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Collaboration / Beta Testing

 
GeneralPrivate beta for information security compliance solution [modified] Pin
Steven M Hunt7-Mar-10 10:37
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QuestionProject collaboration , ASP.NET , C#, opportunity for the right person to join a starting global organisation Pin
Patrick Lismore5-Mar-10 15:26
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Question64Bit Beta Testers needed or 32bit too Download and test Pin
JoeSox11-Jan-10 15:28
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AnswerRe: 64Bit Beta Testers needed or 32bit too Download and test Pin
harold aptroot11-Jan-10 23:47
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GeneralRe: 64Bit Beta Testers needed or 32bit too Download and test Pin
JoeSox12-Jan-10 4:15
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QuestionLooking for 3D Programmer Pin
MrMcIntyre4-Jan-10 6:56
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AnswerRe: Looking for 3D Programmer Pin
Amir Mohammad Nasrollahi30-Jul-13 0:03
professionalAmir Mohammad Nasrollahi30-Jul-13 0:03 
Question2-D Multiplayer Space Game [modified] Pin
#realJSOP25-Dec-09 4:38
mve#realJSOP25-Dec-09 4:38 
When I was in the navy back in the 70's there as a startrek game available for playing on the NTDS consoles. It was nothing more than a big 2-dimension galaxy that allowed dozens of players to play in a single game. It used standard symbols for the players, and you were always at the center of the screen. I was sitting here thinking it wouldn't (or shouldn't) be too hard to come up with a .Net version of this game with several enhancements beyond its rather simplistic game play.

I figure it would be a DirectX game, and written in .Net 3.5. I've never coded a game like this, or even done anything tin DirectX, but since it woill be 2D, and will have simple shapes and icons, it should be fairly low impact in that regard. It will be severely multithreaded, and have an inordinate amount of physics requirements, and require some knowledge of DirectX.

I've already got some basic ideas drawn up, and I know what the various shapes would be. Is anyone up for talking about it?

EDIT ------------

I found SlimDX[^]. It's a free open source replacement for Managed DirectX 1.1 (Microsoft's abandoned this product in favor of XNA).

.45 ACP - because shooting twice is just silly
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"Why don't you tie a kerosene-soaked rag around your ankles so the ants won't climb up and eat your candy ass..." - Dale Earnhardt, 1997
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"The staggering layers of obscenity in your statement make it a work of art on so many levels." - J. Jystad, 2001

modified on Monday, December 28, 2009 2:03 PM

AnswerRe: 2-D Multiplayer Space Game Pin
JimmyRopes25-Dec-09 5:45
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Steve Echols25-Dec-09 10:37
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AspDotNetDev25-Dec-09 13:34
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GeneralRe: 2-D Multiplayer Space Game Pin
#realJSOP25-Dec-09 15:29
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GeneralRe: 2-D Multiplayer Space Game Pin
AspDotNetDev25-Dec-09 15:50
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GeneralRe: 2-D Multiplayer Space Game Pin
Anthony Mushrow25-Dec-09 15:57
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GeneralRe: 2-D Multiplayer Space Game Pin
AspDotNetDev25-Dec-09 16:12
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GeneralRe: 2-D Multiplayer Space Game Pin
#realJSOP28-Dec-09 9:04
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AnswerRe: 2-D Multiplayer Space Game Pin
Eddy Vluggen25-Dec-09 14:05
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GeneralRe: 2-D Multiplayer Space Game Pin
#realJSOP28-Dec-09 9:03
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GeneralRe: 2-D Multiplayer Space Game Pin
Eddy Vluggen28-Dec-09 12:09
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QuestionT&C Vectors Project Collaboration on Partnership Basis Pin
Member 402044325-Dec-09 4:34
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AnswerRe: T&C Vectors Project Collaboration on Partnership Basis PinPopular
Trollslayer13-Jun-10 11:15
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Questionhelp me Pin
code_breaker18-Dec-09 6:38
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Amir Mohammad Nasrollahi30-Jul-13 0:05
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