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sorry forgot to post the error
An exception of type 'System.UriFormatException' occurred in System.ni.dll but was not handled in user code
and my URI is
http://media.lakewood.org.edgesuite.net/JOM/podcast/mp3_audio/596_Podcast.mp3[^]
Vuyiswa Maseko,
Spoted in Daniweb-- Sorry to rant. I hate websites. They are just wierd. They don't behave like normal code.
C#/VB.NET/ASP.NET/SQL7/2000/2005/2008
http://www.vuyiswamaseko.com
vuyiswa[at]dotnetfunda.com
http://www.Dotnetfunda.com
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Good Day All
i have some video and Audio Files that i would like the user to download to the Local Storage and after being downloaded it must be viewed.i tried the following code.
string m_Url = "http://media.lakewood.org.edgesuite.net/JOM/podcast/mp3_audio/596_Podcast.mp3";
private void btnDownload_Click(object sender, RoutedEventArgs e)
{
Button button = sender as Button;
if (button.Tag.ToString() != string.Empty)
{
IsolatedStorageFile fileStorage = IsolatedStorageFile.GetUserStoreForApplication();
if (!fileStorage.DirectoryExists("BOOKS"))
{
fileStorage.CreateDirectory("BOOKS");
}
StreamWriter fileWriter = new StreamWriter(new IsolatedStorageFileStream("BOOKS\\" + GenericFunctions.GetFileNameinURL(m_Url), FileMode.OpenOrCreate, fileStorage));
fileWriter.Close();
if (fileStorage.FileExists("BOOKS\\" + GenericFunctions.GetFileNameinURL(m_Url)))
{
MessageBox.Show("Download Complete");
GenericFunctions.PlaySound("BOOKS\\" + GenericFunctions.GetFileNameinURL(m_Url));
}
}
}
Thanks
Vuyiswa Maseko,
Spoted in Daniweb-- Sorry to rant. I hate websites. They are just wierd. They don't behave like normal code.
C#/VB.NET/ASP.NET/SQL7/2000/2005/2008
http://www.vuyiswamaseko.com
vuyiswa[at]dotnetfunda.com
http://www.Dotnetfunda.com
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Good Day All
i am trying to load an XML into a Model in WindowsPhone , so no DataTables , i tried the following last resort but it gives a Generic error that is not clear. The Following is the XML
<SONGS xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<SONG>
<SONG_ID>1</SONG_ID>
<TITLE>SONG1</TITLE>
<PRICE>3.95</PRICE>
<URI>http://media.lakewood.org.edgesuite.net/JOM/podcast/mp3_audio/596_Podcast.mp3</URI>
</SONG>
<SONG>
<SONG_ID>2</SONG_ID>
<TITLE>SONG2</TITLE>
<PRICE>3.95</PRICE>
<URI>http://media.lakewood.org.edgesuite.net/JOM/podcast/mp3_audio/596_Podcast.mp3</URI>
</SONG>
<SONG>
<SONG_ID>3</SONG_ID>
<TITLE>SONG3</TITLE>
<PRICE>R4.95</PRICE>
<URI>http://media.lakewood.org.edgesuite.net/JOM/podcast/mp3_audio/596_Podcast.mp3</URI>
</SONG>
<SONG>
<SONG_ID>4</SONG_ID>
<TITLE>SONG4</TITLE>
<PRICE>3.95</PRICE>
<URI>http://media.lakewood.org.edgesuite.net/JOM/podcast/mp3_audio/596_Podcast.mp3</URI>
</SONG>
<SONG>
<SONG_ID>1</SONG_ID>
<TITLE>SONG5</TITLE>
<PRICE>6.95</PRICE>
<URI>http://media.lakewood.org.edgesuite.net/JOM/podcast/mp3_audio/596_Podcast.mp3</URI>
</SONG>
<SONG>
<SONG_ID>5</SONG_ID>
<TITLE>SONG6</TITLE>
<PRICE>10.95</PRICE>
<URI>http://media.lakewood.org.edgesuite.net/JOM/podcast/mp3_audio/596_Podcast.mp3</URI>
</SONG>
</SONGS>
and my model is defined like this
public class SongsModel
{
public int SONG_ID { get; set; }
public string TITLE { get; set; }
public string URI { get; set; }
public string PRICE { get; set; }
}
and the Function is
<pre lang="c#"> public static List<songsmodel> GetSongs()
{
//Get the XML and Convert it to DataSet
XDocument loaded = XDocument.Load("MUSIC.XML");
List<songsmodel> songs = (from c in loaded.Descendants("SONGS")
select new SongsModel()
{
SONG_ID = (int)c.Element("SONG_ID"),
TITLE = (string)c.Element("TITLE"),
URI = (string)c.Element("URI"),
PRICE = (string)c.Element("PRICE")
}).ToList<songsmodel>();
return songs;
}
and i get the following Error , a Generic Windows Phone Exception
An unhandled exception of type 'System.ArgumentNullException' occurred in System.Windows.ni.dll
Thanks
Vuyiswa Maseko,
Spoted in Daniweb-- Sorry to rant. I hate websites. They are just wierd. They don't behave like normal code.
C#/VB.NET/ASP.NET/SQL7/2000/2005/2008
http://www.vuyiswamaseko.com
vuyiswa[at]dotnetfunda.com
http://www.Dotnetfunda.com
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I dont know what to say , After i changed it to "Song" it worked nicely.
Vuyiswa Maseko,
Spoted in Daniweb-- Sorry to rant. I hate websites. They are just wierd. They don't behave like normal code.
C#/VB.NET/ASP.NET/SQL7/2000/2005/2008
http://www.vuyiswamaseko.com
vuyiswa[at]dotnetfunda.com
http://www.Dotnetfunda.com
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Hi All,
I am working on cross platform applications using Jquery Mobile (1.3.1), Jquery (1.9.1) and Phonegap (2.8.0). The application works fine on Android, iOS and Blackberry platforms. But, on the Windows platform the ajax transitions do not seem to work.
Since the AJAX not loads I am unable to load the control label values from the json file. Kindly share your input if you used this.
Also Windows mobile by default triggers only the failure event in $.ajax method, its not even recognizing the .done or success function.
I have set globally $.support.cors to true, $.mobile.allowCrossDomainPages to true and I tried all version Jquery Mobile and Phonegap libraries but no luck .
Kindly share your thoughts on this which will be very helpful for my project.
Thanks,
Santhosh
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Hi ,
Try Using Normal JAVASCRIPT:
var ajax = new XMLHttpRequest();
var seconds = new Date().getTime(); // avoid cache problem
var additionalParam = "" // if any
var URL = "http://www.domainname.com/api/method/"; // your URL
var authURL = URL+ additionalParam+'&tmp=' + seconds;
ajax.open("GET", authURL + '', false);
ajax.send();
if (ajax.readyState == 4 && (ajax.status == 200)) {
console.log("ajax.responseText" + ajax.responseText);
}
Thanks.
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can you help me for create qize by eclipse
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(I have put various products in bold. If ANYONE has extensive experience with any of these, I'd be interested in comments on your experiences.)
First, some background:
I was hired to rewrite a RealBasic application. Vastly over-simplified, this is a vector drawing program which supports our cutting device and which must run on Windows and OSX. The previous job holder had decided to use C# and had written some code and did a small test with Xamarin, but hadn't gotten very far and apparently was running into problems, though since he left before I arrived, I'm not clear on what those problems were. I decided to use Qt and having been making good progress doing so.
Yesterday, I was told that the higher-ups have decided that a "lite" version for tablets, especially iPad, was my new priority. I immediately started doing some research and making calls. This is an extension of that. I am looking for real world experiences, not advice based on what someone may have read or Googled. I have narrowed things down to the following choices:
1) Continue with Qt. Pros: native C++, solid, I can do a lot of development on Windows, iOS & Android support are being added. Cons: iOS & Android support are being added and thus feedback on iOS/Android capability, performance, issues, etc. is limited, runtimes are large.
2) Switch back to C# and use Xamarin. Pros: Xamarin has a good reputation. I can do a lot of development on Windows. C# has some nice things about it. Cons: performance questions, look & feel issues, previous developer was having problems. C# has some nasty things about it--I'm quite adept at it, but still dislike the non-determinism, performance issues at critical points and how often I end up P/Invoking. Mono has gotten pretty good, but is still limited.
3) One developer suggested Unity, but it's way overkill for what we need--it's very game oriented--and while it handles some of our display issues, it doesn't help much below that.
4) Go completely native. The developer from #3, who's written games for iOS and Android suggested this. Pros: best speed, look and feel, app can be more fully optimized for the platform. Cons: portability issues may cause huge opportunity costs if sales justify going to Android. Requires me to even more "jack-of-all-trades, master of none."
5) A combination of the above (something the guy from #4 also suggested); writing as much code as possible in a common library with a shim layer (like QtCore) underneath and completely native for UI. This mitigates some of the opportunity costs from 4 at the cost of some speed and optimization. However, it may end up causing more work and end up with more #ifdefs than not.
5a) To simplify some of this, I've found a library called DragonFireSDK, which abstracts out the iOS APIs and lets you develop iOS code on Windows. Has anyone used this?
Again, I'm hoping to get feedback from developers with actual experience writing applications using these tools or alternatives. While I can get a little OCD about these kind of things, my main concern isn't as much picking the right solution but avoiding the wrong one.
* * * *
EDIT - 5/20/2014 - In the end, I found that Qt was the most mature solution with Xamarin some distance behind. Worse, licensing for Xamarin is pretty high and support seems very poor. Ironically, the entire project was scrapped in February (the original software authors decided they wanted the project back and apparently made an offer the company couldn't refuse.)
modified 21-May-14 0:34am.
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I don't have any experience in any of these, but I stopped by hoping to get some insight for a project that will be going mobile in the spring and will need to be on iOS and Android at a minimum.
I noticed you left out PhoneGap which seems to be one of the heavy hitters in cross platform mobile development.
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You may look at corona-sdk[^]. I have not used it in over a year but is a great concept. Write everything in Lua and it gets compiled for most any mobile platform. Just make sure you can do what you need it too before buying it. (I ran into a few gotchas, mostly with device specific functions like GPS)
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CoronaSDK looks intriguing. I'm a little concerned that it uses a scripting language. One of the reasons I was hired is that our desktop app was using something similar and doesn't scale well. However, were I doing game development, this would be at, or near, the top of my list!
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good platform, let's see how it works
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I'm not overly experienced, by any means, but I've dabbled with native and cross platform. RedGate makes a great product (I have NO association with the company) called Nomad for Visual Studio ([^]). It's a cross product/platform tool that plugs into Visual Studio. I used it enough to build an app that ran on both on an iOS and Android device, and queried web services via JavaScript. It was slick, stable, and I spent all my time learning HTML5 and dusting of JavaScript.
Our company has decided to go native, but I'm not sure I agree. Yes, we use RESTful services, and yes, we're sharing simple JSON data packages from the back end, so the UI is very much able to be platform specific. So now I'm building a native Android prototype. Yes, as a C# developer Java is an easier transition, but the native stack is unique. I've had to learn about saving login information/session states when rotating screens, the uniqueness of binding to a ListAdapter, and the caveats that are the platform. It's fun, but I keep thinking that it's a blank slate the day they ask for my prototype for iOS. Yes, the business logic is in the back end, but the UI isn't light, small or a trivial task, let alone if you know you'll build and maintain at least two stacks. (We will need to support Surface tablets too, so we know we'll need three UI teams eventually.)
BUT - weigh a couple of things - can you/your company afford to have an iOS team and an Android team building the same UI for a given product? Yes, users prefer native Android controls/look and feel, as do Apple users, but if you can't afford both teams, then having a cross platform product that you can sell to either consumer is more valuable (to me) than native.
Also weigh how much of your consumption will depend upon the features on the device; if you're not interested in geolocation, snapping photos, or maybe don't have a need to get to native services, cross platform is a stronger option. In our case, we're very device centric now, using the camera, the GPS, the accelerometers, etc. In theory you can get there with PhoneGap, but it's a weight that must be measured.
Finally, consider your audience and your application suite. My company has a large suite of products and product lines. Each app we release for the new mobile work (because we're a bit playing catch-up) has to be a quality, top notch, well-performing product. We can afford to dribble out a product within a suite at a time, one that lends itself to mobility, and learn as we go. If you're a smaller shop with less applications, it's all about delivering the best product to the largest number of your customers.
Native or cross platform isn't a light decision. I wish you luck, but make your spreadsheet and start adding some weights. And avoiding the wrong tool, really, is finding one that satisfies all of your use cases. And if the bulk of your cross platform code is HTML5 and JavaScript, it's quite portable if you want to use another cross platform product.
cheers.
I awoke in a fever,
The bedclothes were all soaked in sweat.
She said, "You've been having a nightmare.
And it's not over yet" - Roger Waters
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Thank you for your detailed response. We actually aren't using HTML5 or Javascript at all. This is a client application for buying vector images from our store, manipulating them to some extent and transmitting them to a printer-like cutting device. In other words, this is not a data driven app and is heavily user-interactive.
Since I posted my original comment, I've eliminated Xamarin for several reasons and am zeroing in on Qt and DragonFireSDK.
(As an FYI, to check the viability of going back to C#, I ported a section of completed code from Qt. To my surprise, it ran twice as fast as the C++ version. I scratched my head and then realized that I'd been writing files using an ACID type algorithm to prevent data loss/corruption if power was lost. However, in the specific case I was testing, I didn't really need to be doing this since I'd changed how I was enforcing data integrity [it became an all or nothing thing at a higher level.] I made the change and the C++ version ran 4 times faster than the C# version, which is what I expected.)
modified 1-Nov-13 13:00pm.
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Thanks for the link. Unfortunately, our app isn't very related to HTML5, javascript, JQuery, etc. except when we are downloading customer purchases. To put it in perspective, even .NET on desktop has proved to be an inadequate solution in some situations. Qt exacts a measurable performance cost, but much less so than other solutions.)
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Fair enough, sorry. Cross platform just means so many things to different people. I didn't know they had Qt on mobile platforms - great news, thank you!
--------------
TTFN - Kent
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Personally I found Codename One to be a better match for my needs than QT or Xamarin. QT has some nice capabilities and I would agree with you that I would pick it over Xamarin.
This varies a lot with what you are trying to accomplish though e.g. I would not use Codename One for a game just like I wouldn't use Unity for an app that isn't a game...
When comparing Codename One to QT there are several big advantages e.g. you don't need a Mac for iOS development, but surprisingly native integration is better... E.g one of our apps needed Google Maps support and we were sure we'd need to go native with QT or fully native. Turns out QT doesn't support native Google Maps (or didn't at the time) and Codename One had "ready made" integration that worked on iOS & Android. To be fair the Codename One integration had some issues but we got it to work eventually.
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Hi,
Can anybody tell what GPS coordinate system used for the folowing device
IPHONE
Note: I have came across that some of the mobile device use WGS84 coordinate system.But no idea about the above mentioned devices.
modified 28-Oct-13 5:59am.
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GPS coordinates do not depend on the data set - WGS84, NADS27, etc.
The data sets are only used when trying to do a UTM projection to a flat surface.
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Let me add a bit to this.
GPS Coordinates are actually Latitude/Longitude Coordinates - in use looooong before GPS satellites (or any man-made satellite) ever existed.
Latitude/Longitude (Lat/Lon) is a spherical coordinate system.
UTM is spherical surface projection to a 2D flat surface.
However, the Earth is not a perfect sphere. There are different models of the earth that each have varying accuracy in different regions of the Earth. And these models have also improved over time.
The "Vincenty" formulas are used to go back and forth between the spherical model (Lat/Lon) and the flat model (Northing/Easting/Zone).
The "Vincenty" formula are generalized to allow the use of different "ellipsoidial" models of the Earth using a "data set"of which WGS85 is the most common in use today, at least in the USA.
The iPhone GPS chip provides location in Lat/Lon. A particular mapping program will locate a position on its maps based on the UTM data set the maps were created with.
For example, Google uses WGS84 as did the old Microsoft Teraserver. I would expect that all map services located in the USA use WGS84. However, there are some map services with data that originates from older printed maps that used NAD27.
I hope this helps a little.
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Hello friends.
I am developing a software which is sending some picture from pc to android.
it is working for Android 4.0.2 or earlier versions.
But the same code does not work for android 4.2.2 (JB)
Does not return any error message back.
It's all right, but the picture shown in the imageview (on by default have a picture of) an empty changing.
my code are
private void runTcpImageServer() {
ServerSocket ss = null;
Boolean end = false;
Message msg;
Socket s;
InputStream in ;
try {
ss = new ServerSocket(vrSolPort);
while(!end){
s = ss.accept();
in = s.getInputStream();
bmpSol= BitmapFactory.decodeStream(in);
s.close();
msg = threadHandlerIMGSol.obtainMessage();
msg.obj = "Geldi";
threadHandlerIMGSol.sendMessage(msg);
}
ss.close();
} catch (Exception e) {
}
}
can you help me
Komurcu
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Did you decode it successfully? How did you set the bitmap to your ImageView? Please post your code that how you set
bmpSol
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my code like those
private static ImageView myImgSol;
myImgSol = (ImageView) findViewById(R.id.imgBckGroundSol);
private Handler threadHandlerIMGSol = new Handler() {
public void handleMessage(android.os.Message msg) {
// whenever the Thread notifies this handler we have
// only this behavior
try {
// DB operation
//threadModifiedText.setText( threadModifiedText.getText() + (String)msg.obj);
myImgSol.setImageBitmap(bmpSol);
//myImg.refreshDrawableState();
} catch (Exception e){
//throw new RuntimeException(e);
}
Komurcu
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