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I actually just started working on it yesterday, so no real experience. The 3D Designer (when I get it working) will use SharpGL as the rendering engine, and I will be able to use Assimp to import various models. The designer won't be in the first few versions, though, as I need to figure out how to wire it up.
I will put the source on Github when I get at least the basic editing features in place.
It is sorta based off of #Develop, but uses several different libraries (SevenZipSharp instead of SharpZipLib, for instance), and will also (hopefully) have a native x64 version (I will compile as AnyCPU, and will provide x86 and x64 native libraries where appropriate). This will require that I build Chromium and CEF for x64, but as far as I know, that can be done. I will just need to get around to it (I am using Chromium as the built-in browser, but I will have an option to use IE [Which will be the only engine for x64 until I get Chromium built]).
Keep Clam And Proofread -- √(-1) 23 ∑ π... And it was delicious.
Damn, I want your job or time or life or whatever. You're having fun!
If your actions inspire others to dream more, learn more, do more and become more, you are a leader.-John Q. Adams You must accept one of two basic premises: Either we are alone in the universe, or we are not alone in the universe. And either way, the implications are staggering.-Wernher von Braun Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.-Albert Einstein