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I think most will take this route! Just a guess.
Starting to think people post kid pics in their profiles because that was the last time they were cute - Jeremy.
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DirectX has always been a mass of confusion. It embraced COM to an absurd degree (I read an interview where one of the designers of DirectShow admitted that they'd gone overboard. If I remember, he said that he had just finished his post-graduate degree and was enamored with the idea of a pluggable-style architecture and that resulted in what you see. It's been simplified over the years, but it still disproportionately complicated for the problem it is solving. Then again, that could be Microsoft's model, since given a choice been simplicity and complexity, they pick the latter, but so do far too many engineers.)
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VuNic wrote: They've killed XNA
For which I will be eternally grateful. This means that I can scrap a project folder with no less than 46 projects in it, including the graphics engine and my own UI.
If I'm going to have to start all over again, I will see to it that Mickeysoft will never play that trick on me again. Whatever I am going to use (most likely real C++, OpenGL and some nice open source libraries), its going to be something that is not under Mickeysoft's control.
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Just use MonoGame (I posted the link above). It's outside MS control, and you should be able to reuse a lot of what you've already got.
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Sorry, but that did not work well. I could not get a single project to compile. As much as I could read out of what they call documentation, the libraries are made for Windows 8 and recompiling them may work for Windows 7. Very strange, isn't that what we should be independent of as long as we use the same version of the .Net framework?
Apparently not, and that's just another good reason to forget Microsoft and the mess they have created.
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CDP1802 wrote: Very strange, isn't that what we should be independent of as long as we use the
same version of the .Net framework?
you are using DirectX, remember that.
I'm brazilian and english (well, human languages in general) aren't my best skill, so, sorry by my english. (if you want we can speak in C# or VB.Net =p)
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haha, I feel eternally grateful for a different reason.
I've spent a long time cooking up my own 2D engine with SDL + OpenGL. things like XNA and Unity really discouraged me. Maybe it's time to get them out again and see the light sometimes
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CDP1802 wrote: Whatever I am going to use (most likely real C++, OpenGL and some nice open source libraries), its going to be something that is not under Mickeysoft's control.
Sounds like openFrameworks.
Or kivy if you like python.
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And most probably the database, data access and the application logic will go to a Linux server. Goodbye IIS!
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If you keep to standard C++ and OpenGL, it is easy porting everything to Linux. Try OpenCL and/or CUDA while you're at it. Just so much fun playing with graphics cards. Just make sure you don't drive it at max all the time: that is a sure way to blow up the graphics cards.
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Sounds like a plan. Going by what the bosses charge for an hour of my work, Microsoft owes me a brand new Lamborghini and can goto (!) hell until I find it in front of my door. That's not going to happen, but I can already see what's going to happen in a year or two when they have their next great idea. Why would anybody want to invest time and money in their junk as long as they stay predictably unpredictable?
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The book seems to be good, just by looking at the summary. It covers some interesting and useful things. DirectX 10 and 11 were things I was looking forward to if they finally would have used them in XNA. But why do something useful when you can do something crazy?
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