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Posted 20 Oct 2004

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Drawing and Editing Lines with GDI+

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4.79/5 (45 votes)
20 Oct 2004CPOL3 min read
Here's the code to implement a basic graphic user interface to paint, and then edit, lines on a PictureBox.

Sample Image - lineditor.jpg

Introduction

My first article! I hope that this code will help someone... I searched through the web and I found many developers (like me) looking for a way to implement line drawing/editing, that seems to be a thing very hard to implement, due to C# limitations in this topic... GDI+ doesn't seem to come in help very much, and I decided to make a solution by myself, that seems to work pretty fine :D. Here it is.

Once Upon a Time...

I started thinking about a Line Custom Control, but the result was very ugly, due to problems about transparency and Z-order (you cannot select a control that's under another one)... I then realized that the line itself had to be written directly to the PictureBox in order to avoid these problems, and the PictureBox.Image must be rewritten every time...

When the DrawLine button has been clicked, two red markers are placed in the PictureBox and a line is drawn. The two markers are actually two custom controls, inherited from UserControl, but they simply are a red square (that can be personalized, a cross, a circle, etc,), with no code inside. At the marker control creation, I attach three mouse events (MouseDown, MouseMove, MouseUp) in order to allow user to drag them around the PictureBox. Each time a marker is moved, all the lines (and the background image too) are redrawn. Very simple, isn't it?

Let's see some code...

C#
private struct Line
{
    public MarkControl mark1;
    public MarkControl mark2;
    public int Width;
}

This object represents a line drawn on the PictureBox. It contains information about the two markers (their position, property Center) and the line width (editable through right mouse buttons). Each line drawn is added to an array of Lines; each time the image is redrawn, all the lines are redrawn using this info.

C#
//Redraws all the lines and the background too
private void Redraw() 
{
    if(bmpBack!=null)
        image.Image = (Bitmap)bmpBack.Clone();
    else
    {
        image.Image = new Bitmap(image.Width,image.Height);
        Graphics.FromImage(image.Image).Clear(Color.White);
    }

    foreach(Line l in Lines)
    {
        DrawLine(l);
    }
    image.Refresh(); 
}

And this is the DrawLine function:

C#
//Simply draws a line
private void DrawLine(Line line)
{
    Graphics g = null;

    g = Graphics.FromImage(image.Image);
    g.DrawLine(new Pen(Color.Black,(float)line.Width), 
               line.mark1.Center.X,line.mark1.Center.Y, 
               line.mark2.Center.X,line.mark2.Center.Y); 
    g.Dispose();
}

Amazing, it works! But there is a problem... When drawing lines on a big surface, like a desktop background, the program runs very slow, because the image is too heavy to be reloaded all the time... Then? I wrote a new Redraw(), that redraws all the lines in the same way, but refreshes only the region of the image that has been modified, through the Invalidate(Region region) method of the PictureBox... This trick code has to be a little enhanced, but it works very fine for now! If someone has a better idea, please tell me! Here's the code:

C#
//Redraws all the lines and a part of the background
private void Redraw(Line line, Point p)
{
    Graphics.FromImage(image.Image).DrawImage(bmpBack,0,0, 
                       image.Image.Width, image.Image.Height);
    foreach(Line l in Lines)
    {
        DrawLine(l);
    }
    Region r = getRegionByLine(line,p);
    image.Invalidate(r);
    image.Update();
}

//Returns the region to update
private Region getRegionByLine(Line l, Point p)
{
    GraphicsPath gp = new GraphicsPath();
    gp.AddPolygon(new Point[]{l.mark1.Center,l.mark2.Center,p,l.mark1.Center});

    RectangleF rf = gp.GetBounds();
    gp.Dispose();

    rf.Inflate(100f,100f);

    return new Region(rf);
}

Line l is the line that has been moved, p is the Point where the marker has been moved... I calculate the region getting the triangle from the line and the point, then getting a rectangle that contains it, and then inflating it for a better result...

Lines Only?

This project can be modified as well, for other geometric figures like Circles, Ellipses, Rectangles, Polygons, and so on! Add more markers and use them as geometric points!

The End

Yeah, that's all folks ;) I hope that this article will help someone as other Code Project articles have helped me in my work everyday. Please send me feedbacks or/and advice! butch.er@tin.it.

Ciao!

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

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About the Author

Butch.er
Software Developer (Senior)
Italy Italy
No Biography provided

Comments and Discussions

 
GeneralCool Pin
mindtalk18-Oct-06 17:49
Membermindtalk18-Oct-06 17:49 
QuestionRe: Cool Pin
Butch.er29-Nov-06 5:12
MemberButch.er29-Nov-06 5:12 
QuestionProblems with new operator and pointers Pin
FriendOfAsherah9-Oct-06 20:38
MemberFriendOfAsherah9-Oct-06 20:38 
AnswerRe: Problems with new operator and pointers Pin
Butch.er10-Oct-06 4:41
MemberButch.er10-Oct-06 4:41 
AnswerRe: Problems with new operator and pointers Pin
FriendOfAsherah11-Oct-06 10:09
MemberFriendOfAsherah11-Oct-06 10:09 
GeneralBrilliant! Thanks so much!! Pin
BFENGINEERING6-Oct-06 11:55
MemberBFENGINEERING6-Oct-06 11:55 
JokeRe: Brilliant! Thanks so much!! Pin
Butch.er10-Oct-06 4:11
MemberButch.er10-Oct-06 4:11 
QuestionIncluding an eraser Pin
Broli6-May-06 13:20
MemberBroli6-May-06 13:20 
Hi!

I thought someone here would be able to help me, I am trying to write a program in C# in which the user will be able to use an eraser to erase parts of a bitmap, like the one in Ms Paint to be clear.

The bitmap will only be white and red so if the user tries to erase something, it becomes white.

Also i was thinking..the matrix I will be using is made up of a matrix which does not always have the same size and what i do is to resize it so that it fits the picture box. However after the user edits the Bitmap I must be able to reflect the changes back to the original matrix..if I resize the bitmap back to its original size, will it maintain its original state, appart of course the pixels which have been modified by the user or will there be some serious distortions??

any suggestions?

thank you very much

Mark
AnswerRe: Including an eraser Pin
Butch.er10-Oct-06 23:21
MemberButch.er10-Oct-06 23:21 
GeneralI need not the background Pin
lulupp21-Feb-06 14:21
Memberlulupp21-Feb-06 14:21 
GeneralRe: I need not the background Pin
Butch.er21-Feb-06 23:53
MemberButch.er21-Feb-06 23:53 
GeneralFine Project Pin
nick50127-Jan-06 2:34
Membernick50127-Jan-06 2:34 
JokeRe: Fine Project Pin
Butch.er30-Jan-06 4:51
MemberButch.er30-Jan-06 4:51 
Generalrecognition Pin
amir mortazavi26-Jan-05 18:49
Memberamir mortazavi26-Jan-05 18:49 
GeneralRe: recognition Pin
Butch.er9-Mar-05 6:29
MemberButch.er9-Mar-05 6:29 
GeneralBetter OO Design Pin
Heath Stewart21-Oct-04 5:22
protectorHeath Stewart21-Oct-04 5:22 
GeneralRe: Better OO Design Pin
Frank Olorin Rizzi21-Oct-04 6:33
MemberFrank Olorin Rizzi21-Oct-04 6:33 
GeneralRe: Better OO Design Pin
Butch.er21-Oct-04 13:05
MemberButch.er21-Oct-04 13:05 
Generalbadly edited article :( Pin
Mo Hossny21-Oct-04 1:31
MemberMo Hossny21-Oct-04 1:31 
GeneralRe: badly edited article :( Pin
Butch.er21-Oct-04 12:52
MemberButch.er21-Oct-04 12:52 
GeneralRe: badly edited article :( Pin
Mo Hossny22-Oct-04 1:58
MemberMo Hossny22-Oct-04 1:58 
GeneralRe: badly edited article :( Pin
Butch.er22-Oct-04 3:11
MemberButch.er22-Oct-04 3:11 

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