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Going with an older model has a whole bunch of advantages. Maintenance is a hell of a lot easier, it is a lot lighter (can get it out of bad situations easily), and tend to be a lot less of a fuel hog (in a large part because of the lighter weight). However, would probably suggest going even earlier to the Kubelwagen (http://en.wikipedia.org/wiki/[^]). Could almost go everywhere a Jeep could (because it had a rear engine), but did not require the 4 wheel drive, was 300 lb less than the willy's jeep while also being bigger.
Your link goes to an article on horses, which is, I suppose, a funny suggestion.
However, the vehicle you propose is one pig ugly hunk of junk and you'd have to put a roof on it. Plus, you couldn't produce that many. There are still loads of Grand Cherokees around so supply would be easy. (Do you know why we're even having such a silly conversation? I mean, I know I started it...)
"If you think it's expensive to hire a professional to do the job, wait until you hire an amateur." Red Adair. nils illegitimus carborundum
Yes you would need to do some enhancements, but maintenance would be a whole lot easier, which would be important as the years pass. Initially would probably want some sort of armored vehicle. As far as it being an ugly hunk of junk, there are lots of people who would disagree with you. You are right that there are a lot of Grand Cherokees around. The Kubelwagen has been in extremely short supply for years. You try to buy an air cooled VW bug, and it will be in the $10 K range for a 40-50 year old vehicle. Intersting, you can get a kubelwagen replica for $18K range (http://www.kubelkraft.com/kubelwagen-replica.html[^])
I wonder if there is a market for zombie proof cars? I know that there are one or two companies that produce pretty tough vehicles but I wonder if anyone produces a vehicle that really could survive and thrive after some sort of zombie apocalypse? Armored, Diesel, easy to maintain and so forth.
Bought The Secret World and loaded it up.
Right now I'm battling zombies in Kingsmouth, Maine.
The game is rated 'M' and it earned the designation early on in my visit to the Hotel Kumiho[^].
The story telling is superb, all the quests are delivered via cut scenes with voice acting.
It's a paranoid, horror story full of modern day cultural references.
There are three factions in the game world and some PvP is supported.
If you're into that kind of thing it's worth checking out, especially if you're the kind of gamer that enjoys a very well told story.
QUICK EDIT: Don't buy the retail version unless you're okay with downloading 16+ GB of patches. Might be better served downloading it from Steam.
Great! The game already can display dialogue and react to the outcome. And there is a separate administration tool to edit and test the dialogue on the game's server. I would have to expand this to assign soundfiles to each line, but that should not be a big problem.
For now the dialogue is quite simple. Some character 'calls' the player and the first line of that character is displayed. Each line has one or more responses from which the player may pick a choice. Each choice leads to another line by the computer's character and this goes back and forth until a line or response is marked with a result code.
Dialogue basically is the game's replacement for simple dialog boxes and will be used to tell the player what's going on, what his options are or even to report errors and decide wether or not to submit a bug report. All in ingame style,
But I must warn you. The game will need lots of it and it, so it will quite a bit of work over a longer time. And now I'm going to record another video to show you a test dialogue in action.
Edit: I have added a link to the video to the 'Fun and Games' post below!
It's been some time since I have posted something about my little game. It was not on top of my list lately, but there has been some progress. This time there will be no screenshots. How about a video[^] instead?
How do you like my new ship models? I'm still no artist, but slowly getting better. And next I will have to create storyboards for such animated scenes. Then I can add the storyboards to the XAML of the scenes and not a single line of code will be needed to create new scenes.
Edit: Here another video[^] showing a little of my UI in action. I had to run the game in 640 x 480 to let the text stay readable. Normally the minimum resolution is 1024 x 768, so the UI eclipses the 3D engine working in the background. And yes, I know that the view for the dialogue looks tacky. I still have no real idea how to make it look better without constantly resizing the controls.
Well, it looks like you've taken a lot of ideas and design concepts from TV shows and movies, but that's OK.
The problem is that the radius on the corner of the upper-right bit of the third thingummy in the distant background is exactly the same radius as that used on the corner of an iphone, so you can expect to get tour arse sued into oblivion.
I wanna be a eunuchs developer! Pass me a bread knife!
You don't know how much time I spent on youtube to look at all kinds of scenes that worked as well as those that did not. The only deliberate exact copy is that roll the ships perform before diving down to the planet. Who says that only the Cylons can fly like that? This simple little scene already impressed me when I was a kid and watched the series. Turned out that they did this with a then new computer controlled camera. It also was quite probably got me interested in 3D graphics, which was as good as impossible on my first computer back then.
I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image.