Behind the scenes: I like C# and I like ASCII art. So I asked myself if somebody has written some image to ASCII application in C#. I Googled but found nothing. I did image manipulation stuff for my company and so I decided to build a basic image-to-ASCII conversion library in C#.
Step 1: The Upload Form.
To keep it quite simple, I just check the content type and let my library do the rest.
Output.Text = "<xmp>" +
Step 2: The Library
The first thing I do is of course load the image:
Image _img = Image.FromStream(stream);
Bitmap _image =
new Bitmap(_img, new Size(_img.Width, _img.Height));
Next I grayscale the image - you'll see later why.
Rectangle bounds =
new Rectangle(0, 0, _image.Width, _image.Height);
ColorMatrix _matrix = new ColorMatrix();
_matrix[0,0] = 1/3f;
_matrix[0,1] = 1/3f;
_matrix[0,2] = 1/3f;
_matrix[1,0] = 1/3f;
_matrix[1,1] = 1/3f;
_matrix[1,2] = 1/3f;
_matrix[2,0] = 1/3f;
_matrix[2,1] = 1/3f;
_matrix[2,2] = 1/3f;
ImageAttributes _attributes =
Graphics gphGrey = Graphics.FromImage(_image);
O.K. Now, we get to the interesting part.
for(int h=0; h<_image.Height/10; h++)
int _startY = (h*10);
for(int w=0; w<_image.Width/5; w++)
int _startX = (w*5);
int _allBrightness = 0;
I loop through the image's pixels and because I don't want one ASCII character per pixel, I take one per 10/5. To let every pixel influence the resulting ASCII char, I loop them and calculate the brightness of the amount.
for(int y=0; y<10; y++)
for(int x=0; x<10; x++)
int _cY = y + _startY;
int _cX = x + _startX;
Color _c = _image.GetPixel(_cX, _cY);
int _b = (int)(_c.GetBrightness() * 10);
_allBrightness = (_allBrightness + _b);
_allBrightness = (_allBrightness + 10);
Finally, I append different ASCII characters based on the calculated amount:
int _sb = (_allBrightness/10);
Thanks to The Code Project and Chris Maunder, newtelligence and greetings to all C# coders out there.