The Lounge is rated PG. If you're about to post something you wouldn't want your
kid sister to read then don't post it. No flame wars, no abusive conduct, no programming
questions and please don't post ads.
If you want to alert someone specifically, you can use an "atsign" code: Go to the member page, and in the top left is the code you need. For PeeJayAdams, it's @User-10476399
Enter that in your message, and he is sent an email, like you are for this: @johnwong6
Sent from my Amstrad PC 1640
Bad command or file name. Bad, bad command! Sit! Stay! Staaaay...
AntiTwitter: @DalekDave is now a follower!
We've come a long way. I was thinking, wow, it would have been amazing to work on a project like that. Then I realized the drudgery of hand soldering and wiring all those tubes. I guess no matter how technology advances, the drudgery never goes away, it only changes form.
Back in the late 80's I worked in the simulation lab at the local Air Force base. They had lots of fancy graphics equipment. While I was there, they purchased a prototype graphics engine. When fully populated, it was to have 1024x1024x32 bit resolution, sprites, the works. The prototype occupied a couple refrigerator-sized cabinets. Each cabinet contained a large number of 24"x24" ... wire-wrap boards .
Yes, the whole machine was wire-wrap. The two guys who delivered it spent months trying to get it working. When I finished my project, they only had one 1024x1024 plane functional.
My Dad worked on a tube computer. He said maintenance consisted of walking through the racks of tubes and looking for ones that are burnt out, then just unplug it and put in another, easier than changing a light bulb, no soldering required.