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Posted 24 May 2010

# Understanding Static Methods and Data

, 24 May 2010 CPOL
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## Introduction

Static keyword is widely used to share the same field or method among all the objects of the class. The actual goal of the static keyword is to share a single data over all the objects.

There are three types of sharing using the static keyword. They are:

• Static Method
• Static Field
• Static Class

Now I am going to give a short brief on these three types.

##### Static Method

A static method can be accessed from outside the class without creating any object of this class. This static method can be accessed directly by the name of the static method followed by the . (dot operator) and the class name.

For example, we can consider the Sqrt method of the Math class. This is how the Sqrt method of the real Math class is defined :

class Math
{
// Do something
public static double Sqrt(double d)
{
// Do something
}
}

From the previous example, you can notify that the Sqrt method is declared as static so that it can be accessed by using the class name directly, no object of the Math class is required to access the static method.

So, here I will like to some general properties of a static method:

• It can access only the static fields of the class.
• It can directly invoke the methods that are defined as static.
##### Static Fields

A static field is shared among all the objects of the of the class. So if an object changes this value, then all the objects of this class will get the changed value.

Look at the example below:

class Point
{
public Point()
{
this.x = -1;
this.y = -1;
Console.WriteLine("Deafult Constructor Called");
objectCount++;
}

public Point(int x, int y)
{
this.x = x;
this.y = y;
Console.WriteLine("x = {0} , y = {1}", x, y);
objectCount++;
}

private int x, y;
public static int objectCount = 0;
}

Now if we create three objects for this class:

Point origin1 = new Point(); 	// objectCount = 1
Point origin2 = new Point(); 	// objectCount = 2
Point origin3 = new Point(); 	// objectCount = 3

Here these three objects share the same field so every time the static field objectCount is incremented.

##### Static Class

A static class is used to hold all the utility methods and fields. A static Class has some properties:

• All the methods and fields inside the class must be declared as static.
• A static class cannot contain any instance method or data.
• No object can be created (even using the “new” keyword) of this class.
• It can have a default constructor and it is also static.

#### Example

Let us consider an example.

#### Point.cs

using System;
using System.Collections.Generic;
using System.Text;

namespace ConAppCH7CCons
{
class Point
{
public Point()
{
this.x = -1;
this.y = -1;
Console.WriteLine("Deafult Constructor Called");
objectCount++;
}
public Point(int x, int y)
{
this.x = x;
this.y = y;
Console.WriteLine("x = {0} , y = {1}", x, y);
objectCount++;
}
public double DistanceTo(Point other)
{
int xDiff = this.x - other.x;
int yDiff = this.y - other.y;
return Math.Sqrt((xDiff * xDiff) + (yDiff * yDiff));
}

public static int FnObjectCount()
{
return objectCount;
}

private int x, y;
private static int objectCount = 0;
}
}

#### ConstructorExample.cs

using System;
using System.Collections.Generic;
using System.Text;

namespace ConAppCH7CCons
{
class ConstructorExample
{
static void Main(string[] args)
{
Point origin = new Point();
Point bottomRight = new Point(1024, 1280);
double distance = origin.DistanceTo(bottomRight);
Console.WriteLine("distance = {0}",distance);
Console.WriteLine("No of Objects {0}", Point.FnObjectCount());
}
}
}

In this example, the FnObjectCount() method is called directly with the class name, no object is required here.

If you want to access the static method with an object like:

bottomRight.FnObjectCount()		// do not write this

then the compiler will report an error.

Now, take a deeper look into the FnObjectCount() static method:

public static int FnObjectCount()
{
return objectCount;
}

As it is a static method, it can hold only a static field or static method.

## History

• 24th May, 2010: Initial post

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