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C# vs C/C++ Performance

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2 Mar 2008CC (ASA 2.5)5 min read 191.4K   27   54
Comparison of Performance of C++ and C#

Introduction

Well, this is my first post in this technology series. In fact, the title of this post, forced me to start of a technology focused blog. Well said about all these, let's now jump into the issue.

There has been a lot of heated discussion on different forums, newsgroups, and various other threads about the above topic. Now why should I discuss about the same again here?

Well, though there are many discussion groups that claim C++ to be faster and efficient, a small group of people still claim C# to be more efficient.
How the hell can a language that is not compiled to a native code be faster that a C++ binary?

Though the above statement is perfectly valid from the point of C++ programmers, I would like to highlight a few points that could state why some (not all) C# programs are *really faster* than it's equivalent C++ programs.

Point 1: C# is compiled twice. Once while the program is written and second when the program is executed at the user's site. The first compilation is done by your C# builder and the second by the .NET Framework on the user's machine. The reason why C# compiled applications could be faster is that, during the second compilation, the compiler knows the actual run-time environment and processor type and could generate instructions that targets a specific processor. Classical C++ compilers generate native code that is usually the Lowest Common Denominator of all the available processors which means, a C++ program will not be able to take the advantages of the "Hyper Threading" instruction set of the Pentium 4 HT processor. (Of course HT is outdated now...) It will also not be able to take advantages of the Core 2 duo or Core 2 Quad's "true multi-threaded" instruction set as the compiler generated native code does not even know about these instruction sets.
In the earlier days, not much changes were introduced to the instruction set with every processor release. The advancement in the processor was only in the speed and very few additional instruction sets with every release. Intel or AMD normally expects game developers to use these additional instruction sets. But with the advent of PIV and then on, with every release, PIV, PIV HT, Core, Core 2, Core 2 Quad, Extreme, and the latest Penryn, there are additional instruction sets that could be utilized if your application needs performance. There are C++ compilers that generate code that targets specific processors. But the disadvantage is the application has to be tagged as "This application's minimum system requirements are atleast a Core 2 Quad processor" which means a lot of customers will start to run away.
This is precisely where the C#'s framework compiler comes into picture. Because the application is compiled the second time at the user's site, the Framework knows about the actual running platform and is able to generate code that runs the best on the given platform.

Point 2: So, then why doesn't *all* C# programs run faster?

C# or for that matter any .NET based application runs in a sand-boxed environment and hence many instructions have to be checked for safety. Because additional safety is not free, C# comes with a performance overhead, which means a program like,

for(int i=0;i<100000000;i++)
{
// pig function
Pig_Function();
}

where Pig_Function() is a really time consuming operation, C++ is faster by a order of magnitude. Nearly all the threads I've seen that claims C++ is faster writes a small application like this a prove that C++ is atleast n times faster than an equivalent c++ program and yes it's true. Microsoft does not recommend using C# for time-critical applications.

Point 3: So when is C# really faster?
A well designed C# program is more than 90% as fast as an equivalent "well-designed" C++ program. But the catch is "well-designing" a C++ program. How many of us can manage memory efficiently in a C++ application that's so huge say a million lines of code? It's extremely difficult to "well-design" a C++ program especially when the program grows larger. The problem with "not-freeing" the memory at the right time is that the working set of the application increases which increases the number of "page faults". Everyone knows that page fault is one of the most time-consuming operation as it requires a hard disk access. One page fault and you are dead. Any optimization that you did spending your hours of time is wasted in this page fault because you did not "free" memory that you no longer needed. A lot of classical applications including Google Picasa suffers from memory management problems. After about two or three days, you can notice that these applications become slower necessitating a Windows Restart. This problem is completely alleviated in C#. the Framework comes with a broom behind you and sweeps your drop during the course of the execution and as a result your working set never grows (unless you really use it) which means lesser page faults. This means that "well-designing" a C++ program is far complicated than a equivalent C# program which is responsible for its sluggish performance.

So now I can hear you asking me,
So to conclude what should I do?
That's a nice question. Except for writing time-critical blocks of code, prefer C#. Write all your algorithmic code in C++ (not VC++ .NET), compile it into a dll and call that using a Dll Interop through C#. This should balance the performance. This technique is not new or not invented by me or anyone. It's similar the old age C programming vs Assembly, where people on one camp fight assembly programming is faster and the other camp stating C is easier to develop and then people started using assembly embedded within a C program for time-critical applications using an asm block.

History repeats...!

Mugunth

Originally Posted at my blog

http://tech-mugunthkumar.blogspot.com/2008/02/c-vs-cc-performance.html

History

Nothing much here.

License

This article, along with any associated source code and files, is licensed under The Creative Commons Attribution-ShareAlike 2.5 License



Comments and Discussions

 
GeneralMy vote of 5 Pin
VHGN19-Apr-12 12:03
VHGN19-Apr-12 12:03 
GeneralMy vote of 2 Pin
dmihailescu11-Apr-12 10:13
dmihailescu11-Apr-12 10:13 
Question....One page fault and you are dead. Pin
SamManov8-Oct-11 9:10
SamManov8-Oct-11 9:10 
GeneralMy vote of 1 Pin
Allen C. Copeland Jr.13-Oct-10 10:30
Allen C. Copeland Jr.13-Oct-10 10:30 
My biggest issue with this topic is it's purely subjective in nature. You cite no valid references nor valid examples of why. The case of type-safety is a non-issue. The primary area where type-safety has been cited as a time impediment is though the use of arrays. Because arrays were implemented in a covariant and contravariant unsafe manner, there's an extra check during insertion performed to ensure that the data you're inserting is valid based upon the initial storage type of the array when it was created.

Hyperthreading and multi-core architectures don't even enter the picture of JIT compiler optimizations. There's no magical /parallel switch, programs need to be developed with multithreading in mind. This is due to the complex manner to which the data associated to the individual threads interconnect. If you have one reading a field while another is altering it, you could enter a case where two threads are aware of different, potentially invalid, program states, leading the end result of a multithreaded task being invalid. For example, if three threads simultaneously increment the same integer, if they each retrieve the same value and increment it, then store it, you end up with one increment's worth of result since the value, they each received, is the same. Locking and other synchronization is necessary to ensure that when one's about to change it, the others can't read it until you're done. This isn't an optimization a compiler can magically know. Because most code isn't so simple as incrementing a value on three threads, it's much more complex and multiple data-points are usually involved, further you can't assume to know the level to which multithreading can occur since future machines will likely contain dozens of cores (mine as it is has six, with hyperthreading on top of that).

You are right about one thing, there is a double compilation involved. Once into intermediate code, a stack-based IL that's similar to assembly, but different in that it's aware of complex type systems. The second compilation involves awareness of the actual system's architecture, more instruction sets to use that can't be assumed on the originating machine that initially compiled the code.

Here's a small article that covers the differences in speed of C++ vs. C#: http://www.grimes.demon.co.uk/dotnet/man_unman.htm
General[My vote of 1] I don't think you know what you're talking about Pin
MatrixDud26-Mar-09 8:14
MatrixDud26-Mar-09 8:14 
GeneralRe: [My vote of 1] I don't think you know what you're talking about Pin
Chaz Zeromus29-Sep-09 10:28
Chaz Zeromus29-Sep-09 10:28 
Generalbut I like C# more than C++ Pin
Xmen Real 26-Feb-09 16:28
professional Xmen Real 26-Feb-09 16:28 
GeneralRe: but I like C# more than C++ Pin
Mohammad Dayyan13-May-09 12:25
Mohammad Dayyan13-May-09 12:25 
GeneralRe: but I like C# more than C++ Pin
rjklindsay12-Apr-10 14:47
rjklindsay12-Apr-10 14:47 
GeneralRe: but I like C# more than C++ Pin
ben.Kloosterman5-Jul-10 4:05
ben.Kloosterman5-Jul-10 4:05 
QuestionD is the solution? Pin
Herr Lucifer2-Jul-08 8:10
Herr Lucifer2-Jul-08 8:10 
GeneralOther performance considerations Pin
Ralph Walden4-Mar-08 4:55
Ralph Walden4-Mar-08 4:55 
GeneralRe: Other performance considerations Pin
Blaisorblade15-Jan-09 18:14
Blaisorblade15-Jan-09 18:14 
GeneralSo, the choice is.... Pin
Hernan Saez3-Mar-08 10:05
Hernan Saez3-Mar-08 10:05 
GeneralRe: So, the choice is.... Pin
User 15562333-Mar-08 16:05
User 15562333-Mar-08 16:05 
GeneralRe: So, the choice is.... Pin
leonej_dt31-Mar-11 5:40
leonej_dt31-Mar-11 5:40 
QuestionWhy Memory management ? Pin
yassir hannoun2-Mar-08 7:52
yassir hannoun2-Mar-08 7:52 
AnswerRe: Why Memory management ? Pin
Alexandre GRANVAUD2-Mar-08 21:52
Alexandre GRANVAUD2-Mar-08 21:52 
GeneralRe: Why Memory management ? Pin
yassir hannoun3-Mar-08 2:35
yassir hannoun3-Mar-08 2:35 
GeneralRe: Why Memory management ? Pin
Alexandre GRANVAUD3-Mar-08 3:00
Alexandre GRANVAUD3-Mar-08 3:00 
AnswerRe: Why Memory management ? Pin
John M. Drescher3-Mar-08 9:09
John M. Drescher3-Mar-08 9:09 
GeneralRe: Why Memory management ? Pin
Blaisorblade15-Jan-09 18:16
Blaisorblade15-Jan-09 18:16 
Question??? Pin
HumanOsc2-Mar-08 7:09
HumanOsc2-Mar-08 7:09 
GeneralNice Article But ... Pin
codeprojecter_2-Mar-08 4:28
codeprojecter_2-Mar-08 4:28 
GeneralRe: Nice Article But ... Pin
User 15562332-Mar-08 5:19
User 15562332-Mar-08 5:19 

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