The Lounge is rated PG. If you're about to post something you wouldn't want your
kid sister to read then don't post it. No flame wars, no abusive conduct, no programming
questions and please don't post ads.
I dont know whether this type of question is suitable for this forum or not, but just share your experience. In a software product development cylcle, what would be cost percentage of different phases? As per my estimation it may be.
Surfing gay porn? Erudite Eric is in charge of that, I understand...
Anything that is unrelated to elephants is irrelephant Anonymous ----- Do not argue with an idiot. He will drag you down to his level and beat you with experience Greg King ----- I had the right to remain silent, but I didn't have the ability! Ron White, Comedian
Has never appeared in the costs for any of my developments so I can't assign a percentage to it. All the others have (and with one notable exception, none of my projects have ever involved looking at pr0n, straight or gay)
The universe is composed of electrons, neutrons, protons and......morons. (ThePhantomUpvoter)
It depends on the software development process you use (e. g. Agile, Unified Process, XP...) and to some degree on the size of the project. Typical numbers include about 20-30% preparatory stages such as Req. Analysis and initial architectural design, and 30-40% actual coding (including basic testing). The rest goes to testing, documentation, deployment, etc..
As a rule of thumb, take a look at the requirements and estimate the time to code, then extrapolate from that number (multiply by three) to get a total. Don't forget to add some margin - you do want to make a profit, don't you? Depending on how well you know the customer you may want to add a little more, in anticipation of requirement changes that will come (or make your customer pay extra for every change; but that may not be a good basis to build a good relationship and obtain more contracts in the future)
Well, of course that's the theory - you'll find that software projects can easily differ from such estimates by a factor of 2 or more. It takes some experience to get the estimates right.
Btw., the above does not include maintenance since most projects list it separately on a per year basis, but I've found that about 5-10% of the total price per year is generally accepted, whether or not that covers your real cost (you might wonder whether it does, but it really depends on the project and the requirements)
I was just thinking about the one skill I am not very good at that I wish I was better at: CSS (styling webpages). I get along just fine without knowing it too well, but if you were to ask me to style a simple website menu, it'd probably take me several hours or days, while it would probably take some of my web designer coworkers an hour or less.
There are tons of skills I want to be better at (pretty much everything, aside from certain skills discussed in the movie Clerks), but given my job of web developer, CSS is the one I'm most lacking in. Yet, I still don't learn it better, as I'm always chasing something else (e.g., Azure development). If I was a master of CSS, though, I'd basically have no limits to the types of websites I could build, as I am already so strong in the other areas of web development. I'm thinking maybe it's time I allocate a little time to develop this long neglected skill.
What is your one skill that you wish you hadn't let get away?
Insufficient patience has caused most of the embarrassments I've experienced in my life in software. When it wasn't impatience with others' code or coding practices (i.e., "I don't understand it, so it must be wrong"), it was with some irritating aspect of security-in-programming (i.e., the insidiously seductive "Oh, that'll never happen" self-trap). And after 45 years doing this crap for valuta, I still fall victim to those things now and then.
Some lessons take a lifetime to learn...if not longer.
(This message is programming you in ways you cannot detect. Be afraid.)
Last Visit: 31-Dec-99 19:00 Last Update: 13-Dec-17 22:24