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Intriguing suggestion, but the sites for both seem high on marketing hype, low on exact pricing, and absolutely silent on licensing details. For now, their sites set off all sorts of alarm bells for me.
That said, thank you for the suggestion. I think I'll keep a link to GameMaker Studio on my "to visit in the future" list. It looked promising.
Another vote for MonoGame here. I've been a fan of the XNA API since its beta days and the MonoGame team are doing a great job of extending it to multiple platforms. I'm probably the last person on the planet still actively developing an XNA product. KoduGameLab
One thing to keep in mind is that MonoGame is an API and Unity is a game engine. Unity will do a lot of things for you but it will also insist that you do things its way. You will also be stuck with its limitations. For instance, in Kodu I need to be able to support R-to-L languages (Hebrew, Arabic, etc.) None of the UI options in Unity do this well (or at all). Using XNA I was able to roll my own support from this. Yes, it was a pain but at least it was possible.
Yeah, I've found MonoGame to be really easy to pick up so far. Already, implemented some animation loops and got them working on Windows Desktop, Windows Universal, and Android.
I'm really impressed with the stub projects it auto-generates for each platform. So far, I've changed almost nothing in them. All the logic and graphics live in a shared project, with no conditional compiles. Though, I'm guessing some of that will creep in as I add user interaction.
Well yes I am a newby and most are just sarcastic Ba555's. I used to use visual basic and I used that form.show but if nobody wan'ts to help so be it. As for the Lounge. I as a newcommer don't know the Rules as well.
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Last Visit: 21-Nov-19 11:05 Last Update: 21-Nov-19 11:05