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Best C++ article of June 2012

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Latest articles

by 0xG00DC0FFEE
A better and much simpler implementation of Finite State Machine library for C++
by Michael Chourdakis
An easy locking class
by darkoman
The article about the 2D isometric game engine
by RandyBuchholz
Chances are you have heard, or even told someone, not to use the Hungarian Notation naming convention. Chances are, you are using it yourself. Hungarian Notation is the king of naming conventions. Though many call for its demise, it is here to stay.
by Petrov Vladimir
Former NeHe OpenGL Lessons adapted to MSVS-15 pro MFC in INICODE and the samples of the Joystick implementation


 
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