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Articles by Android on Intel (Articles: 189)

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Posted: 1 Dec 2015   Updated: 1 Dec 2015   Views: 3,950   Rating: 0.00/5    Votes: 0   Popularity: 0.00
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The frame rate, or frames per second (FPS), while being a viable and simple method of measurement, is not the be-all and end-all data to consider when assessing performance. Another important metric to consider regarding frames is frame time.
Adobe
Posted: 1 Mar 2016   Updated: 1 Mar 2016   Views: 5,640   Rating: 0.00/5    Votes: 0   Popularity: 0.00
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If you have an Adobe AIR-based application you can easily port it to the Intel® x86 platform. Support for porting Android AIR applications to the x86 platform started with the Adobe AIR SDK version 14.
All Topics
Posted: 15 Apr 2016   Updated: 15 Apr 2016   Views: 5,720   Rating: 0.00/5    Votes: 0   Popularity: 0.00
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We asked a group of Intel® Black Belts to share their thoughts on the biggest business-related mistakes they see developers making—and how they could correct them.
Artificial Intelligence
Posted: 17 Nov 2014   Updated: 17 Nov 2014   Views: 8,340   Rating: 4.00/5    Votes: 1   Popularity: 0.00
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In the conclusion of this two-part series, I detail the best 3D game engine and middleware solutions for Android* tablets, including free, open source, and proprietary options. I also note which have native support for x86 Intel® processors.
Posted: 15 Apr 2016   Updated: 15 Apr 2016   Views: 10,072   Rating: 5.00/5    Votes: 2   Popularity: 1.51
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Whether you are looking for an entire game engine to develop your idea into a game, or an efficient easy-to-use video codec to deploy full motion video, this list will guide you to the best middleware to use while developing your game for Intel® architecture.
Machine Learning
Posted: 1 Jun 2016   Updated: 1 Jun 2016   Views: 6,352   Rating: 0.00/5    Votes: 0   Popularity: 0.00
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Intel® System Studio 2017 Beta has been released. This is the Beta program page which guides you further on Intel® System Studio 2017 Beta new features and enhanced usability experience.
Posted: 27 Jul 2015   Updated: 27 Jul 2015   Views: 13,361   Rating: 0.00/5    Votes: 0   Popularity: 0.00
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In this article I will explain what is DNN and how the Intel® SSSE3 instruction set helps to accelerate DNN calculation progress.
Atom
Posted: 1 Sep 2015   Updated: 1 Sep 2015   Views: 12,240   Rating: 0.00/5    Votes: 0   Popularity: 0.00
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This blog will go through the high level features of the Intel® Atom™ x3 platform, especially the features which mobile app developers are interested in.
Desktop Programming
WPF
Posted: 13 May 2015   Updated: 13 May 2015   Views: 23,534   Rating: 0.00/5    Votes: 0   Popularity: 0.00
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This set of code samples was created to be used during the Brazilian Intel RealSense Hands-on Labs to make it easier for the participants to understand how to use the Intel® RealSense™ SDK.
Game Development
Unity
Posted: 13 May 2015   Updated: 13 May 2015   Views: 20,194   Rating: 0.00/5    Votes: 0   Popularity: 0.00
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Face and Head Tracking using the Intel® RealSense™ SDK
General Programming
Performance
Posted: 13 May 2015   Updated: 13 May 2015   Views: 13,042   Rating: 0.00/5    Votes: 0   Popularity: 0.00
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This article aims to change your thinking on how SIMD programming can be applied in your code.
High Performance Computing
Posted: 17 Nov 2014   Updated: 17 Nov 2014   Views: 5,910   Rating: 0.00/5    Votes: 0   Popularity: 0.00
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Recent industry reports indicate Android* is the OS in more than 59 percent of laptops, tablets and smartphones worldwide.
Posted: 17 Nov 2014   Updated: 17 Nov 2014   Views: 13,100   Rating: 0.00/5    Votes: 0   Popularity: 0.00
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In this article I’ll show you how to create a simple app for a Samsung Galaxy Tab 3 10.1 with an Intel® Atom™ processor Z2560 and provide some sample Android tablet code.
GPU
Posted: 6 Jul 2015   Updated: 6 Jul 2015   Views: 11,652   Rating: 0.00/5    Votes: 0   Popularity: 0.00
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This article shows how to analyze and improve the performance of a mobile game and how to optimize graphic resources for a mobile platform, using mTricks Looting Crown as an example.
Parallel Processing
Posted: 14 Aug 2014   Updated: 14 Aug 2014   Views: 10,273   Rating: 5.00/5    Votes: 4   Popularity: 3.01
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The standard API for 3D graphics on Android is OpenGL ES, which is the most widely used 3D graphics API on all mobile devices today.
Posted: 1 Dec 2015   Updated: 1 Dec 2015   Views: 9,632   Rating: 5.00/5    Votes: 1   Popularity: 0.00
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Using OpenCL™ 2.0 Read-Write Images
Vectorization
Posted: 18 Sep 2014   Updated: 18 Sep 2014   Views: 14,731   Rating: 5.00/5    Votes: 4   Popularity: 3.01
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In this paper, we will investigate the HEVC codec characters and optimize the CPU-based software video trans-coding technologies,which provide the best video quality and the most flexible programming model.
Posted: 17 Nov 2014   Updated: 17 Nov 2014   Views: 7,051   Rating: 0.00/5    Votes: 0   Popularity: 0.00
Licence: The Code Project Open License (CPOL)      Bookmarked: 4   Downloaded: 0
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This article will focus on optimizing NDK based Apps. These may be solely C/C++ code or may include 3rd party libraries and/or assembly code.
Posted: 1 Oct 2015   Updated: 1 Oct 2015   Views: 6,760   Rating: 5.00/5    Votes: 1   Popularity: 0.00
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Thanks to an x86-based Android tablet Intel loaned me for testing, PhonoPaper has been improved and optimized.
Posted: 1 Dec 2015   Updated: 1 Dec 2015   Views: 8,631   Rating: 4.67/5    Votes: 7   Popularity: 3.94
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Intel(R) XDK is an HTML5 Cross-platform Development Tool and provides an easy and fast way to get your apps to market. Emscripten Compiler and Intel XDK now gives you another option to publish apps using C and C++ as part of the application.
Posted: 1 Dec 2013   Updated: 1 Dec 2013   Views: 19,495   Rating: 5.00/5    Votes: 1   Popularity: 0.00
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Development and Optimization for NDK-based Android Game Application on Platforms based on Intel® Architecture
Posted: 16 Sep 2014   Updated: 16 Sep 2014   Views: 12,701   Rating: 0.00/5    Votes: 0   Popularity: 0.00
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This paper will discuss optimization needs and approaches on Android and walk through a case study of how to optimize a multimedia and augmented reality application.
Hosted Services
Cordova
Posted: 1 Feb 2016   Updated: 1 Feb 2016   Views: 17,280   Rating: 2.81/5    Votes: 11   Popularity: 2.92
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This article gives you an overview of the key programming languages used in Android development.
Posted: 14 Jan 2016   Updated: 14 Jan 2016   Views: 16,263   Rating: 0.00/5    Votes: 0   Popularity: 0.00
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This tutorial covers a core set of Intel XDK features to help you learn the app development workflow.
Image
Posted: 1 Sep 2015   Updated: 1 Sep 2015   Views: 5,521   Rating: 0.00/5    Votes: 0   Popularity: 0.00
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This article introduces software developers to the key mechanisms used by Intel® RealSense™ technology to implement depth perception in enhanced digital photography.
Internet of Things
Wearables
Posted: 1 Oct 2015   Updated: 1 Oct 2015   Views: 15,192   Rating: 0.00/5    Votes: 0   Popularity: 0.00
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This article gives an overview of the Android Wear operating system focusing on wearable devices, application types, development, and debugging. It also explains two ways of debugging a wearable app using ADB.
Mobile Apps
Posted: 14 Aug 2014   Updated: 14 Aug 2014   Views: 8,402   Rating: 5.00/5    Votes: 1   Popularity: 0.00
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Mobile trends with Android users in China.
Posted: 31 Jul 2015   Updated: 31 Jul 2015   Views: 5,840   Rating: 0.00/5    Votes: 0   Popularity: 0.00
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Peach Pellen, CTO of Black Gate Games talks about her background, her work with Black Gate Games, and what projects she’s working on at the moment.
Android
Posted: 17 Nov 2014   Updated: 17 Nov 2014   Views: 18,470   Rating: 4.73/5    Votes: 9   Popularity: 4.51
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In this article we will take a look at Android* SQLite API and helper classes for database creation and maintenance.
Posted: 14 Aug 2014   Updated: 14 Aug 2014   Views: 10,370   Rating: 5.00/5    Votes: 2   Popularity: 1.51
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Golden Hammer Software took a trip earlier this year to New York to attend the Intel Android CodeFest. We updated Big Mountain Snowboarding, Trick Shot Bowling, and Scribble Worm to run natively on Intel Android devices during that weekend. All three of these games use C++ through the NDK.
Posted: 14 Aug 2014   Updated: 14 Aug 2014   Views: 7,150   Rating: 4.33/5    Votes: 2   Popularity: 1.30
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After my participation at the Intel Android CodeFest, I decided to make a tutorial on how to prepare Planet Conqueror to run on Intel based Android devices. The game uses the libGDX developer framework. I think it’s a good idea to write this article so that other developers using the same framework
Posted: 14 Aug 2014   Updated: 14 Aug 2014   Views: 10,180   Rating: 5.00/5    Votes: 2   Popularity: 1.51
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During an Intel CodeFest I optimized all my games for Intel Architecture and it was dead simple. I’ll describe my experience with the process and hopefully will get you interested to do the same.
Posted: 14 Aug 2014   Updated: 14 Aug 2014   Views: 8,391   Rating: 5.00/5    Votes: 1   Popularity: 0.00
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Today I am writing to share my experience in optimizing Grace Application (an Android Application) for Intel® x86 architecture and using Intel® WiDi to bring the Grace App to the living room big screen.
Posted: 14 Aug 2014   Updated: 14 Aug 2014   Views: 8,201   Rating: 5.00/5    Votes: 2   Popularity: 1.51
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This article shows you how to build and port the Android version of the Bullet Physics engine to the Intel® Atom™ SoC-based platform.
Posted: 14 Aug 2014   Updated: 14 Aug 2014   Views: 12,212   Rating: 5.00/5    Votes: 4   Popularity: 3.01
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In Android, it is very easy to create an app that can play video clips; it is also easy to create a game app with 3D graphic surface. But it is not straightforward to create an app that can play video on a 3D graphic object. This article describes an app I created with the goal of meeting this chall
Posted: 14 Aug 2014   Updated: 14 Aug 2014   Views: 11,520   Rating: 4.83/5    Votes: 4   Popularity: 2.91
Licence: The Code Project Open License (CPOL)      Bookmarked: 6   Downloaded: 0
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This article introduces Strongene's H.265/HEVC solution on Intel Atom processor-based Android tablet (condenamed Bay Trail).
Posted: 14 Aug 2014   Updated: 14 Aug 2014   Views: 12,230   Rating: 0.00/5    Votes: 0   Popularity: 0.00
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The freemium business model works, no doubt about it. 2013 showed an increasing trend towards this model, with pay for play apps making up an increasingly smaller portion of overall app revenues.
Posted: 14 Aug 2014   Updated: 14 Aug 2014   Views: 14,661   Rating: 5.00/5    Votes: 6   Popularity: 3.89
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For those of you who are interested in developing your own “smart” drone, this article provides easy directions for making an intelligent, autonomous drone using an Android* smartphone, OpenCV*, C++, and Java*.
Posted: 18 Sep 2014   Updated: 18 Sep 2014   Views: 9,650   Rating: 4.20/5    Votes: 2   Popularity: 1.26
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To solve the FAT APK size problem, the author has developed a native library compression SDK.
Posted: 18 Sep 2014   Updated: 18 Sep 2014   Views: 7,310   Rating: 5.00/5    Votes: 1   Popularity: 0.00
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Recent industry reports have indicated that over 70% of tablets and smartphones worldwide use the Android OS. However, due to Android’s open platform, the OS does not provide sufficient protection from malicious apps or Trojans.
Posted: 18 Sep 2014   Updated: 18 Sep 2014   Views: 8,880   Rating: 4.00/5    Votes: 1   Popularity: 0.00
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This article is a beginner’s introduction to creating native (NDK based) Android* applications for Intel® architecture (IA) based devices.
Posted: 18 Sep 2014   Updated: 18 Sep 2014   Views: 9,851   Rating: 3.86/5    Votes: 4   Popularity: 2.32
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This paper provides an overview of random number APIs and also shows how to use different APIs to generate random numbers on the Android* OS.
Posted: 18 Sep 2014   Updated: 18 Sep 2014   Views: 8,610   Rating: 5.00/5    Votes: 1   Popularity: 0.00
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In a recently posted stable release of Intel Threading Building Blocks (Intel® TBB), we have added experimental support for Android applications; i.e., building Intel TBB libraries for use in Android applications via the JNI interface.
Posted: 17 Nov 2014   Updated: 17 Nov 2014   Views: 6,630   Rating: 0.00/5    Votes: 0   Popularity: 0.00
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In this article I explain how to validate applications on Android devices with the help of Sikuli IDE, a simple and effective scripting language.
Posted: 17 Nov 2014   Updated: 17 Nov 2014   Views: 6,900   Rating: 5.00/5    Votes: 2   Popularity: 1.51
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This technical case study reviews the challenges that the developers faced when porting the latest version of SSX to the Intel® platform code named Bay Trail while remaining true to the original spirit of the game.
Posted: 17 Nov 2014   Updated: 17 Nov 2014   Views: 15,021   Rating: 5.00/5    Votes: 1   Popularity: 0.00
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In this whitepaper, we will be going through the steps necessary to build the WebRTC source code from Google in order to run their sample AppRTC/WebRTC application.
Posted: 17 Nov 2014   Updated: 17 Nov 2014   Views: 7,000   Rating: 0.00/5    Votes: 0   Popularity: 0.00
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SEAndroid is now the overall framework for implementing SELinux mandatory access control (MAC) and middleware mandatory access control (MMAC) on Android.
Posted: 17 Nov 2014   Updated: 17 Nov 2014   Views: 6,900   Rating: 0.00/5    Votes: 0   Popularity: 0.00
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RenderScript is a scripting language on Android. You can use it to write high performance graphics rendering and raw computational code.
Posted: 17 Nov 2014   Updated: 17 Nov 2014   Views: 6,630   Rating: 0.00/5    Votes: 0   Popularity: 0.00
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The Intel® Animation Interpolator helps designers and developers prototype Android user interface animations.
Posted: 17 Nov 2014   Updated: 17 Nov 2014   Views: 8,580   Rating: 4.67/5    Votes: 3   Popularity: 2.23
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libGDX is an open-source, cross-platform game development framework for Windows*, Linux*, Mac OS X*, Android, iOS*, and Blackberry* platforms and WebGL-enabled browsers.
Posted: 19 Nov 2014   Updated: 19 Nov 2014   Views: 9,630   Rating: 5.00/5    Votes: 1   Popularity: 0.00
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This first installment introduces essential concepts and categories of game engines and middleware to help narrow your choice, including SDK versus Android Native Development Kit (NDK) development.
Posted: 20 Jan 2015   Updated: 20 Jan 2015   Views: 25,391   Rating: 4.78/5    Votes: 5   Popularity: 3.34
Licence: The Code Project Open License (CPOL)      Bookmarked: 12   Downloaded: 0
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64-bit Android* and Android Run Time
Posted: 20 Jan 2015   Updated: 20 Jan 2015   Views: 17,813   Rating: 4.60/5    Votes: 3   Popularity: 2.19
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This tutorial shows how to use two powerful features of OpenCL™ 2.0: enqueue_kernel functions that allow you to enqueue kernels from the device and work_group_scan_exclusive_add and work_group_scan_inclusive_add
Posted: 20 Jan 2015   Updated: 20 Jan 2015   Views: 17,231   Rating: 5.00/5    Votes: 1   Popularity: 0.00
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This tutorial will guide you through writing a native “Hello World” Android* app in Visual Studio* through the IDE Integration feature of Intel® INDE 2015.
Posted: 20 Jan 2015   Updated: 20 Jan 2015   Views: 7,690   Rating: 4.00/5    Votes: 4   Popularity: 2.41
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In this note, we discuss how to obtain similar performance data for the Android* operating system.
Posted: 20 Jan 2015   Updated: 20 Jan 2015   Views: 7,580   Rating: 5.00/5    Votes: 1   Popularity: 0.00
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This sample demonstrates the use of the extension GL_INTEL_fragment_shader_ordering, which is written against the OpenGL* 4.4 core profile and GLES 3.1 specifications.
Posted: 20 Jan 2015   Updated: 20 Jan 2015   Views: 10,051   Rating: 5.00/5    Votes: 5   Popularity: 3.49
Licence: The Code Project Open License (CPOL)      Bookmarked: 13   Downloaded: 0
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Android* Texture Compression - a comparison study with code sample
Posted: 2 Mar 2015   Updated: 2 Mar 2015   Views: 8,063   Rating: 5.00/5    Votes: 1   Popularity: 0.00
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This sample demonstrates how to load and use these different formats with OpenGL ES* on Android.
Posted: 2 Mar 2015   Updated: 2 Mar 2015   Views: 6,511   Rating: 0.00/5    Votes: 0   Popularity: 0.00
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The following sessions are created specifically for Android developers who want to package their APPS to support Android x86-based devices:
Posted: 2 Mar 2015   Updated: 2 Mar 2015   Views: 9,280   Rating: 5.00/5    Votes: 1   Popularity: 0.00
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The Murl Engine is a fresh and free solution for cross-platform development. It is focused on games and multimedia applications and is currently supporting Android, iOS, Windows, OS X and Linux* platforms.
Posted: 2 Mar 2015   Updated: 2 Mar 2015   Views: 5,970   Rating: 0.00/5    Votes: 0   Popularity: 0.00
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This document walks through the steps to produce a fat APK that includes both x86 and ARM libraries from within the latest Unity 4 or Unity 5 versions.
Posted: 2 Mar 2015   Updated: 2 Mar 2015   Views: 6,882   Rating: 0.00/5    Votes: 0   Popularity: 0.00
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First time users of Intel® HAXM can occasionally run into situations where they are not sure if their Android* emulator is in fact using HAXM technology. This article will provide the necessary steps to verify that you are in fact using HAXM technology.
Posted: 2 Mar 2015   Updated: 2 Mar 2015   Views: 7,120   Rating: 5.00/5    Votes: 1   Popularity: 0.00
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Code Example of Power/Performance Optimization on Android* Using Intel® Intrinsics
Posted: 7 Apr 2015   Updated: 7 Apr 2015   Views: 12,800   Rating: 5.00/5    Votes: 3   Popularity: 2.39
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The steps below provide a general description of how to setup, build, and run a new native application in Android Studio 1.0.1.
Posted: 7 Apr 2015   Updated: 7 Apr 2015   Views: 7,650   Rating: 0.00/5    Votes: 0   Popularity: 0.00
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This article discusses design considerations for building apps for Glass and how to build hybrid glass applications using the Mirror API and GDK.
Posted: 7 Apr 2015   Updated: 7 Apr 2015   Views: 12,400   Rating: 0.00/5    Votes: 0   Popularity: 0.00
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In this article, I will explain how to build an NDK app for Android* on Intel® architecture.
Posted: 7 Apr 2015   Updated: 7 Apr 2015   Views: 7,510   Rating: 0.00/5    Votes: 0   Popularity: 0.00
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Intel has developed a valuable tool for developing parallel applications called Intel® Threading Building Blocks (Intel® TBB).
Posted: 7 Apr 2015   Updated: 7 Apr 2015   Views: 7,991   Rating: 4.00/5    Votes: 2   Popularity: 1.20
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This article introduces Android Memory Management and explains various aspects that play a role in the management system.
Posted: 7 Apr 2015   Updated: 7 Apr 2015   Views: 11,151   Rating: 0.00/5    Votes: 0   Popularity: 0.00
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The intention of this guide is to provide quick steps to create, build, debug, and analyze OpenCL™ applications with the OpenCL™ Code Builder, a part of Intel® Integrated Native Development Environment (Intel® INDE)
Posted: 1 Jun 2015   Updated: 1 Jun 2015   Views: 6,682   Rating: 4.71/5    Votes: 4   Popularity: 2.84
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In this paper I will show you how easy it is to develop parallel applications for Android L 64 bit with Intel® Threading Building Blocks (Intel® TBB).
Posted: 1 Jun 2015   Updated: 1 Jun 2015   Views: 6,471   Rating: 0.00/5    Votes: 0   Popularity: 0.00
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This article will introduce Android on Intel® 64-bit architecture and discuss its unique compatibilities, including technical details, performance gains, problem statements, and available solutions for Android on Intel® Atom™ processor-based platforms.
Posted: 1 Jun 2015   Updated: 1 Jun 2015   Views: 8,380   Rating: 5.00/5    Votes: 3   Popularity: 2.39
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This article introduces Android Studio (Beta), the new Android integrated development environment (IDE), which will eventually replace the Eclipse ADT Bundle.
Posted: 1 Jun 2015   Updated: 1 Jun 2015   Views: 6,010   Rating: 0.00/5    Votes: 0   Popularity: 0.00
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Integrating the Intel(R) C++ Compiler for Android with multiple Android NDKs
Posted: 1 Jun 2015   Updated: 1 Jun 2015   Views: 5,721   Rating: 0.00/5    Votes: 0   Popularity: 0.00
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To ensure outstanding results from 3D4Medical’s brilliant, interactive teaching and reference application for human anatomy on Android* devices, Intel pinpointed opportunities for performance improvements, helping expand the product’s market potential.
Posted: 1 Jun 2015   Updated: 1 Jun 2015   Views: 6,160   Rating: 5.00/5    Votes: 2   Popularity: 1.51
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This article will provide the necessary steps to verify that you are in fact using HAXM technology.
Posted: 6 Jul 2015   Updated: 6 Jul 2015   Views: 6,310   Rating: 0.00/5    Votes: 0   Popularity: 0.00
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Intel® SoC Watch is a command line tool for monitoring system behaviors related to power consumption on Intel® architecture-based platforms.
Posted: 6 Jul 2015   Updated: 6 Jul 2015   Views: 8,042   Rating: 0.00/5    Votes: 0   Popularity: 0.00
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We will look at how developers can take advantage of the Intel HAXM emulator when developing a universal Android app that targets different Android platforms like Android Wear and TV, and device variations.
Posted: 6 Jul 2015   Updated: 6 Jul 2015   Views: 7,611   Rating: 0.00/5    Votes: 0   Popularity: 0.00
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This document is focused on creating OpenCV-enabled applications for Android. If the target operating system of your application is Windows
Posted: 6 Jul 2015   Updated: 6 Jul 2015   Views: 8,305   Rating: 0.00/5    Votes: 0   Popularity: 0.00
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Building the x86 version of ZeroMQ library step by step
Posted: 6 Jul 2015   Updated: 6 Jul 2015   Views: 6,800   Rating: 0.00/5    Votes: 0   Popularity: 0.00
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VTune™ Amplifier for systems is a profiling tool for system or application performance tuning.
Posted: 31 Jul 2015   Updated: 31 Jul 2015   Views: 6,571   Rating: 5.00/5    Votes: 1   Popularity: 0.00
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This blog covers some Tips and Tricks on memory optimization and working with textures and was compiled by Steve Hughes who works as an Applications Engineer for Visual Computing at Intel.
Posted: 31 Jul 2015   Updated: 31 Jul 2015   Views: 6,520   Rating: 0.00/5    Votes: 0   Popularity: 0.00
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This Unity resource page on the Intel® Developer Zone is your central location for support of x86 within the Unity game engine.
Posted: 31 Jul 2015   Updated: 31 Jul 2015   Views: 7,770   Rating: 0.00/5    Votes: 0   Popularity: 0.00
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This paper describes how to create an x86 player app using the NexPlayer SDK.
Posted: 31 Jul 2015   Updated: 31 Jul 2015   Views: 6,162   Rating: 5.00/5    Votes: 1   Popularity: 0.00
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Getting Intel® Mobile Development Kit working with Nexus Player (FUGU)
Posted: 31 Jul 2015   Updated: 31 Jul 2015   Views: 7,290   Rating: 0.00/5    Votes: 0   Popularity: 0.00
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ART vs Dalvik - Introducing the New Android x86 Runtime
Posted: 1 Sep 2015   Updated: 1 Sep 2015   Views: 6,710   Rating: 0.00/5    Votes: 0   Popularity: 0.00
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In this article, we can see how to debug and check the exception error in Android Linux Kernel in Intel ® Architecture-based system with Intel ® JTAG Debugger which is a part of tool Intel System Studio ® Ultimate Edition
Posted: 1 Sep 2015   Updated: 1 Sep 2015   Views: 7,265   Rating: 0.00/5    Votes: 0   Popularity: 0.00
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Which Intel software tool includes a new name, new features, and it's ALL available for FREE?
Posted: 1 Sep 2015   Updated: 1 Sep 2015   Views: 21,003   Rating: 5.00/5    Votes: 2   Popularity: 1.51
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If you’re just starting out, here are a few tips from iHub developers to ensure your app doesn’t get lost in the crowd.
Posted: 1 Sep 2015   Updated: 1 Sep 2015   Views: 7,211   Rating: 0.00/5    Votes: 0   Popularity: 0.00
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This installation instructions document will guide you through installing the Intel® Android* USB Driver package which will enable you to connect your Windows based machine to your Android device that contains an Intel® Atom™ processor inside.
Posted: 1 Oct 2015   Updated: 1 Oct 2015   Views: 6,101   Rating: 0.00/5    Votes: 0   Popularity: 0.00
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Multi-OS Engine: Enabling HTTPS
Posted: 1 Oct 2015   Updated: 1 Oct 2015   Views: 6,720   Rating: 0.00/5    Votes: 0   Popularity: 0.00
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In this article, we will introduce the multi-window function and show you how to implement it in your apps.
Posted: 1 Oct 2015   Updated: 1 Oct 2015   Views: 10,540   Rating: 5.00/5    Votes: 1   Popularity: 0.00
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This step-by-step guide walks you through the process of setting up and compiling different libraries that are used in gaming and multimedia specifically for x86 target platforms.
Posted: 1 Oct 2015   Updated: 1 Oct 2015   Views: 6,250   Rating: 0.00/5    Votes: 0   Popularity: 0.00
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Porting Guide for Unity Game on Intel® Architecture for China Market
Posted: 1 Oct 2015   Updated: 1 Oct 2015   Views: 6,831   Rating: 5.00/5    Votes: 2   Popularity: 1.51
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This series of videos presents an overview of Intel tools available for Android developers through Intel® Software.
Posted: 30 Oct 2015   Updated: 30 Oct 2015   Views: 9,423   Rating: 4.56/5    Votes: 4   Popularity: 2.74
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In this guide we will detail a step-by-step process of building a cross-platform Android application with the help of Marmalade C++ SDK 7.1 and ShiVa3D game engine specifically for Android x86 architecture.
Posted: 30 Oct 2015   Updated: 30 Oct 2015   Views: 6,670   Rating: 3.50/5    Votes: 2   Popularity: 1.05
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Jack (Java Android Compiler Kit) is a new Google* tool that includes a compiler from Java source code to the Android dex file format.
Posted: 30 Oct 2015   Updated: 30 Oct 2015   Views: 6,151   Rating: 0.00/5    Votes: 0   Popularity: 0.00
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The current generation of Intel® graphics hardware extends Intel’s leadership in enabling innovation across the industry, including being fully ready for DirectX 12 and driving the adoption of advanced features by next-generation games.
Posted: 30 Oct 2015   Updated: 30 Oct 2015   Views: 5,802   Rating: 0.00/5    Votes: 0   Popularity: 0.00
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This article will show a performance gain with native support on Android and share some tips for increasing performance on Intel® architecture using Hero Sky: Epic Guild Wars as an example.
Posted: 1 Dec 2015   Updated: 1 Dec 2015   Views: 9,103   Rating: 5.00/5    Votes: 1   Popularity: 0.00
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Intel recently teamed up with Unity Technologies, maker of the Unity game development engine, to offer a fun contest that gave game developers an opportunity to build their games with native x86 support for Android using Unity 5.
Posted: 1 Dec 2015   Updated: 1 Dec 2015   Views: 8,813   Rating: 5.00/5    Votes: 1   Popularity: 0.00
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As a follow-up to Adaptive Volumetric Shadow Maps for DirectX 11, we present a port of the same algorithm adapted for Android devices that support OpenGL ES 3.1 and the GL_INTEL_fragment_shader_ordering OpenGL extension.
Posted: 1 Dec 2015   Updated: 1 Dec 2015   Views: 8,350   Rating: 5.00/5    Votes: 2   Popularity: 1.51
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Targeting Android Apps on x86- and ARM-Based Devices with Visual Studio 2015
Posted: 14 Jan 2016   Updated: 14 Jan 2016   Views: 6,242   Rating: 5.00/5    Votes: 1   Popularity: 0.00
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This document explains how Android low-latency audio is implemented on x86 devices starting with the Intel® Atom™ processor-based (codenamed Bay Trail) platform.
Posted: 14 Jan 2016   Updated: 14 Jan 2016   Views: 4,820   Rating: 0.00/5    Votes: 0   Popularity: 0.00
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IDF2015 Lab Notes: Getting Your Nexus Player from Shrink-Wrap to Performance and Energy Analysis
Posted: 14 Jan 2016   Updated: 14 Jan 2016   Views: 5,310   Rating: 0.00/5    Votes: 0   Popularity: 0.00
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Recently, Intel UX Innovation Manager Dr. Daria Loi and her team conducted a study to determine how technology users around the world feel about their computing devices. This article discusses the study’s findings in detail and suggests numerous opportunities for developers to create software that c
Posted: 14 Jan 2016   Updated: 14 Jan 2016   Views: 6,680   Rating: 5.00/5    Votes: 1   Popularity: 0.00
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Icy Rocks Workload: A Real Workload for the Android Platform
Posted: 1 Feb 2016   Updated: 1 Feb 2016   Views: 6,291   Rating: 5.00/5    Votes: 1   Popularity: 0.00
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We recently spoke about these topics with some of the game developers who won our joint contest with Unity Technologies.
Posted: 1 Feb 2016   Updated: 1 Feb 2016   Views: 9,161   Rating: 3.00/5    Votes: 3   Popularity: 1.43
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This article describes the best tools and engines to use for game development.
Posted: 1 Feb 2016   Updated: 1 Feb 2016   Views: 5,540   Rating: 0.00/5    Votes: 0   Popularity: 0.00
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Understanding Intel® Optimizations in the Android Runtime Compiler
Posted: 1 Feb 2016   Updated: 1 Feb 2016   Views: 7,282   Rating: 0.00/5    Votes: 0   Popularity: 0.00
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This document describes the step-by-step instructions for building a Haxe* project (OpenFL*) for Intel® x86 for the Android* platform.
Posted: 1 Mar 2016   Updated: 1 Mar 2016   Views: 7,413   Rating: 0.00/5    Votes: 0   Popularity: 0.00
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In this article we are going to do a walkthrough of how to do CPU-bound offline analysis of the workflow.
Posted: 1 Mar 2016   Updated: 1 Mar 2016   Views: 6,811   Rating: 5.00/5    Votes: 2   Popularity: 1.51
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This article takes a simple app and demonstrates the use of the above mentioned sub items.
Posted: 1 Mar 2016   Updated: 1 Mar 2016   Views: 6,041   Rating: 0.00/5    Votes: 0   Popularity: 0.00
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This document provides step-by-step instructions on how to build SQLCipher for Android on a Linux host, with architecture settings to an Intel® x86 target.
Posted: 1 Mar 2016   Updated: 1 Mar 2016   Views: 7,583   Rating: 5.00/5    Votes: 2   Popularity: 1.51
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In order to use the Intel® C++ Compiler for Android within VS2015 IDE, it is required to customize the VS2015 installation. The required steps can be found in the Solution part of this document.
Posted: 1 Mar 2016   Updated: 1 Mar 2016   Views: 6,940   Rating: 5.00/5    Votes: 1   Popularity: 0.00
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This article is about the Marshmallow release; there is a similar article for Lollipop.
Posted: 15 Apr 2016   Updated: 15 Apr 2016   Views: 5,891   Rating: 0.00/5    Votes: 0   Popularity: 0.00
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Whether it’s a friendly battle, classic gaming strategy, or a fast-paced adventure, these apps will surely set the pace for a positive spring ahead.
Posted: 15 Apr 2016   Updated: 15 Apr 2016   Views: 5,432   Rating: 0.00/5    Votes: 0   Popularity: 0.00
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The discussion in this blog will focus on the 2 Atom x3 SoC SKUs which have already been launched: C3200RK and C3230RK.
Posted: 19 Apr 2016   Updated: 19 Apr 2016   Views: 5,590   Rating: 0.00/5    Votes: 0   Popularity: 0.00
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In this guide, we will show a variety of tools to use as well as features in the Unity software that can help you enhance the performance of your Unity project.
Posted: 19 Apr 2016   Updated: 19 Apr 2016   Views: 4,940   Rating: 5.00/5    Votes: 1   Popularity: 0.00
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Unnecessarily high resolution textures can easily become a bottleneck in mobile games and slower hardware
Posted: 2 May 2016   Updated: 2 May 2016   Views: 6,080   Rating: 5.00/5    Votes: 1   Popularity: 0.00
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This article describes how the Intel® Tamper Protection Toolkit can help protect critical code and valuable data in a password-based encryption utility (Scrypt Encryption Utility) [3] against static and dynamic reverse-engineering and tampering.
Posted: 2 May 2016   Updated: 2 May 2016   Views: 5,890   Rating: 5.00/5    Votes: 1   Popularity: 0.00
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In this article, we’ll look at how thinking about monetization near the beginning of the development process can give you an opportunity to tailor your strategy to your target audience—and integrate it more seamlessly into your product.
Posted: 6 May 2016   Updated: 6 May 2016   Views: 8,420   Rating: 5.00/5    Votes: 2   Popularity: 1.51
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In this article, I will share a few studies that are conducted using the hooking technique to provide a simple and effective protection solution against certain offline attacks in Android applications.
Posted: 6 May 2016   Updated: 6 May 2016   Views: 6,150   Rating: 5.00/5    Votes: 1   Popularity: 0.00
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Improve the Security of Android Applications using Hooking Techniques: Part 2
Posted: 6 May 2016   Updated: 6 May 2016   Views: 11,747   Rating: 0.00/5    Votes: 0   Popularity: 0.00
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To ease adoption of this WebRTC technology and make it widely available to expand or create new applications, Intel has developed the end-to-end WebRTC solution, Intel® Collaboration Suite for WebRTC (Intel® CS for WebRTC).
Posted: 1 Jun 2016   Updated: 1 Jun 2016   Views: 8,000   Rating: 4.09/5    Votes: 3   Popularity: 1.95
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The Android SDK provides a set of APIs to implement this pattern in your app, and in this post we'll review the first steps needed to implement it into your application.
Posted: 1 Jun 2016   Updated: 1 Jun 2016   Views: 14,010   Rating: 5.00/5    Votes: 4   Popularity: 3.01
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This article explains how to get started with expert level app development with AIDE.
Posted: 1 Jun 2016   Updated: 1 Jun 2016   Views: 5,331   Rating: 1.44/5    Votes: 2   Popularity: 0.43
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Your value proposition—a single sentence that helps communicate what you do, who you do it for, and why you do it—defines your product.
Posted: 1 Jun 2016   Updated: 1 Jun 2016   Views: 9,102   Rating: 5.00/5    Votes: 1   Popularity: 0.00
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A tutorial for writing applications using Vulkan. I will share my thoughts and experiences as someone who knows OpenGL and would like to “migrate” to its successor.
Posted: 1 Jun 2016   Updated: 1 Jun 2016   Views: 8,870   Rating: 0.00/5    Votes: 0   Popularity: 0.00
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Read on to learn more about creating your go-to-market plan, including the best ways to leverage your network, and how to be smart about connecting with potential customers.
Posted: 1 Dec 2013   Updated: 1 Dec 2013   Views: 22,104   Rating: 5.00/5    Votes: 4   Popularity: 3.01
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This guide provides application developers with an introduction to the Android Sensor framework and discusses how to use some of the sensors that are generally available on phones and tablets based on the Intel® Atom™ processor.
Posted: 1 Dec 2013   Updated: 1 Dec 2013   Views: 21,913   Rating: 5.00/5    Votes: 1   Popularity: 0.00
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Developing Android* Applications with Voice Recognition Features
Posted: 9 Dec 2013   Updated: 9 Dec 2013   Views: 13,582   Rating: 0.00/5    Votes: 0   Popularity: 0.00
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This paper introduces detailed methods for developing and porting an Android application on the Intel Atom platform, and discusses the best known methods for developing applications using the Android Native Development Kit (NDK) and optimizing performance.
Posted: 4 Mar 2014   Updated: 4 Mar 2014   Views: 17,102   Rating: 0.00/5    Votes: 0   Popularity: 0.00
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Getting an app developed is just the first step in a long journey. One of the more daunting problems facing developers is user engagement; basically, how to get users to install apps and keep them installed
Posted: 2 Jun 2014   Updated: 2 Jun 2014   Views: 11,151   Rating: 0.00/5    Votes: 0   Popularity: 0.00
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This article provides a walk-through of Android application debugging tools and is designed to help developers new to the Android SDK and related tools get up to speed faster and resolve defects more effectively on Android x86 platform.
Posted: 2 Jun 2014   Updated: 2 Jun 2014   Views: 19,884   Rating: 0.00/5    Votes: 0   Popularity: 0.00
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In this document, we will focus on a few Android UI programming techniques that will help you to achieve the goal of a dynamic UI – use of the action bar, tab, and swipe views with dynamic application data to enhance the screen navigation, use of Android fragments to design multiple-pane and master-
Posted: 2 Jun 2014   Updated: 2 Jun 2014   Views: 17,252   Rating: 0.00/5    Votes: 0   Popularity: 0.00
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This paper introduces data encryption APIs that are available through either Java* or OpenSSL*. Both solutions work on the Android* OS.
Posted: 2 Jun 2014   Updated: 2 Jun 2014   Views: 12,963   Rating: 0.00/5    Votes: 0   Popularity: 0.00
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In this article we will discuss how to configure Eclipse to take advantage of this feature, and walk through porting a sample NDK app.
Posted: 22 Jul 2014   Updated: 22 Jul 2014   Views: 17,063   Rating: 0.00/5    Votes: 0   Popularity: 0.00
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This case study discusses building map and geolocation features into an Android* business app, which includes overlaying store locations on Google Maps*, using geofence to notify the user when the device enters the store proximities.
Posted: 22 Jul 2014   Updated: 22 Jul 2014   Views: 17,832   Rating: 0.00/5    Votes: 0   Popularity: 0.00
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In this article I will review several tools for automated functional testing. I'll review only tools included in Android SDK or distributed under Open Source license.
Posted: 22 Jul 2014   Updated: 22 Jul 2014   Views: 20,362   Rating: 0.00/5    Votes: 0   Popularity: 0.00
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This paper introduces NFC-based technology and usage modes in the current market. Then it also describes how to use NFC in the android applications. Finally, it presents two case studies for how to develop the NFC-based reader/writer applications.
Posted: 14 Aug 2014   Updated: 14 Aug 2014   Views: 13,271   Rating: 0.00/5    Votes: 0   Popularity: 0.00
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This guide is intended to help developers port existing ARM*-based NDK applications to x86.
Posted: 14 Aug 2014   Updated: 14 Aug 2014   Views: 12,682   Rating: 0.00/5    Votes: 0   Popularity: 0.00
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In this article I will explain how to build a project with CoCos2D.
Posted: 14 Aug 2014   Updated: 14 Aug 2014   Views: 15,292   Rating: 0.00/5    Votes: 0   Popularity: 0.00
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This article will discuss different options available for presenting data and analysis, using charts and graphs in a typical line of business Android* app.
Posted: 14 Aug 2014   Updated: 14 Aug 2014   Views: 28,171   Rating: 0.00/5    Votes: 0   Popularity: 0.00
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SEAndroid refers to Security Enhancements for Android, a security solution for Android that identifies and addresses critical gaps.
Posted: 16 Sep 2014   Updated: 16 Sep 2014   Views: 12,004   Rating: 0.00/5    Votes: 0   Popularity: 0.00
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Mobile applications can behave differently between emulator and device and, as an app grows more and more complex, debugging performance bottlenecks can become extremely difficult. The GPA System Analyzer, part of the Intel® INDE, is a tool that can help diagnose a variety of performance issues.
Posted: 16 Sep 2014   Updated: 16 Sep 2014   Views: 13,051   Rating: 0.00/5    Votes: 0   Popularity: 0.00
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This paper will help you choose the right engine for your game so it runs its best for all your Android customers.
Posted: 16 Sep 2014   Updated: 16 Sep 2014   Views: 15,971   Rating: 0.00/5    Votes: 0   Popularity: 0.00
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The purpose of this paper is to provide a high level overview of the one-time password (OTP) functionalities and show how to use the OTP APIs in Android*.
Posted: 17 Nov 2014   Updated: 17 Nov 2014   Views: 14,671   Rating: 0.00/5    Votes: 0   Popularity: 0.00
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In this article, I will explain how I added local search capabilities to our existing restaurant application while maintaining UI continuity.
Posted: 17 Nov 2014   Updated: 17 Nov 2014   Views: 16,712   Rating: 0.00/5    Votes: 0   Popularity: 0.00
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In this post I'm going to start exploring the topic of blur filters.
Posted: 17 Nov 2014   Updated: 17 Nov 2014   Views: 16,821   Rating: 0.00/5    Votes: 0   Popularity: 0.00
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With the latest releases (2014 R2 as of now), Intel® Graphics Performance Analyzers (Intel® GPA), Intel® Frame Debugger, and Intel® VTune™ Amplifier are able to support most mainstream Android 4.x devices regardless of their architecture (ARM* or x86).
Posted: 17 Nov 2014   Updated: 17 Nov 2014   Views: 14,881   Rating: 0.00/5    Votes: 0   Popularity: 0.00
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In this article, we’ll show you how to compile some well-known open source libraries for the X86 Android platform.
Posted: 21 Jan 2015   Updated: 21 Jan 2015   Views: 15,810   Rating: 0.00/5    Votes: 0   Popularity: 0.00
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In this blog post I'm going to start exploring the topic of blur filters.
Posted: 2 Feb 2015   Updated: 2 Feb 2015   Views: 14,311   Rating: 0.00/5    Votes: 0   Popularity: 0.00
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This tutorial will guide you through Intel® INDE 2015 installation and demonstrate how to develop native Android* applications that target either x86 based or ARM based processors.
Posted: 12 Feb 2015   Updated: 12 Feb 2015   Views: 16,781   Rating: 0.00/5    Votes: 0   Popularity: 0.00
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In this article, I will explain how I added local search capabilities to our existing restaurant application while maintaining UI continuity.
Posted: 12 Feb 2015   Updated: 12 Feb 2015   Views: 15,144   Rating: 0.00/5    Votes: 0   Popularity: 0.00
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This article provides the step by step instructions on building such 'fat' apk that includes the ISA-independent dex files for Dalvik* virtual machine (Dalvik, 2013) as well as the libraries for different ISA targets.
Posted: 12 Feb 2015   Updated: 12 Feb 2015   Views: 19,003   Rating: 0.00/5    Votes: 0   Popularity: 0.00
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This blog outlines the steps needed to integrate Intel’s AES-NI instructions into an Android app via the OpenSSL library.
Posted: 6 Apr 2015   Updated: 6 Apr 2015   Views: 16,341   Rating: 0.00/5    Votes: 0   Popularity: 0.00
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This article walks you through a simple example showing how to use Google Android* Studio within Intel® Integrated Native Developer Environment (Intel® INDE).
Posted: 6 Apr 2015   Updated: 6 Apr 2015   Views: 17,483   Rating: 0.00/5    Votes: 0   Popularity: 0.00
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The objective of this article is to show a method for accessing a REST based database backend from an Android* app using MongoDB* and Spring IO*.
Posted: 13 Jul 2015   Updated: 13 Jul 2015   Views: 14,392   Rating: 0.00/5    Votes: 0   Popularity: 0.00
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In the paper, we will introduce how to get useful information from sensor data, and then we will use an Intel Context Sensing SDK example to demonstrate flick detect, shake detect, glyph detect.
Posted: 20 Jul 2015   Updated: 20 Jul 2015   Views: 12,722   Rating: 0.00/5    Votes: 0   Popularity: 0.00
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In this paper, we introduce some of the new features in ART, benchmark it against the previous Android Dalvik* runtime, and share five tips for developers that can further improve application performance.
Posted: 4 Aug 2015   Updated: 4 Aug 2015   Views: 12,432   Rating: 0.00/5    Votes: 0   Popularity: 0.00
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This document gives an overview of what has to be done at the library/engine level to better support Intel platforms.
Posted: 1 Oct 2015   Updated: 1 Oct 2015   Views: 14,785   Rating: 0.00/5    Votes: 0   Popularity: 0.00
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This article walks through an example Android application that offloads image processing using OpenCL™ and RenderScript programming languages.
Posted: 1 Oct 2015   Updated: 1 Oct 2015   Views: 12,671   Rating: 0.00/5    Votes: 0   Popularity: 0.00
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This tutorial presents a step-by-step guide to performance analysis, bottleneck identification, and rendering optimization of an OpenGL ES 3.0 application on Android.
Posted: 14 Jan 2016   Updated: 14 Jan 2016   Views: 14,441   Rating: 0.00/5    Votes: 0   Popularity: 0.00
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In this document, we’ll describe how to configure Eclipse to set up an automatic NDK build for FreeType.
Posted: 14 Jan 2016   Updated: 14 Jan 2016   Views: 15,061   Rating: 0.00/5    Votes: 0   Popularity: 0.00
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This article shows how to write a simple “Hello World” application and run it on an Android device using a remote shell.
Posted: 15 Apr 2016   Updated: 15 Apr 2016   Views: 13,541   Rating: 0.00/5    Votes: 0   Popularity: 0.00
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Unity Optimization Guide for Intel x86 Platforms: Part 3
Posted: 15 Apr 2016   Updated: 15 Apr 2016   Views: 14,083   Rating: 0.00/5    Votes: 0   Popularity: 0.00
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We will explore two main areas of optimizations in this guide: Scripting and Editor-based.
Posted: 15 Apr 2016   Updated: 15 Apr 2016   Views: 14,353   Rating: 0.00/5    Votes: 0   Popularity: 0.00
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Garbage Collection Workload for Android
Posted: 15 Apr 2016   Updated: 15 Apr 2016   Views: 14,132   Rating: 0.00/5    Votes: 0   Popularity: 0.00
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Intel gathered a team of senior engineers with very strong performance optimization backgrounds early in 2015 to tune the VP9 video codec for greater performance on the Intel® Atom™ platform.
Posted: 15 Apr 2016   Updated: 15 Apr 2016   Views: 13,146   Rating: 0.00/5    Votes: 0   Popularity: 0.00
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With some of the new features available in Intel® VTune™ Amplifier 2016 Update 1 it is now relatively easy to obtain simultaneous capture of power and performance data on an unplugged Android device.
Blackberry
Posted: 6 Jul 2015   Updated: 6 Jul 2015   Views: 8,001   Rating: 0.00/5    Votes: 0   Popularity: 0.00
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Linderdaum Engine is an open source, purely object-oriented 3D gaming engine for Microsoft Windows, Google Android, and BlackBerry OS 10 written in C++.
iOS
Posted: 14 Jan 2016   Updated: 14 Jan 2016   Views: 8,540   Rating: 5.00/5    Votes: 1   Popularity: 0.00
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This article describes the OpenGLBox sample in the Multi-OS Engine.
Posted: 6 Apr 2015   Updated: 6 Apr 2015   Views: 17,933   Rating: 0.00/5    Votes: 0   Popularity: 0.00
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In this tutorial you’ll learn how to create a simple game using the Cocos2d-x framework, version 3.0 or later, in a Windows* development environment and how to compile it to run on Windows and Android*.
Posted: 1 Oct 2015   Updated: 1 Oct 2015   Views: 14,092   Rating: 0.00/5    Votes: 0   Popularity: 0.00
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This article will provide you details on how to port an existing android apps to iOS using the Multi-OS Engine.
Posted: 1 Oct 2015   Updated: 1 Oct 2015   Views: 16,024   Rating: 0.00/5    Votes: 0   Popularity: 0.00
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This tutorial will guide you to your first cross-platform application using the Multi-OS Engine installed on Mac OSX which we refer to as local build.
Multimedia
DirectX
Posted: 13 May 2015   Updated: 13 May 2015   Views: 14,692   Rating: 0.00/5    Votes: 0   Popularity: 0.00
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Introduction to Resource Binding in Microsoft DirectX 12
Product Showcase
Posted: 4 Mar 2014   Updated: 4 Mar 2014   Views: 13,972   Rating: 0.00/5    Votes: 0   Popularity: 0.00
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A recent presentation from Ankit Jain, the head of search and discovery on Google Play, went through the signals and content that go into making an app on Google Play uniquely discoverable and searchable; in other words, creating a fantastic app is really the first step in a long journey.
Posted: 4 Mar 2014   Updated: 4 Mar 2014   Views: 12,831   Rating: 0.00/5    Votes: 0   Popularity: 0.00
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In part two of this series, we’re going to learn about discovery features in Google Play, how lists are pulled, and how developers can engineer greater discoverability within the app itself.
Programming Languages
XML
Posted: 14 Jan 2016   Updated: 14 Jan 2016   Views: 7,551   Rating: 5.00/5    Votes: 2   Popularity: 1.51
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The JavaScript parser for depth photo parses eXtensible Device Metadata (XDM) image files [1] and extracts metadata embedded in image files to generate XML files.
Security
Posted: 30 Oct 2015   Updated: 30 Oct 2015   Views: 5,993   Rating: 5.00/5    Votes: 1   Popularity: 0.00
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In this article, I will describe four best practices for Android device management.
Posted: 1 Feb 2016   Updated: 1 Feb 2016   Views: 7,680   Rating: 0.00/5    Votes: 0   Popularity: 0.00
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High Performance and Security Software-Based Encryption by Intel® Advanced Encryption Standard New Instructions and Intel® Secure Key
Posted: 14 Jan 2016   Updated: 14 Jan 2016   Views: 17,171   Rating: 0.00/5    Votes: 0   Popularity: 0.00
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Intel® Hardware-based Security Technologies Bring Differentiation to Biometrics Recognition Applications
Posted: 14 Jan 2016   Updated: 14 Jan 2016   Views: 13,023   Rating: 0.00/5    Votes: 0   Popularity: 0.00
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I will describe a new way to implement security for sensitive data based on eCryptfs (eCryptfs.org).
Web Development
CSS
Posted: 2 May 2016   Updated: 2 May 2016   Views: 12,711   Rating: 4.96/5    Votes: 19   Popularity: 6.34
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In this article, I will talk about applications’ good performance and three developers’ behaviors that prevent it.
HTML
Posted: 6 Apr 2015   Updated: 6 Apr 2015   Views: 16,223   Rating: 0.00/5    Votes: 0   Popularity: 0.00
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This paper describes the Screen Sharing Sample App that runs in the Chrome browser.
HTML5
Posted: 14 Aug 2014   Updated: 14 Aug 2014   Views: 6,621   Rating: 4.20/5    Votes: 2   Popularity: 1.26
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Competing for and winning the first place title at the Intel Android Codefest in 2013 was an amazing experience. Here's the breakdown.
Posted: 1 Dec 2013   Updated: 1 Dec 2013   Views: 21,891   Rating: 5.00/5    Votes: 2   Popularity: 1.51
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Intel® HTML5 Tools for developing mobile applications
Posted: 4 Mar 2014   Updated: 4 Mar 2014   Views: 18,881   Rating: 0.00/5    Votes: 0   Popularity: 0.00
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Pros and cons of HTML5 cross-platform mobile application development tools
Posted: 2 Jun 2014   Updated: 2 Jun 2014   Views: 17,492   Rating: 0.00/5    Votes: 0   Popularity: 0.00
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I want to tell you about a wonderful tool to automatically test the UI of Android* applications. The name of this tool is UiAutomator.
Posted: 6 Apr 2015   Updated: 6 Apr 2015   Views: 23,271   Rating: 0.00/5    Votes: 0   Popularity: 0.00
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This document demonstrates users how to create a native Web application using HTML5, JavaScript and CSS3 for new users.

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Android on Intel
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Intel is inside more and more Android devices, and we have tools and resources to make your app development faster and easier.