Type quantities according to the units in which they are measured. A complete implementation of units of measurement as a data type for C++ 11.
A better and much simpler implementation of Finite State Machine library for C++
The article about the 2D isometric game engine
Chances are you have heard, or even told someone, not to use the Hungarian Notation naming convention. Chances are, you are using it yourself. Hungarian Notation is the king of naming conventions. Though many call for its demise, it is here to stay.