I have understood, test case can be the cities that are used in the application .
No idea what that means.
Member 11566475 wrote:
Fault covered and time taken to execute a test case
That isn't the point. The point is why is it appropriate to use this in a unit test, especially given that is not only going to be quite difficult to implement but also in that it is likely going to take some time to execute.
Thanks jschell for understanding my question. Do I need to make any changes to the application to use it for test case selection or it can be use directly by assuming cities to be the tests cases.
The point is why is it appropriate to use this in a unit test, especially given that is not only going to be quite difficult to implement but also in that it is likely going to take some time to execute .
after asking, where I could put my idea to code project, I were suggested to go here.
The question was here: question[^].
So I just do this. Writing software is a time consuming task. Some software categories would be ideal for time savings. Those categories are business software or software with much repetition (forms/tables/how to navigate).
Another form of repetition is the platform. I see the mobile platform versus the desktop platform. Is there a repetition?
Yes, I think so. When I create a form on desktop to enable editing my addressbook entries, I do the same for mobile devices - I repeat. It is a different platform, but the data is the same and with a birds view to it, all the forms simply show the same - fields to be edited, buttons for save,navigate and so on.
I want to change this a bit and show a way to do this with code generation and modeldriven technologies. Therefore I like to develop a HTML5 mobile application with common use cases to be later used to create templates out of it.
So I search for collaboration on this undertaking and thus I started a kickstarter campaign to try get this backed to be able to contract developers for this project.
It should or better will be licensed under LGPL to enable commercial uses.
I need to know how new Intel (2nd/3rd/4th/5th) generations CPUs execute textual decompression using XMM registers, the penalties on my Core 2 are discouraging so I will be glad to see how optimized for XMM CPU-RAM subsystems perform.
We are developing a cloud note project with Golang. https://github.com/leanote/leanote
but there are more powerful functions should be added.
Hope you guys could have a look at our project.
We can talk about Golang together!
Here is the link of our product: https://leanote.com/[^]
You may want to try the Cloud Notepad first and let us improve together.
We support Markdown.
We hope to provide a platform which can not only write private note, but also publish your note to blog.
I know this forum is mainly for developers. But just curious anyone does not only wanna do coding work, but also has some interests of designing a mobile game together?
My idea is to design a small but creative strategy game. It's gonna release in AppStore. The story of the game is that the player drives a spacecraft to explore the unknown universe and look for a planet that fits for human being to live. The story is inspired by the movie - Interstellar. I like it so so much. The game strategy is mainly about designing a most effective way of upgrading your spacecraft so that you could travel farther. I personally like hard sci-fic so I want the game to be visually hard sci-fic. In my current design, I'm looking at a 1 man/month coding work size of project so I'm looking for just one experienced developer to work with. If anyone happened to be a hard sci-fic fan or just be interested in making such a game, please let me know. We could talk more. I'm pretty confident that the gameplay is very attractive. And I have some creative design for in-game-purchase so we are not doing charity. But the very first thing is I need a trustworthy partner. Are you the one?
By the way, I don't think we have to sit together to work on the game. So, where you and I live is not a question. We can work out some doable procedure to make sure it's a healthy remote working relationship.
Make sure that is all it is is "inspired" and never mention it again in connection with your product - unless you want to find out all about the media legal system.
Member 11285683 wrote:
We can work out some doable procedure to make sure it's a healthy remote working relationship.
You should start by at least attempting to do a story board about what the game will do.
And you should at least consider how you will make money from it (presumably that is your goal.) And how you and your partner will share this.
After the story board rough out an architecture and decide, in terms of that, what your weaknesses are. That will allow you to decide what sort of partner you need.
I would suggest that you also get in writing who owns the work that the partner does. And what expectations, in writing, are for both of you in terms of actually working on it. Quite a bit of difference between someone who spends 80 hours of week producing quality code and someone who spends 1 hour a week and produces nothing useable but then claims 50% ownership.
Alright, so I've started this new community project called "HNPL" (High Speed Network Platform Library) which is a networking library, used to develop game servers and other huge network platforms.
I liked the idea of this because there's a bunch of libraries for game servers and other things but they're all shareware therefore you have to pay money to access them. It's simple everybody can contribute with their code, if it works then why not add it to the project?
So there's no formal team for this, everybody can contribute (and is pretty welcome to do it).
For further information or to contribute visit the project's forum:
<ahref="http://hnpl.freeforums.org/">HNPL Forum Page Link</a>[<ahref="http://hnpl.freeforums.org/"target="_blank"title="New Window">^</a>]
This is a repost of my previous topic, this seems to be the right section.
I am currently conducting research for my thesis regarding Google Glass application design principles. It would significantly help my research if anyone with experience in designing, developing, or testing Google Glass applications could participate. The card sorting is very quick to complete (less than 10 minutes) and your feedback is greatly appreciated! The card sort can be found at this link: https://704302s2.optimalworkshop.com/optimalsort/glassdesignprinciples
OK so here is the link to the codeplex page of eclang
What is it missing to make it reach the top ?
we have added try catch its just not in the documentation yet but im pretty proud of that becaue you can throw any object or variable and you dont have to trow an exception. so yes if you want any other features you are welcome to request. (im deslexsiec and 15 years old, so if my spelling and grammer sucks sorry.)
if any one want to test we welcome you with open arms.
biicode is a C/C++ dependencies manager that is moving fastly out of beta. We cannot keep the pace without having user feedback and we would love to have tons of it from Code Project users.
We currently have a good amount of libraries uploaded to our repos such as SDL, Adafruits' libraries, Box2D... so if anyone wants to run a personal project with biicode please feel free to do so.
We also encourage any devs to upload their libraries so that we can polish the upload process. Since we are a file-based dependencies manager (you just call the file not a complete package or library) the upload process means the code needs to be treated previously. In other words the process still has some friction. In the near future we will compensate users that have their code reused more.
If you need further information of how biicode works please visit our site:
It has been developed to suit for any business.
But no copy sold yet.
I like someone download the software, test it, and tell me what to change. But I really don't want to spend lots of time developing this software before getting any revenue. Get some copies sold with minimum changes will great.
Please inform me about these things if you tested:
Things to change in the software. What to include, what to remove.
Bugs / Errors / Mistakes found.
What is the best price to sell this software.
How to improve sales of this software / How to get a revenue from this software.
Is this software good or bad?
is this useful for a business?
Can I have a revenue with this software?
What you think about this software?
I can give you a free serial number if you can give me an email address.
Whoever wants to run my superfast (maybe the fastest) LZSS decompression benchmark will help me a lot to learn more about supremacy of 512bit registers.
Seeing how Haswell boasts 1TB/s L1 cache speeds made me curious how close to that amazing bandwidth one well-written memory etude can come.
The benchmark package includes 2 executables, first compiled as 64bit using 64bit GP registers, second as 32bit using 512bit ZMM registers.
The 807MB file included in the test is compressed down to 249MB (ZIP's maximum mode gives 77MB), the decompression speed is 956MB/s on my laptop with Core2 T7500.
Given that my 'memcpy()' works at 1950MB/s and i7-4770K's at 13211MB/s, I expect on Haswell speeds exceeding 6x956MB/s (for one thread), is my estimation correct?
The package: Fastest strstr-like function in C!?[^]
I will be glad to see how both Intel & AMD i.e. Haswell & Excavator perform.
Someone came up with the idea that 14th of March (written as 3.14 in US) should be celebrated as Pi Day. Of course, since in many countries, such as in India, people write the date as 14/3 or 14.3, no word on why it would be called Pi Day there.
But no harm in harmless celebration, and I thought why not use this occasion to upload a major update of my hexpi (pronounced as 'Hex-Pie') including 'Swapnajit's Pi Webservice' on Sourceforge (http://hexpi.sourceforge.net). Soon enough, the revision 0.3 of hexpi was uploaded yesterday.
Hexpi has three parts. First, it just lists first 62,500 and 1,000,000 digits of Pi in hexadecimal. Download it and use it whichever way you like. The second part is the C program pi-in-hex.c that lists an arbitrary number of digits of Pi in hexadecimal from an arbitrary location specified by the user. The program is an extension of original work by David H Bailey in early 2000 and uses the same BBP algorithm that he co-developed.
But the real intention of Hexpi is to provide a webservice that returns user specified number of hex digits from a specified location. For example, if you want to generate first 200 hexadecimal digits of Pi right after the decimal point (meaning starting from 0th location), you simply load the following web address: http://hexpi.sourceforge.net/webservices/index.php?s=0&n=200
The idea is that since Pi is an irrational transcendental number (i.e. its digits do not repeat itself in any pattern), it must be possible to use consecutive sets of n such digits as random number. This idea, as it turned out, was not new - some cryptographic algorithms (including blowfish) already uses this concept. NIST published tests for checking randomness of digits in Pi. However, such a webservice will provide a tool that provides those random sets starting from s=s1 and n=n1 and then s=s1+n1 and n=n1 on the next call and so on.
So, there is my small gift to all of you on this Pi day. Enjoy! And do not forget to file bug if you find one. Your help can only make the service better.
PS: The concept can be extended to other transcendental irrational numbers, such as sqrt(2), e and many others.
Recently while looking for Braille characters as images, I discovered a rather strange thing - there were many, many websites that taught Braille, but I could not find any that had all of its characters as separate image files, let alone in one place.
In order to fill this gap, I went ahead and created an open source project on SourceForge BrailleAlphabetGenerator hoping it would be useful for someone. The intention was to keep the image parameters customizable.
I am seeking feedback from all of you on how to improve the project - code, visual, or anything else (except perhaps, 'Why not use Unicode?').
Thanks much in advance for your feedback.
Last Visit: 17-Sep-19 13:13 Last Update: 17-Sep-19 13:13