to the keyboard hook procedure.
/// </summary>
private int hKeyboardHook = 0;
/// <summary>
/// Declare MouseHookProcedure as HookProc type.
/// </summary>
private static HookProc MouseHookProcedure;
/// <summary>
/// Declare KeyboardHookProcedure as HookProc type.
/// </summary>
private static HookProc KeyboardHookProcedure;
/// <summary>
/// Installs both mouse and keyboard hooks and starts rasing events
/// </summary>
/// <exception cref="Win32Exception">Any windows problem.</exception>
public void Start(System.Windows.Window send)
{
this.Start(true, true,send);
}
System.Windows.Window sender;
[DllImport("kernel32.dll", CharSet = CharSet.Auto)]
public static extern IntPtr GetModuleHandle(string lpModuleName);
/// <summary>
/// Installs both or one of mouse and/or keyboard hooks and starts rasing events
/// </summary>
/// <param name="InstallMouseHook"><b>true</b> if mouse events must be monitored</param>
/// <param name="InstallKeyboardHook"><b>true</b> if keyboard events must be monitored</param>
/// <exception cref="Win32Exception">Any windows problem.</exception>
public void Start(bool InstallMouseHook, bool InstallKeyboardHook,System.Windows.Window send)
{
sender = send;
// install Mouse hook only if it is not installed and must be installed
if (hMouseHook == 0 && InstallMouseHook)
{
// Create an instance of HookProc.
MouseHookProcedure = new HookProc(MouseHookProc);
//install hook
using (Process curProcess = Process.GetCurrentProcess())
using (ProcessModule curModule = curProcess.MainModule)
{
hMouseHook = SetWindowsHookEx(
WH_KEYBOARD_LL, MouseHookProcedure,
GetModuleHandle(curModule.ModuleName), 0);
}
//hMouseHook = SetWindowsHookEx(
// WH_MOUSE_LL,
// MouseHookProcedure,
// Marshal.GetHINSTANCE(
// Assembly.GetExecutingAssembly().GetModules()[0]),
// 0);
//If SetWindowsHookEx fails.
if (hMouseHook == 0)
{
//Returns the error code returned by the last unmanaged function called using platform invoke that has the DllImportAttribute.SetLastError flag set.
int errorCode = Marshal.GetLastWin32Error();
//do cleanup
Stop(true, false, false);
//Initializes and throws a new instance of the Win32Exception class with the specified error.
throw new Win32Exception(errorCode);
}
}
// install Keyboard hook only if it is not installed and must be installed
if (hKeyboardHook == 0 && InstallKeyboardHook)
{
// Create an instance of HookProc.
KeyboardHookProcedure = new HookProc(KeyboardHookProc);
//install hook
using (Process curProcess = Process.GetCurrentProcess())
using (ProcessModule curModule = curProcess.MainModule)
{
hKeyboardHook = SetWindowsHookEx(
WH_KEYBOARD_LL, KeyboardHookProcedure,
GetModuleHandle(curModule.ModuleName), 0);
}
//hKeyboardHook = SetWindowsHookEx(
// WH_KEYBOARD_LL,
// KeyboardHookProcedure,
// Marshal.GetHINSTANCE(
// Assembly.GetExecutingAssembly().GetModules()[0]),
// 0);
//If SetWindowsHookEx fails.
if (hKeyboardHook == 0)
{
//Returns the error code returned by the last unmanaged function called using platform invoke that has the DllImportAttribute.SetLastError flag set.
int errorCode = Marshal.GetLastWin32Error();
//do cleanup
Stop(false, true, false);
//Initializes and throws a new instance of the Win32Exception class with the specified error.
throw new Win32Exception(errorCode);
}
}
}
/// <summary>
/// Stops monitoring both mouse and keyboard events and rasing events.
/// </summary>
/// <exception cref="Win32Exception">Any windows problem.</exception>
public void Stop()
{
this.Stop(true, true, true);
}
/// <summary>
/// Stops monitoring both or one of mouse and/or keyboard events and rasing events.
/// </summary>
/// <param name="UninstallMouseHook"><b>true</b> if mouse hook must be uninstalled</param>
/// <param name="UninstallKeyboardHook"><b>true</b> if keyboard hook must be uninstalled</param>
/// <param name="ThrowExceptions"><b>true</b> if exceptions which occured during uninstalling must be thrown</param>
/// <exception cref="Win32Exception">Any windows problem.</exception>
public void Stop(bool UninstallMouseHook, bool UninstallKeyboardHook, bool ThrowExceptions)
{
//if mouse hook set and must be uninstalled
if (hMouseHook != 0 && UninstallMouseHook)
{
//uninstall hook
int retMouse = UnhookWindowsHookEx(hMouseHook);
//reset invalid handle
hMouseHook = 0;
//if failed and exception must be thrown
if (retMouse == 0 && ThrowExceptions)
{
//Returns the error code returned by the last unmanaged function called using platform invoke that has the DllImportAttribute.SetLastError flag set.
int errorCode = Marshal.GetLastWin32Error();
//Initializes and throws a new instance of the Win32Exception class with the specified error.
throw new Win32Exception(errorCode);
}
}
//if keyboard hook set and must be uninstalled
if (hKeyboardHook != 0 && UninstallKeyboardHook)
{
//uninstall hook
int retKeyboard = UnhookWindowsHookEx(hKeyboardHook);
//reset invalid handle
hKeyboardHook = 0;
//if failed and exception must be thrown
if (retKeyboard == 0 && ThrowExceptions)
{
//Returns the error code returned by the last unmanaged function called using platform invoke that has the DllImportAttribute.SetLastError flag set.
int errorCode = Marshal.GetLastWin32Error();
//Initializes and throws a new instance of the Win32Exception class with the specified error.
throw new Win32Exception(errorCode);
}
}
}
/// <summary>
/// A callback function which will be called every time a mouse activity detected.
/// </summary>
/// <param name="nCode">
/// [in] Specifies whether the hook procedure must process the message.
/// If nCode is HC_ACTION, the hook procedure must process the message.
/// If nCode is less than zero, the hook procedure must pass the message to the
/// CallNextHookEx function without further processing and must return the
/// value returned by CallNextHookEx.
/// </param>
/// <param name="wParam">
/// [in] Specifies whether the message was sent by the current thread.
/// If the message was sent by the current thread, it is nonzero; otherwise, it is zero.
/// </param>
/// <param name="lParam">
/// [in] Pointer to a CWPSTRUCT structure that contains details about the message.
/// </param>
/// <returns>
/// If nCode is less than zero, the hook procedure must return the value returned by CallNextHookEx.
/// If nCode is greater than or equal to zero, it is highly recommended that you call CallNextHookEx
/// and return the value it returns; otherwise, other applications that have installed WH_CALLWNDPROC
/// hooks will not receive hook notifications and may behave incorrectly as a result. If the hook
/// procedure does not call CallNextHookEx, the return value should be zero.
/// </returns>
private int MouseHookProc(int nCode, int wParam, IntPtr lParam)
{
// if ok and someone listens to our events
if ((nCode >= 0) && (OnMouseActivity != null))
{
//Marshall the data from callback.
MouseLLHookStruct mouseHookStruct = (MouseLLHookStruct)Marshal.PtrToStructure(lParam, typeof(MouseLLHookStruct));
//detect button clicked
MouseButton button = MouseButton.XButton1;
//MouseButtons button = MouseButtons.None;
short mouseDelta = 0;
switch (wParam)
{
case WM_LBUTTONDOWN:
//case WM_LBUTTONUP:
//case WM_LBUTTONDBLCLK:
button = MouseButton.Left;
break;
case WM_RBUTTONDOWN:
//case WM_RBUTTONUP:
//case WM_RBUTTONDBLCLK:
button = MouseButton.Right;
break;
case WM_MOUSEWHEEL:
//If the message is WM_MOUSEWHEEL, the high-order word of mouseData member is the wheel delta.
//One wheel click is defined as WHEEL_DELTA, which is 120.
//(value >> 16) & 0xffff; retrieves the high-order word from the given 32-bit value
mouseDelta = (short)((mouseHookStruct.mouseData >> 16) & 0xffff);
//TODO: X BUTTONS (I havent them so was unable to test)
//If the message is WM_XBUTTONDOWN, WM_XBUTTONUP, WM_XBUTTONDBLCLK, WM_NCXBUTTONDOWN, WM_NCXBUTTONUP,
//or WM_NCXBUTTONDBLCLK, the high-order word specifies which X button was pressed or released,
//and the low-order word is reserved. This value can be one or more of the following values.
//Otherwise, mouseData is not used.
break;
}
//double clicks
int clickCount = 0;
if (button != MouseButton.XButton1)
{
if (wParam == WM_LBUTTONDBLCLK || wParam == WM_RBUTTONDBLCLK) clickCount = 2;
else clickCount = 1;
}
MouseButtonEventArgs e = new MouseButtonEventArgs(Mouse.PrimaryDevice, 0, button);
//MouseEventArgs e = new MouseEventArgs(
// button,
// clickCount,
// mouseHookStruct.pt.x,
// mouseHookStruct.pt.y,
// mouseDelta);
//raise it
OnMouseActivity(this, e);
}
//call next hook
return CallNextHookEx(hMouseHook, nCode, wParam, lParam);
}
/// <summary>
/// A callback function which will be called every time a keyboard activity detected.
/// </summary>
/// <param name="nCode">
/// [in] Specifies whether the hook procedure must process the message.
/// If nCode is HC_ACTION, the hook procedure must process the message.
/// If nCode is less than zero, the hook procedure must pass the message to the
/// CallNextHookEx function without further processing and must return the
/// value returned by CallNextHookEx.
/// </param>
/// <param name="wParam">
/// [in] Specifies whether the message was sent by the current thread.
/// If the message was sent by the current thread, it is nonzero; otherwise, it is zero.
/// </param>
/// <param name="lParam">
/// [in] Pointer to a CWPSTRUCT structure that contains details about the message.
/// </param>
/// <returns>
/// If nCode is less than zero, the hook procedure must return the value returned by CallNextHookEx.
/// If nCode is greater than or equal to zero, it is highly recommended that you call CallNextHookEx
/// and return the value it returns; otherwise, other applications that have installed WH_CALLWNDPROC
/// hooks will not receive hook notifications and may behave incorrectly as a result. If the hook
/// procedure does not call CallNextHookEx, the return value should be zero.
/// </returns>
private int KeyboardHookProc(int nCode, Int32 wParam, IntPtr lParam)
{
//indicates if any of underlaing events set e.Handled flag
bool handled = false;
//it was ok and someone listens to events
if ((nCode >= 0) && (KeyDown != null || KeyUp != null /*|| KeyPress != null*/))
{
//read structure KeyboardHookStruct at lParam
KeyboardHookStruct MyKeyboardHookStruct = (KeyboardHookStruct)Marshal.PtrToStructure(lParam, typeof(KeyboardHookStruct));
//raise KeyDown
if (KeyDown != null && (wParam == WM_KEYDOWN || wParam == WM_SYSKEYDOWN))
{
Key keyData = (Key)MyKeyboardHookStruct.vkCode;
KeyEventArgs e = new KeyEventArgs(Keyboard.PrimaryDevice, PresentationSource.FromVisual((Visual)sender), 0, keyData);//I Got Exception Here
KeyDown(this, e);
handled = handled || e.Handled;
}
// raise KeyPress
//if (KeyPress != null && wParam == WM_KEYDOWN)
//{
// bool isDownShift = ((GetKeyState(VK_SHIFT) & 0x80) == 0x80 ? true : false);
// bool isDownCapslock = (GetKeyState(VK_CAPITAL) != 0 ? true : false);
// byte[] keyState = new byte[256];
// GetKeyboardState(keyState);
// byte[] inBuffer = new byte[2];
// if (ToAscii(MyKeyboardHookStruct.vkCode,
// MyKeyboardHookStruct.scanCode,
// keyState,
// inBuffer,
// MyKeyboardHookStruct.flags) == 1)
// {
// char key = (char)inBuffer[0];
// if ((isDownCapslock ^ isDownShift) && Char.IsLetter(key))
// key = Char.ToUpper(key);
// KeyPressEventArgs e = new KeyPressEventArgs(key);
// KeyPress(this, e);
// handled = handled || e.Handled;
// }
//}
// raise KeyUp
if (KeyUp != null && (wParam == WM_KEYUP || wParam == WM_SYSKEYUP))
{
Key keyData = (Key)MyKeyboardHookStruct.vkCode;
KeyEventArgs e = new KeyEventArgs(Keyboard.PrimaryDevice, null, 0, keyData);
KeyUp(this, e);
handled = handled || e.Handled;
}
}
//if event handled in application do not handoff to other listeners
if (handled)
return 1;
else
return CallNextHookEx(hKeyboardHook, nCode, wParam, lParam);
}
}
}
|
|
|
|
|
vahh qartvelebs sicocxle
|
|
|
|
|
Let's say I pressed down left mouse button then the right button. Now I want to release one of them. Is there a way to know which one was released?
I noticed it fires an event with Clicks=0 and Button=None, but it does not actually says which button was released.
|
|
|
|
|
I just noticed you had some code commented out for that.
|
|
|
|
|
I have found an easier way to do this.
I was looking to add an "auto timeout" feature to my application, so I looked at the hooks idea but it didn't realy do what I wanted. I decided to use a Timer on my main form; this timer is reset by any mouse movement or keypress. How do I detect these? Before running the application, add a message filter. If the message is of a certain type, call <code>m_MainForm.RestartMonitor()</code>, which is a function that restarts the timer.
<pre>
static void RunProgram()
{
// Run the app.
IdleTimerWatcher idle = new IdleTimerWatcher();
System.Windows.Forms.Application.AddMessageFilter( idle );
System.Windows.Forms.Application.Run( m_MainForm );
}
private class IdleTimerWatcher : IMessageFilter
{
// constants from WinUser.h (google is great!)
private const int WM_MOUSEMOVE = 0x0200;
private const int WM_LBUTTONDOWN = 0x201;
private const int WM_RBUTTONDOWN = 0x204;
private const int WM_MBUTTONDOWN = 0x207;
private const int WM_MOUSEWHEEL = 0x20A;
private const int WM_KEYDOWN = 0x100;
public bool PreFilterMessage( ref Message m )
{
switch ( m.Msg )
{
case WM_MOUSEMOVE:
case WM_LBUTTONDOWN:
case WM_RBUTTONDOWN:
case WM_MBUTTONDOWN:
case WM_MOUSEWHEEL:
case WM_KEYDOWN:
m_MainForm.RestartMonitor();
break;
}
return false;
}
}
</pre>
|
|
|
|
|
Hey, thanks for the code! Works great. I added flags for a key combination which is working properly. I was wondering if there was anyway to reposition the keyboard cursor when a certain key stroke combination is pressed. For instance when I press Control L the keyboard cursor regardless of what application I'm in will go left three spaces? Thanks for your input!
|
|
|
|
|
I am unable to use that class in "windows service".
actHook.KeyPress += new KeyPressEventHandler(MyKeyPress);
In a desktop application when a key is pressed MyKeyPress is being called, but for a "windows service" it is not being called. Can you please help me in that.
Thanks,
Mushq
|
|
|
|
|