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Algorithms

 
GeneralRe: Factorials Pin
Luc Pattyn24-Jun-08 15:02
mvpLuc Pattyn24-Jun-08 15:02 
GeneralRe: Factorials Pin
cp987624-Jun-08 20:09
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GeneralRe: Factorials Pin
Luc Pattyn24-Jun-08 23:53
mvpLuc Pattyn24-Jun-08 23:53 
GeneralRe: Factorials Pin
cp987625-Jun-08 2:27
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GeneralRe: Factorials Pin
Luc Pattyn25-Jun-08 2:34
mvpLuc Pattyn25-Jun-08 2:34 
GeneralRe: Factorials Pin
cp987625-Jun-08 2:40
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AnswerRe: Factorials Pin
tim_one14-Jul-08 8:37
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AnswerRe: Factorials Pin
Arash Partow25-Jun-08 2:14
memberArash Partow25-Jun-08 2:14 
I believe this to be an ACM question from either 96' or 97'

bool nonzerodigit(const unsigned int& n, unsigned int& result)
{
   if (n > 100000) return false;
   unsigned int result = 1;
   for (unsigned int i = 1; i <= n; ++i)
   {
      unsigned int f = i;
      while (0 == (f % 5))
      {
         f /= 5;
         result /= 2;
      }
      result = (result % 100000) * f;
   }
   result %= 10;
   return true;
}



100000 is an upper sanity bound and also a quantizer for the minimum required 6 "least significant" digits.
GeneralRe: Factorials Pin
Ian Uy25-Jun-08 6:26
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QuestionHow to determine the next x,y coordinate for a tank in a 2-D game... Pin
Edmundisme18-Jun-08 8:35
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GeneralRe: How to determine the next x,y coordinate for a tank in a 2-D game... Pin
Matthew Butler18-Jun-08 11:44
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GeneralRe: How to determine the next x,y coordinate for a tank in a 2-D game... Pin
73Zeppelin18-Jun-08 22:00
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Matthew Butler18-Jun-08 11:41
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GeneralRe: How to determine the next x,y coordinate for a tank in a 2-D game... Pin
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JokeRe: How to determine the next x,y coordinate for a tank in a 2-D game... Pin
CPallini18-Jun-08 21:19
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QuestionPolyline offset algorithm Pin
beko16-Jun-08 21:59
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AnswerRe: Polyline offset algorithm Pin
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