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Introduction
This is an extremely simple introduction to creating a control, adding methods
and properties, and adding event handlers.
There are two types of components, Visible
components (such as a edit box, list control) and non-visible (such as timers,
communication, and data access).
This article will concentrate on the creation of a visible component,
however the concepts do apply to non visible controls as well.
Visible Components
A visible component is any class derived
from either System.WinForms.Control
or System.WinForms.RichControl
.
Here
is the minimum code to produce the most basic visible control that functions
correctly (but doesn't actually do anything).
namespace Test.Control
{
using System.WinForms;
public class MyControl : System.WinForms.RichControl
{
}
}
Now, if you ask me, this is a lot more
straight forward than any OCX control I have ever written (ATL or not).
The control above, since it is derived from
RichControl
, contains quite a bit of stock functionality including: stock
properties, stock events, layout management, the ability to act as a full
control container (for child controls), and more. In other words, just start
writing in your business logic, all of the grunt work is taken care of.
Since the control has no paint routine - yet - it will only erase its background to
its parents background color, so it
is not too useful at this point. Adding a simple paint routine is also quite
simple.
using System.Drawing;
protected override void OnPaint(PaintEventArgs pe)
{
SolidBrush b = new SolidBrush(this.BackColor);
pe.Graphics.FillRectangle(b,this.ClientRectangle);
}
The code above will paint the control using
its BackColor
property. So if you add this control to a form now and modify its
BackColor
propery via the property sheet the control's color will now change as
well.
Notice that using System.Drawing;
has been added. This allows classes such as SolidBrush
to be used without
specifying the entire namespace (System.Drawing.SolidBrush
).
Adding a property
Adding a read/write or read only property
to a control is also quite straight forward. In this example I am going to add
a set of gradient color properties to the control. Below I am only going to
show one of the properties, since the other is a mirror copy of the first,
except for the variable name.
private System.Drawing.Color gradColor1;
public System.Drawing.Color Gradient1
{
set
{
this.gradColor1 = value;
}
get
{
return this.gradColor1;
}
}
So, first I must add a data member to hold
the properties value. Since the property is a color it will be of type
System.Drawing.Color
. Since using System.Drawing;
has been
added the variable can also be declared as just Color
.
Next the declaration for the Gradient1
property is made. The start of the declaration looks similar to a function
declaration (access modifier, return type, and name). Although the property
itself is not a function it can contain two special functions nested within it:
set
and get
. To make a read/write property both set
and get
must be
implemented. For a read-only property just implement get
. Even though the
set
function does not have a parameter list, it does get passed a special
parameter called value
. The type of the Value
parameter will always
be the same type as the
property itself.
Since properties are set and retrieved
indirectly (which is quite different from reading and writing to data members),
other code can be added to the set
and get
functions. For instance if a
property is a calculated value, the calculation can be performed within the
get
itself. During a set
it is possible to set flags or cause the control
to refresh itself, etc.
To make a control easy to use during design
time, many controls group their properties and have help strings that display
when the property is selected in the property browser. This can also be easily
accomplished through the use of attributes. Attributes are special objects that
are added above the declaration of a class, function, enum or property, and are
delimited by ‘[‘ and ‘]’.
[
Category("Gradient"),
Description("First Gradient Color")
]
public System.Drawing.Color Gradient1
{
set
{
this.gradColor1 = value;
}
get
{
return this.gradColor1;
}
}
The attributes above cause this property to
show up in a Gradient
property group and will display "First Gradient Color"
as a help string at the bottom of the property browser when selected.
Adding a method
Adding a method is the same as adding any
other function. In fact a function and method are essentially the same in the
.Net world. If you do not want the function exposed to the outside just make
sure its access modifier is set to protected or private. This is not to say
that all your public functions can be used by anyone, you have quite a bit of
control over the use of your functions … but that is another topic.
public void StartRotation(bool state)
{
...
}
In this example the function StartRotation
will be added, which will rotate the angle of the gradient based on a timer.
private System.Timers.Timer rotateTimer = null;
public void StartRotation(bool state)
{
rotateTimer = new System.Timers.Timer();
rotateTimer.Tick += new EventHandler(OnTimedEvent);
rotateTimer.Interval= 500;
rotateTimer.Enabled = true;
}
public void OnTimedEvent(object source, EventArgs e)
{
gradAngle += 10;
if(gradAngle > = 360)
{
gradAngle = 0;
}
this.Refresh();
}
Since the timer class fires an event, you
will notice the code required to use an event is quite basic, however I will
explain how events work later on.
When the event fires it will call the
specified function, this is where the angle is updated and a Refresh
is
requested.
Using and Adding Events
In the previous
section code was added that used a timer event.
rotateTimer.Tick += new EventHandler(OnTimedEvent);
The Timer class has an event member called
Tick
that handles a list of event listeners. Since an event can have more
than one listener the +=
is used to assign the event.
So to tell the timer to call the event
handler OnTimedEvent
just create a new event handler, pass in the function
name into the constructor and assign that to the Timers event list. Any number
of event handlers can be added to a single event. Note, the order in which the
handlers are called is not defined.
To create your own event here is what to
do.
First declare the interface of the event
(its required parameters and return type), then make an instance of this type.
Note the use of delegate
.
public delegate void angleChange();
public event angleChange OnAngleChange;
The code above adds an event list
OnAngleChange
that can be used to add an event in the following manner
MyControl ctrl = new MyControl();
ctrl.OnAngleChange += new MyControl.angleChange(OnMyEvent);
public void OnMyEvent()
{
MessageBox.Show("Event Fired");
}
To actually fire an event you need to first check that your event is non-null,
and then fire the event using the following:
if (OnAngleChange != null)
{
OnAngleChange();
}
Simple! So now you have your first control that has methods, properties and events.
The complete source code is below:
namespace Test.Control
{
using System;
using System.Collections;
using System.Core;
using System.ComponentModel;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Data;
using System.WinForms;
using System.Timers;
public class MyControl : System.WinForms.RichControl
{
private System.Drawing.Color gradColor1;
private System.Drawing.Color gradColor2;
private int gradAngle = 0;
private System.Timers.Timer rotateTimer = null;
public delegate void angleChange();
public event angleChange OnAngleChange;
private void InitializeComponent ()
{
}
public MyControl()
{
InitializeComponent();
}
protected override void OnPaint(PaintEventArgs pe)
{
LinearGradientBrush b = new LinearGradientBrush(this.ClientRectangle,
gradColor1, gradColor2,gradAngle,false);
pe.Graphics.FillRectangle(b,this.ClientRectangle);
}
public void StartRotation(bool state)
{
rotateTimer = new System.Timers.Timer();
rotateTimer.Tick += new EventHandler(OnTimedEvent);
rotateTimer.Interval=500;
rotateTimer.Enabled=true;
}
public void OnTimedEvent(object source, EventArgs e)
{
gradAngle += 10;
if(gradAngle >= 360)
{
gradAngle = 0;
}
this.Refresh();
if(OnAngleChange != null)
{
OnAngleChange();
}
}
[
Category("Gradient"),
Description("First Gradient Color")
]
public System.Drawing.Color Gradient1
{
set
{
this.gradColor1 = value;
}
get
{
return this.gradColor1;
}
}
[
Category("Gradient"),
Description("Second Gradient Color")
]
public System.Drawing.Color Gradient2
{
set
{
this.gradColor2 = value;
}
get
{
return this.gradColor2;
}
}
}
}