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I got it. "Pimpl" is "Private implementation" for short.
Maxwell Chen
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Thanks Maxwell,
regards,
George
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Hello everyone,
When implementing a general template class, sometimes we call T() -- suppose T is type argument of a template class.
My questions,
1. what will happen if T is POD type? Do nothing?
2. Is it good code? Or working but not good code?
Here is my test code, works in MSVC 2008.
template <class T> class Foo {
public:
void static test()
{
T();
}
};
int main()
{
Foo<int> g;
g.test();
return 0;
}
thanks in advance,
George
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I've got VC6 open at the moment, and the "constructor" for an int returns a zero-initialized int. Change test to:
T test() { return T(); }
and look at the assembly. You can also do:
int x = int();
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Thanks Michael,
Do you think it is C++ standard to initialize POD type to zero?
regards,
George
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I deduce yes, by looking at the disassembly. But I wouldn't trust VC6 when it comes to current standards. Try with VC8 or 9 or check out web pages about the standard like this one[^]
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Thanks Michael,
Could you let me know which part of the wiki page do you refer which relates to my question please? It is too long.
regards,
George
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Hi Mike,
What you referred is a Google search result. What I am asking is which part of the standard do you think relates to my question?
regards,
George
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Well, I don't have the entire spec memorized. I did some initial research, and gave you a starting point for you to find out the answer yourself.
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Thanks Mike,
I find this stuff.
http://www.codeguru.com/forum/showthread.php?p=1695187&postcount=9[^]
Seems this statement "otherwise, the object is zero-initialized" in post #9 covers this topic. Any comments?
But do you think,
T t = T(); and T t; are the same? I think the standard only covers the 1st case, for T t it is undefined value?
regards,
George
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Hello everyone,
Even if I have tested with MSVC 2008 that no resource leak, I want to confirm with you whether it is good code to maintain resource and avoid resource leak. Also whether the code is dependent on some non-Spec regulated points, e.g. MSVC 2008 specific things.
The design pattern is, embed a sub-object into another object (e.g. embed Goo object g into Foo object), but in destructor of Foo, destructor of its sub-object (e.g. Goo object g) is not called explicitly.
I have tested destructor of Goo object g will be called in MSVC 2008, but I am not sure whether we could rely on this -- when object goes out of scope, its sub-object also goes out of scope and destructor always gets called?
#include <iostream>
using namespace std;
class Goo {
public:
Goo()
{
cout << "constructing Goo" << endl;
}
virtual ~Goo()
{
cout << "destructing Goo " << endl;
}
};
class Foo {
public:
Goo g;
Foo (Goo _g) : g (_g)
{
cout << "constructing Foo " << endl;
}
virtual ~Foo()
{
cout << "destructing Foo " << endl;
}
};
int func()
{
Goo g;
Foo f (g);
return 0;
}
int main()
{
func();
return 0;
}
thanks in advance,
George
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Yes it gets called automatically. What you've done is a composition and it is Not bad at all, but this is :
Goo* g;
If you are using a raw pointer/heap-allocate inside your "container" class, then it's unsafe. In the sense, you need to manually checks if it's get getting deleted properly.
OK,. what country just started work for the day ? The ASP.NET forum is flooded with retarded questions. -Christian Graus
Best wishes to Rexx[^]
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Thanks VuNic,
Question answered.
regards,
George
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George_George wrote: The design pattern is, embed a sub-object into another object (e.g. embed Goo object g into Foo object),
Where did you get the code for this design pattern.
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Thanks Rajkumar,
I simplified the code from the code written by others. Any answers to my original question?
regards,
George
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can you give the link, and what is the name of such design pattern.
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Sorry, Rajkumar,
It is not a public design pattern, or else I can learn and do research by myself. It is from some public code.
Any comments or answers to my original question?
regards,
George
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The Goo Constructor Goo( Goo g ) isnt defined, so it would have standard implementation, that means copy all standard values. So there should be no leak.
Good code would implement the Goo( Goo g ) to clarify. What if you extend the Goo class with a object pointer?
Greetings from Germany
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Thanks KarstenK,
What do you mean "What if you extend the Goo class with a object pointer?"? Could you show some pseudo code please?
regards,
George
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I altered your code, and see this.
include <iostream>
class Goo
{
public:
int id;
Goo() {
printf("Goo()\n");
}
virtual ~Goo() {
printf("~Goo(%d)\n", id);
}
};
class Foo
{
public:
Goo g;
Foo(const Goo& v) : g(v) {
printf("Foo()\n");
g.id = 2;
}
virtual ~Foo() {
printf("~Foo()\n");
}
};
void func()
{
printf("--> func()\n");
Goo g;
g.id = 1;
printf("sep\n");
Foo f(g);
printf("<-- func()\n");
}
void main()
{
printf("before func()\n");
func();
printf("after func()\n");
}
Result:
before func()
--> func()
Goo()
sep
Foo()
<-- func()
~Foo()
~Goo(2)
~Goo(1)
after func()
Maxwell Chen
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Thanks Maxwell,
What do you want to prove in this sample?
regards,
George
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George_George wrote: What do you want to prove in this sample?
It's the answer to your original question.
Maxwell Chen
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Thanks Maxwell,
I have two questions,
1. whether there is resource leak;
2. the order of destructors (of current instance and members) being called.
Your sample answered (1), but how about (2)?
regards,
George
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George_George wrote: 2. the order of destructors (of current instance and members) being called.
Your sample answered (1), but how about (2)?
Why do you ask (2) [the order of destructions] again?!
You have already seen the result <pre> section in my previous reply.
Ah... Maybe you did not scroll down the page.
Maxwell Chen
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