A better and much simpler implementation of Finite State Machine library for C++
The article about the 2D isometric game engine
Chances are you have heard, or even told someone, not to use the Hungarian Notation naming convention. Chances are, you are using it yourself. Hungarian Notation is the king of naming conventions. Though many call for its demise, it is here to stay.
Former NeHe OpenGL Lessons adapted to MSVS-15 pro MFC in INICODE and the samples of the Joystick implementation