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I agree.
You need a break from computer activities now and then.
It will help when you come back to it.
"A little time, a little trouble, your better day"
Badfinger
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honey the codewitch wrote: no VS Code
Not sure how much bandwidth the online version[^] requires, but that might be a feasible option.
"These people looked deep within my soul and assigned me a number based on the order in which I joined."
- Homer
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I needed the C++ compiler locally, not the IDE.
Check out my IoT graphics library here:
https://honeythecodewitch.com/gfx
And my IoT UI/User Experience library here:
https://honeythecodewitch.com/uix
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What language do people use to develop stuff that runs on smartphones? Smartphone Operation Systems don’t have net framework installed on them which rules out c# as a developing language. Is c++ what folks use?
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The Android book I bought (in 2012) uses Java with Eclipse (IDE). But I didn't get very far in understanding the ecosystem.
I think/thought Apple used a flavor of C++ with their IDE? Objective C and XCode?
modified 2-Sep-24 15:36pm.
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The latest horses they're riding seem to be:
- Kotlin for Android
- Swift for iOS
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Some times you ride the horse. Other times...
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I had just taken a sip of water.
It's a miracle I didn't just spew it all over my keyboard.
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Interesting.
How come there are no loading times when the screen is turned off and then turned on again? Is the phone always on even if the screen is turned off?
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I believe the phone is always on, in daemon mode at least.
It has to perform at least the basic function of receiving a call even when the screen is dark, isn't it; and a caller can call anytime, (I mean switched on, except when in airplane mode or when switched off).
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I think if you do a full shut down of your phone, it'll be pretty obvious that yes, the whole OS stays running when the screen is turned off.
Most PCs nowadays can do a full cold start faster than a phone can fully boot up.
I don't find apps to be loading particularly fast either, if you have the nasty habit of explicitly closing them down yourself.
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If they change the programming languages the apps are made with does it mean they don’t worry about making legacy apps compatible with new OS versions?
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Depends on the popularity of the app, and the financial strength of the developer. Perhaps a number of mobile apps have become extinct.
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Pffft! They already don't care about compatibility. At least when it comes to Android. I have a major beef with this.
Weren't we promised X many years of support after endless complaints? It's still a joke to this day.
I have a number of Android tablets, running 2.2 (I believe), 4.2, 4.3, 6.0 and most recently, 13.0. Of these, only the one on 4.2 ever get an OS upgrade (from 4.1 -> 4.2).
When I realized that 6.0 was still going to be the same (it'll die with the same OS it was purchased with, with no chance of ever getting any sort of update), I told myself I was done with Android. Realistically, Android 6.0 is a non-starter in 2024. So like every fool out there, I finally broke down and bought yet another piece of hardware running 13.
My current phone's on Android 9. The most recent update for it goes back to September 2019. It never offered anything newer.
This annoys me to no end.
I have laptops that - seriously - are 20 years old, and could still run Windows 10 if I only bothered to install it. It would not be pretty, but it'd still work. At least that would be my decision.
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I agree, and wanna add:
Many cross-platform apps are built in the Electron framework (JavaScript-based)
Well known Electron-apps across phones and desktops are
* Slack
* Spotify
* vs-Code
But I would bet that Farcebook et. cohortes are also Electron
"If we don't change direction, we'll end up where we're going"
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An add on like that probably slows down things in an environment that so slim and rationalized
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I never used it and never did any mobile development but my guess is that it is not the most optimal way to write Android apps, however if you want to stick to C# and do multi-platform development it might be of interest ...
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I'm not a mobile dev, so take it with a grain of salt. But, there's:
Java (very popular on mobile)
React Native
Go
Swift for iOS
Objective C for iOS
Or just using web technology and making a PWA (Progressive Web App) that looks and feels like a native app.
I'm sure there are others, but those are some of the big players in the mobile world.
Jeremy Falcon
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Embarcadero then and when
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For all my brothers and sisters that do unit test. How many unit tests do y'all have for say a typical sized project of say ~100 files?
For my personal smaller projects, I can easily have hundreds of tests. Like I got 45 tests just in one file alone I just wrote that has three utility routines in it. As the project grows that number can easily grow too.
For a typical enterprise worthy website or even a polished personal project, that number will easily be anywhere from 2-4K unit tests. Not to mention dozens of functional tests.
So, for those of you who embrace the awesome that is testing, how many you typically roll with?
Jeremy Falcon
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Jeremy Falcon wrote: enterprise worthy website
I won't touch those, as you know.
I go with "enough until proved otherwise", but I don't use any testing frameworks, which is what you may be thinking.
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PIEBALDconsult wrote: I won't touch those, as you know. Not sure I follow, you won't touch an enterprise website or unit tests?
PIEBALDconsult wrote: I go with "enough until proved otherwise", but I don't use any testing frameworks, which is what you may be thinking. That's why I limited the scope. Don't really need another "I don't like it because just don't like it but I can't admit that so I'll diss it" type posts. Just saying man, you'll never convince me unit testing isn't warranted in mission critical software. Some people will never do it because it takes more work and nothing I say is gonna make them change or put more effort into their work. Thus, the question was directed at those who do unit test.
Jeremy Falcon
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I unit and integration test etc., of course, but not with a testing framework.
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