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Roger Allen - Professional Profile


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A research and development programmer working for a pharmaceutical instrument company for the past 17 years.

I am one of those lucky people who enjoys his work and spends more time than he should either doing work or reseaching new stuff. I can also be found on playing DDO on the Cannith server (Send a tell to "Maetrim" who is my current main)

I am also a keep fit fanatic, doing cross country running and am seriously into [url][/url] Karate at this time of my life, training from 4-6 times a week and recently achieved my 1st Dan after 6 years.


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GeneralDirectX game progress Pin
Roger Allen23-Oct-05 11:49
memberRoger Allen23-Oct-05 11:49 
My Boulderdash/Repoton game clone

Well, I have been putting some major work (i.e. 1 - 4 hours) in on the code for this over the weekend. Got the basis for the game editor transactions in with the first one. Also setup the doc/view observer/subject pattern. Added in ownerdrawn menus (I know its early for that stuff, but its the drop in stuff from one of my articles, and it works just like it should Wink | ;) )

The next thing I need to get working is creating the list of the default map objects (I intend to have this user configurable in the final product), but the game should come with a set series of objects with known bitmaps etc (and animation sequences etc). Once I get say the first 3 in, I need to start maing these selectable in the view and make it so they can be placed in the map.

Whats really surprising is, that I even drew some class diagram structures for all of this OMG | :OMG:

Hopefully, I will keep this thread upto date with my progress. Smile | :)

If you vote me down, my score will only get lower
GeneralRe: DirectX game progress Pin
Yu_Matrix13-Nov-05 5:01
memberYu_Matrix13-Nov-05 5:01 
GeneralRe: DirectX game progress Pin
VuNic3-May-06 2:12
memberVuNic3-May-06 2:12 

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