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Of course, why the elephant didn't I think of that.
To think, here I was looking for the winch and a couple of anchor points on the screen's shell.
All while I'm using teh intertubz. I really disappoint myself sometimes!
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Hey, my printer's out of paper - can you print me some more?
"These people looked deep within my soul and assigned me a number based on the order in which I joined."
- Homer
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Your computer screen is a fixed size and thus cannot be changed. Perhaps you meant to ask a different question (e.g., How do I change my screen's resolution?).
"One man's wage rise is another man's price increase." - Harold Wilson
"Fireproof doesn't mean the fire will never come. It means when the fire comes that you will be able to withstand it." - Michael Simmons
"You can easily judge the character of a man by how he treats those who can do nothing for him." - James D. Miles
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What "screen" do you mean?
the monitor screen?
screen resolution?
the size of your "c++ program" window?
something else?
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I guess when I run the c++ program, the output screen is small
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What kind of "c++ program" do you run? Is it a console application? A GUI application?
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It runs as a console application.
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No, but I'll try. Thank you.
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Then you need to adjust the properties of the console window. Click the icon in the top left corner to see how to do it.
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I am using DEV c++ and i can compile and run a c++ program but how do i make my program into an executable file?
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If you're running the program, then it is already an executable file.
You need to rethink your question and try again.
The difficult we do right away...
...the impossible takes slightly longer.
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You know, you don't have to get smart about it. If that is your reply then you can keep it to yourself.
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Listen dipsh*t, I wasn't getting "smart" about it.
My reply makes perfect sense in the context of the question you asked.
Is there something incorrect about what I said?
The difficult we do right away...
...the impossible takes slightly longer.
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It's obvious you have mental issues so I'm not going to waste my time replying to your childish comments. Have a good day.
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He is not getting 'smart', he is giving you an explanation of what happens when you build and run your program. If you do not understand how Dev C++ converts C/C++ source code into executables then you should go and re-read the documentation.
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See, for instance, The C++ compilation process[^]. The final product of the compilation process (The Dev C++
IDE makes it for you) is the executable.
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Oh, I see now. I was just looking at the wrong file. Yeh, it worked. Thank you.
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wrote: Oh, I see now. I was just looking at the wrong file. Yeh, it worked. Thank you.
Be a good sport and apologize to Richard Andrew x64 .
I'd rather be phishing!
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Richard, I apologize about my comments earlier. Just caught me on a bad day. Sorry. I didn't mean to offend.
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use codeblocks instead it does the same thing as dev c++ but the .exe shows up in the project folder you can just drag it out and reditribute that
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I have two queues in my program,queue and waitingQueue . queue contains the workpackage instances that are created by user . After creating a workpackge by a user, if he decides to yield it, i want to change the status of created workpackage to waiting and add it to the waitingQueue . Creation of workpackage returns a unique id of the package that is added to the queue. This is what i want to acheive:
int packageId = creatpackage(Function, arguments);
wait(packageId);
void classname::yeild(int packageId){
set the state of workpackage to Waiting
add the package to WaitingQueue
if(there is another package in WaitingQueue)
Make a switch context to it
else
Go to normal queue and execute the package
}
My question is how can i access the workpackage state after which yeild function was called. I thought of accessing it based on id somehow(is it even possible??) Based on my full scenario, is there any better approach then what i am doing??
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In theory yes, you can do it that way. But you need some mechanism to find the actual object from the id. When you call the creatpackage function, where does it keep all the data related to that package?
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It got stored in an instance of class WorkPackage which in turn is added to packagequeue
WorkPackage.h
class WorkPackage {
private:
WorkPackageState wp_state;
void (*m_action)(void*);
void* m_arguments = nullptr;
protected:
static int id;
public:
WorkPackage(){};
WorkPackage(void (*action)(void*), void* arguments);
void destroystack();
void execute();
static void setState(WorkPackageState wp_state);
WorkPackageState getState();
Stack Wp_localstack;
fcontext_t m_context;
int packageId;
};
Workpackage.cpp
WorkPackage::WorkPackage(void (*action)(void*), void* arguments) {
Wp_localstack.local_stack= Stack::make_stack();
m_action = action;
m_arguments = arguments;
Wp_localstack.local_stack = static_cast <char *>(Wp_localstack.local_stack) + 1000;
m_context = make_fcontext(Wp_localstack.local_stack, 1000, m_action);
wp_state = running;
packageId=++id;
}
WorkPackageState WorkPackage::getState() {
return state;
}
void WorkPackage::execute(int thread_id) {
m_action(m_arguments);
destroystack();
}
void WorkPackage::setState(WorkPackageState state) {
WorkPackageState new_state = state;
}
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So, I guess, packagequeue is the place to find it.
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