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I've decided that MVC is the evil twin of EF. My view that web development sucks big hairy donkey testicles has not changed. At all.
For once we totally agree. The Model View Controller pattern by itself is a great thing. It's wise to separate the views from the presentation logic and the data model and this way keep things orderly. Still, web development is a pain, even when it's done in a disciplined way.
I have lived with several Zen masters - all of them were cats.
The pros out weigh the cons for EF and our shop (and myself). Once you learn what EF can do and what it can't do and what it shouldn't do, then you should be fine.
I can do more with EF in a shorter amount of time then any other method. I can even import stored procs with complex types and use them in EF in a POCO type fashion, if needed.
What you are feeling right now about EF is lack of experience, IMHO, and I have seen this before. Once you get your experience up with it, then you should be fine, as I said before.
BTW: EF is not the only solution for data integration. Some people think this, and then they get frustrated that EF is not putting them on the moon, and making kick ass fresh salsa and chips. Just saying...
I generally abhor black-box frameworks. I have a set of classes that have served me very well for the last 10 years and switching over to EF is not what I really wanted to do. You're most likely right about why I feel the way I do, but that's no excuse for the piecemeal learning curve I've had to endure.
".45 ACP - because shooting twice is just silly" - JSOP, 2010 ----- You can never have too much ammo - unless you're swimming, or on fire. - JSOP, 2010 ----- When you pry the gun from my cold dead hands, be careful - the barrel will be very hot. - JSOP, 2013
but that's no excuse for the piecemeal learning curve I've had to endure.
It has been no bed of roses for me learning Entity Framework, and I do understand your frustration completely. You are completely justified to feel frustrated and angry about this. I guess you just have to do what you have to do to get over this hurdle.
My 9 year old wants to learn how to and then make a computer/video game.
So. Unity or Unreal? Other?
I know zip about games. No interest whatsoever, but my kid...
This is what he sent me:
Trying to go in a jungle in a haunted house and In a temple of dreams
With enemies like ground trolls and fire bats
And crystal spiders
For the jungle
The haunted house has pumpkin spirits and candycorn cowboys
As for the temple of dreams there are crystals to dream for anything of the players choice
All of that adventure to save mom
From being possessed by a demon
Which game engine would be best for that sort of game? An adventure with candycorn cowboys and fire bats.
'Cause we gotta rescue Mom.
We won't sit down.
We won't shut up.
We won't go quietly away.
I would use this.
You mention nothing of his programming skills, so I am going to assume we are putting the cart in front of the horse here. Still, if he is willing to take baby steps and learn, then Unity is the way to go.
FYI - Blizzard Games Hearthstone was done in Unity and a handful of popular games on Steam were done in Unity as well.
Many epic 3A games do not use Unity, but rather use the Unreal Engine, etc., and/or roll their own 3D engines.
Unity is getting better with every release. It has a good asset library (free, $$) so you don't need to be a graphic artist to get going with game design/implementation.
Honestly I have the same problem. My 8 year old invents levels upon levels of his super complicated game thinking in details how different monsters will kill you. I tried to bring him to think of something simple which we can do together but seems that's not that interesting after all. I don't know anything about game making either so I tried to sell him Kodu[^] - with partial success.
Now that you mention it, RPG Maker is paid, I never knew that. I got it in a game making magazine ages ago and had a blast. there's no actual programing required (you can use the scripting language, but it isn't necessary) you just draw maps by selecting squares with pieces from the toolbox, create npc and dialogs via a mini editor, etc...
Another platform worth considering is Scratch.
I helped my niece create a game in scratch and I was fairly impressed by both what it could do and the tutorials and support around it.
Scratch is nice because it feels like programming with Lego blocks - it's very visually while being faithful to programming concepts.
If I had more time I would probably use scratch myself just for fun.
“That which can be asserted without evidence, can be dismissed without evidence.”
Unless you already have, I would introduce him the 5th edition D&D books. He can get together with his friends, learn how to be a DM, and have a whole lot more fun, in my ever-so-humble experience. The books would make a great Christmas present!
Did you ever see history portrayed as an old man with a wise brow and pulseless heart, weighing all things in the balance of reason?
Is not rather the genius of history like an eternal, imploring maiden, full of fire, with a burning heart and flaming soul, humanly warm and humanly beautiful?
Training a telescope on one’s own belly button will only reveal lint. You like that? You go right on staring at it. I prefer looking at galaxies.
-- Sarah Hoyt