Click here to Skip to main content
15,868,164 members
Home / Discussions / Graphics
   

Graphics

 
QuestionRedirecting Window Output Pin
iPick1216-Jun-12 3:36
iPick1216-Jun-12 3:36 
QuestionGDI OpenGL composition Pin
iPick1226-May-12 0:52
iPick1226-May-12 0:52 
AnswerFound the solution Pin
iPick1211-Jun-12 3:16
iPick1211-Jun-12 3:16 
GeneralRe: Found the solution Pin
spoolrd27-Jul-12 4:05
spoolrd27-Jul-12 4:05 
Questionhelp on 3d game development Pin
Emile the code master20-May-12 18:54
Emile the code master20-May-12 18:54 
AnswerRe: help on 3d game development Pin
Amarnath S3-Jun-12 21:50
professionalAmarnath S3-Jun-12 21:50 
GeneralRe: help on 3d game development Pin
Emile the code master3-Jun-12 22:24
Emile the code master3-Jun-12 22:24 
Questionthe bellow code contains some logical errors.in this code food(),poison food() functions will only work at once after execution . .please help me to correct this. Pin
Deepak97121-Apr-12 6:14
Deepak97121-Apr-12 6:14 
C#
#include<stdio.h>
#include<stdlib.h>
#include<GL/glut.h>
#include<math.h>
#include<windows.h>
int flag=0,ch=0,ch1=0;
float a=0,b=0,c=0,d=0,e=0,f=0,g=0,h=0,i=0,j=0,k=0,l=0,m=0,n=0,p=0,q=0,s=0.7,x=0,y=0;
void create_menu(void);
void menu(int);
void disp1(void);
void disp2(void);
void disp3(void);
void disp4(void);

void delay(int time)
{
    float i,j,k;

    for(i=0;i<time;i=i+0.001);
    for(j=0;j<time;j=j+0.001);
    for(k=0;k<time;k=k+0.001);
}


void fish1()
{
 glColor3f(1.0,0.0,0.0);//red fish
  glBegin(GL_POLYGON);
   glVertex2f(0.7+a,0.05);

   glVertex2f(0.75+a,0.1);

   glVertex2f(0.85+a,0.05);
   glVertex2f(0.75+a,0.0);
  glEnd();


  glBegin(GL_TRIANGLES);
  glColor3f(1.0,0.0,0.0);
    glVertex2f(0.83+a,0.05);
   glColor3f(1.0,1.0,0.0);
   glVertex2f(0.9+a,0.09);
   glVertex2f(0.9+a,0.01);
  glEnd();

  glBegin(GL_TRIANGLES);
  glColor3f(1.0,1.0,0.0);
    glVertex2f(0.75+a,0.095);
glColor3f(1.0,0.0,0.0);
    glVertex2f(0.79+a,0.125);
    glVertex2f(0.77+a,0.07);
  glEnd();

glBegin(GL_TRIANGLES);
glColor3f(1.0,1.0,0.0);
    glVertex2f(0.75+a,0.007);
glColor3f(1.0,0.0,0.0);
    glVertex2f(0.795+a,-0.035);
    glVertex2f(0.77+a,0.02);
  glEnd();


  glColor3f(0.0,0.0,0.0);
  glPointSize(4.0);
  glBegin(GL_POINTS);
  glVertex2f(0.73+a,0.065);
  glEnd();

}

void fish11()
{

glColor3f(1.0,0.0,0.0);//red fish
  glBegin(GL_POLYGON);
   glVertex2f(-0.7,0.05);
   glVertex2f(-0.75,0.1);
   glVertex2f(-0.85,0.05);
   glVertex2f(-0.75,0.0);
  glEnd();


  glBegin(GL_TRIANGLES);
   glVertex2f(-0.83,0.05);
   glVertex2f(-0.9,0.09);
   glVertex2f(-0.9,0.01);
  glEnd();

  glBegin(GL_TRIANGLES);
    glVertex2f(-0.75,0.095);
    glVertex2f(-0.79,0.125);
    glVertex2f(-0.77,0.07);
  glEnd();

glBegin(GL_TRIANGLES);
    glVertex2f(-0.75,0.007);
    glVertex2f(-0.795,-0.035);
    glVertex2f(-0.77,0.02);
  glEnd();


  glColor3f(0.0,0.0,0.0);
  glPointSize(4.0);
  glBegin(GL_POINTS);
  glVertex2f(-0.73,0.065);
  glEnd();
}



void fish2()
{
 glColor3f(1.0,1.0,0.0);//yellow fish
  glBegin(GL_POLYGON);
   glVertex2f(-0.7-b,-0.05);
   glVertex2f(-0.75-b,-0.1);
   glVertex2f(-0.85-b,-0.05);
   glVertex2f(-0.75-b,0.0);
  glEnd();

  glBegin(GL_TRIANGLES);
  glColor3f(0.8,0.5,0.0);
  glVertex2f(-0.83-b,-0.05);
   glVertex2f(-0.9-b,-0.09);
   glVertex2f(-0.9-b,-0.01);
  glEnd();

  glBegin(GL_TRIANGLES);
  glColor3f(0.8,0.5,0.0);
  glVertex2f(-0.75-b,-0.095);
    glVertex2f(-0.79-b,-0.125);
    glVertex2f(-0.77-b,-0.07);
  glEnd();

glBegin(GL_TRIANGLES);
glColor3f(0.8,0.5,0.0);
    glVertex2f(-0.75-b,-0.007);
    glVertex2f(-0.795-b,0.035);
    glVertex2f(-0.77-b,-0.02);
  glEnd();

 glColor3f(0.0,0.0,0.0);
  glPointSize(4.0);
  glBegin(GL_POINTS);
  glVertex2f(-0.73-b,-0.035);
  glEnd();
}


void fish21()
{
 glColor3f(1.0,1.0,0.0);//yellow fish
  glBegin(GL_POLYGON);
   glVertex2f(-0.7+y,-0.05);
   glVertex2f(-0.75+y,-0.1);
   glVertex2f(-0.85+y,-0.05);
   glVertex2f(-0.75+y,0.0);
  glEnd();

  glBegin(GL_TRIANGLES);
  glColor3f(0.8,0.5,0.0);
  glVertex2f(-0.83+y,-0.05);
   glVertex2f(-0.9+y,-0.09);
   glVertex2f(-0.9+y,-0.01);
  glEnd();

  glBegin(GL_TRIANGLES);
  glColor3f(0.8,0.5,0.0);
  glVertex2f(-0.75+y,-0.095);
    glVertex2f(-0.79+y,-0.125);
    glVertex2f(-0.77+y,-0.07);
  glEnd();

glBegin(GL_TRIANGLES);
glColor3f(0.8,0.5,0.0);
    glVertex2f(-0.75+y,-0.007);
    glVertex2f(-0.795+y,0.035);
    glVertex2f(-0.77+y,-0.02);
  glEnd();

 glColor3f(0.0,0.0,0.0);
  glPointSize(4.0);
  glBegin(GL_POINTS);
  glVertex2f(-0.73+y,-0.035);
  glEnd();
}


void fish22()
{
 glColor3f(1.0,1.0,0.0);//yellow fish
  glBegin(GL_POLYGON);
   glVertex2f(0.7,-0.05);
   glVertex2f(0.75,-0.1);
   glVertex2f(0.85,-0.05);
   glVertex2f(0.75,0.0);
  glEnd();

  glBegin(GL_TRIANGLES);
glVertex2f(0.83,-0.05);
glColor3f(1.8,0.5,0.0);
glVertex2f(0.9,-0.09);
   glVertex2f(0.9,-0.01);
  glEnd();

  glBegin(GL_TRIANGLES);
  glColor3f(1.0,1.0,0.0);
  glVertex2f(0.79,-0.125);
  glVertex2f(0.77,-0.07);

  glVertex2f(0.75,-0.095);

  glEnd();

glBegin(GL_TRIANGLES);
    glVertex2f(0.795,0.035);
    glVertex2f(0.77,-0.02);

    glVertex2f(0.75,-0.007);

  glEnd();

 glColor3f(0.0,0.0,0.0);
  glPointSize(4.0);
  glBegin(GL_POINTS);
  glVertex2f(0.73,-0.035);
  glEnd();
}


void fish3()
{
 glColor3f(0.0,1.0,0.0);//green fish
  glBegin(GL_POLYGON);
   glVertex2f(0.8,0.15);
   glVertex2f(0.85,0.2);
   glVertex2f(0.95,0.15);
   glVertex2f(0.85,0.10);
  glEnd();

  glBegin(GL_TRIANGLES);
   glVertex2f(0.93,0.15);
   glVertex2f(0.98,0.19);
   glVertex2f(0.98,0.11);
  glEnd();


  glBegin(GL_TRIANGLES);
    glVertex2f(0.855,0.2);
    glVertex2f(0.925,0.25);
    glVertex2f(0.87,0.15);
  glEnd();

 glBegin(GL_TRIANGLES);
    glVertex2f(0.857,0.1);
    glVertex2f(0.925,0.05);
    glVertex2f(0.87,0.15);
  glEnd();

  glColor3f(0.0,0.0,0.0);
  glPointSize(4.0);
  glBegin(GL_POINTS);
  glVertex2f(0.83,0.165);
  glEnd();

}

void fish333()
{
    glColor3f(0.0,1.0,0.0);//green fish
  glBegin(GL_POLYGON);
   glVertex2f(-0.8+x,0.15);
   glVertex2f(-0.85+x,0.2);
   glVertex2f(-0.95+x,0.15);
   glVertex2f(-0.85+x,0.10);
  glEnd();

  glBegin(GL_TRIANGLES);
   glVertex2f(-0.93+x,0.15);
   glVertex2f(-0.98+x,0.19);
   glVertex2f(-0.98+x,0.11);
  glEnd();


  glBegin(GL_TRIANGLES);
    glVertex2f(-0.855+x,0.2);
    glVertex2f(-0.925+x,0.25);
    glVertex2f(-0.87+x,0.15);
  glEnd();

 glBegin(GL_TRIANGLES);
    glVertex2f(-0.857+x,0.1);
    glVertex2f(-0.925+x,0.05);
    glVertex2f(-0.87+x,0.15);
  glEnd();

  glColor3f(0.0,0.0,0.0);
  glPointSize(4.0);
  glBegin(GL_POINTS);
  glVertex2f(-0.83+x,0.165);
  glEnd();


}



void fish33()
{
 glColor3f(0.0,1.0,0.0);//green fish
  glBegin(GL_POLYGON);
   glVertex2f(-0.8,0.15);
   glVertex2f(-0.85,0.2);
   glVertex2f(-0.95,0.15);
   glVertex2f(-0.85,0.10);
  glEnd();

  glBegin(GL_TRIANGLES);
   glVertex2f(-0.93,0.15);
   glVertex2f(-0.98,0.19);
   glVertex2f(-0.98,0.11);
  glEnd();


  glBegin(GL_TRIANGLES);
    glVertex2f(-0.855,0.2);
    glVertex2f(-0.925,0.25);
    glVertex2f(-0.87,0.15);
  glEnd();

 glBegin(GL_TRIANGLES);
    glVertex2f(-0.857,0.1);
    glVertex2f(-0.925,0.05);
    glVertex2f(-0.87,0.15);
  glEnd();

  glColor3f(0.0,0.0,0.0);
  glPointSize(4.0);
  glBegin(GL_POINTS);
  glVertex2f(-0.83,0.165);
  glEnd();

}



void fish4()
{
    glColor3f(0.5,0.6,0.0);// green1 fish
  glBegin(GL_POLYGON);
   glVertex2f(-0.7+d,-0.15);
   glVertex2f(-0.75+d,-0.2);
   glVertex2f(-0.85+d,-0.15);
   glVertex2f(-0.75+d,-0.1);
  glEnd();

  glBegin(GL_TRIANGLES);
   glVertex2f(-0.83+d,-0.15);
   glVertex2f(-0.9+d,-0.19);
   glVertex2f(-0.9+d,-0.11);
  glEnd();


  glBegin(GL_TRIANGLES);
    glVertex2f(-0.755+d,-0.2);
    glVertex2f(-0.795+d,-0.25);
    glVertex2f(-0.775+d,-0.15);
  glEnd();

 glBegin(GL_TRIANGLES);
    glVertex2f(-0.755+d,-0.1);
    glVertex2f(-0.795+d,-0.05);
    glVertex2f(-0.775+d,-0.15);
  glEnd();

  glColor3f(0.0,0.0,0.0);
  glPointSize(4.0);
  glBegin(GL_POINTS);
  glVertex2f(-0.73+d,-0.135);
  glEnd();
}


void fish44()
{
    glColor3f(0.5,0.6,0.0);// green1 fish
  glBegin(GL_POLYGON);
   glVertex2f(0.7,-0.15);
   glVertex2f(0.75,-0.2);
   glVertex2f(0.85,-0.15);
   glVertex2f(0.75,-0.1);
  glEnd();

  glBegin(GL_TRIANGLES);
   glVertex2f(0.83,-0.15);
   glVertex2f(0.9,-0.19);
   glVertex2f(0.9,-0.11);
  glEnd();


  glBegin(GL_TRIANGLES);
    glVertex2f(0.755,-0.2);
    glVertex2f(0.795,-0.25);
    glVertex2f(0.775,-0.15);
  glEnd();

 glBegin(GL_TRIANGLES);
    glVertex2f(0.755,-0.1);
    glVertex2f(0.795,-0.05);
    glVertex2f(0.775,-0.15);
  glEnd();

  glColor3f(0.0,0.0,0.0);
  glPointSize(4.0);
  glBegin(GL_POINTS);
  glVertex2f(0.73,-0.135);
  glEnd();
}



void fish5()
{
 glColor3f(0.0,0.0,1.0);//blue fish
  glBegin(GL_POLYGON);
   glVertex2f(-0.7-e,-0.25);
   glVertex2f(-0.75-e,-0.3);
   glVertex2f(-0.775-e,-0.3);
   glVertex2f(-0.85-e,-0.25);
   glVertex2f(-0.775-e,-0.2);
   glVertex2f(-0.75-e,-0.2);
  glEnd();

  glBegin(GL_TRIANGLES);
   glVertex2f(-0.83-e,-0.25);
   glVertex2f(-0.9-e,-0.29);
   glVertex2f(-0.9-e,-0.21);
  glEnd();

  glBegin(GL_TRIANGLES);
    glVertex2f(-0.775-e,-0.2);
    glVertex2f(-0.79-e,-0.125);
    glVertex2f(-0.75-e,-0.2);
  glEnd();

 glBegin(GL_TRIANGLES);
    glVertex2f(-0.75-e,-0.3);
    glVertex2f(-0.795-e,-0.35);
    glVertex2f(-0.775-e,-0.3);
  glEnd();

  glColor3f(0.0,0.0,0.0);
  glPointSize(4.0);
  glBegin(GL_POINTS);
  glVertex2f(-0.73-e,-0.235);
  glEnd();
}



void fish55()
{
 glColor3f(0.0,0.0,1.0);//blue fish
  glBegin(GL_POLYGON);
   glVertex2f(0.7,-0.25);
   glVertex2f(0.75,-0.3);
   glVertex2f(0.775,-0.3);
   glVertex2f(0.85,-0.25);
   glVertex2f(0.775,-0.2);
   glVertex2f(0.75,-0.2);
  glEnd();

  glBegin(GL_TRIANGLES);
   glVertex2f(0.83,-0.25);
   glVertex2f(0.9,-0.29);
   glVertex2f(0.9,-0.21);
  glEnd();

  glBegin(GL_TRIANGLES);
    glVertex2f(0.775,-0.2);
    glVertex2f(0.79,-0.125);
    glVertex2f(0.75,-0.2);
  glEnd();

 glBegin(GL_TRIANGLES);
    glVertex2f(0.75,-0.3);
    glVertex2f(0.795,-0.35);
    glVertex2f(0.775,-0.3);
  glEnd();

  glColor3f(0.0,0.0,0.0);
  glPointSize(4.0);
  glBegin(GL_POINTS);
  glVertex2f(0.73,-0.235);
  glEnd();

}
void fish6()
{
glColor3f(1.0,0.0,0.0);//red1 fish
  glBegin(GL_POLYGON);
   glVertex2f(0.7+f,0.25);
   glVertex2f(0.75+f,0.3);
   glVertex2f(0.775+f,0.3);
   glVertex2f(0.85+f,0.25);
   glVertex2f(0.775+f,0.2);
   glVertex2f(0.75+f,0.2);
  glEnd();

  glBegin(GL_TRIANGLES);
   glVertex2f(0.83+f,0.25);
   glVertex2f(0.9+f,0.29);
   glVertex2f(0.9+f,0.21);
  glEnd();

  glBegin(GL_TRIANGLES);
    glVertex2f(0.775+f,0.3);
    glVertex2f(0.79+f,0.4);
    glVertex2f(0.75+f,0.3);
  glEnd();

  glBegin(GL_TRIANGLES);
    glVertex2f(0.775+f,0.2);
    glVertex2f(0.79+f,0.1);
    glVertex2f(0.75+f,0.2);
  glEnd();

  glColor3f(0.0,0.0,0.0);
  glPointSize(4.0);
  glBegin(GL_POINTS);
  glVertex2f(0.73+f,0.265);
  glEnd();

}

void fish555()
{if(q==0.75){
glColor3f(0.0,0.0,1.0);//blue fish
  glBegin(GL_POLYGON);
   glVertex2f(0.2,0.55);
   glVertex2f(0.25,0.6);
   glVertex2f(0.275,0.6);
   glVertex2f(0.35,0.55);
   glVertex2f(0.275,0.5);
   glVertex2f(0.25,0.5);
  glEnd();

  glBegin(GL_TRIANGLES);
   glVertex2f(0.23,0.55);
   glVertex2f(0.35,0.59);
   glVertex2f(0.35,0.51);
  glEnd();

  glBegin(GL_TRIANGLES);
    glVertex2f(0.275,0.6);
    glVertex2f(0.29,0.7);
    glVertex2f(0.25,0.6);
  glEnd();

  glBegin(GL_TRIANGLES);
    glVertex2f(0.275,0.5);
    glVertex2f(0.29,0.4);
    glVertex2f(0.25,0.5);
  glEnd();

  glColor3f(0.0,0.0,0.0);
  glPointSize(4.0);
  glBegin(GL_POINTS);
  glVertex2f(0.23,0.565);
  glEnd();
}
}

void plant()
{
  glColor3f(0.0,1.0,0.0);
   glLineWidth(4.0);
   glBegin(GL_LINES);
    glVertex2f(0.9,-0.8);
    glVertex2f(0.8,-0.9);
    glVertex2f(0.8,-0.8);
    glVertex2f(0.8,-0.9);
    glVertex2f(0.7,-0.8);
    glVertex2f(0.8,-0.9);
    glVertex2f(0.75,-0.8);
    glVertex2f(0.8,-0.9);
    glVertex2f(0.85,-0.8);
    glVertex2f(0.8,-0.9);
    glVertex2f(0.725,-0.8);
    glVertex2f(0.8,-0.9);
    glVertex2f(0.775,-0.8);
    glVertex2f(0.8,-0.9);
    glVertex2f(0.825,-0.8);
    glVertex2f(0.8,-0.9);
    glVertex2f(0.875,-0.8);
    glVertex2f(0.8,-0.9);
   glEnd();


   glLineWidth(4.0);
   glBegin(GL_LINES);
    glVertex2f(0.5,-0.95);
    glVertex2f(0.6,-0.85);
    glVertex2f(0.5,-0.85);
    glVertex2f(0.5,-0.95);
    glVertex2f(0.4,-0.85);
    glVertex2f(0.5,-0.95);
    glVertex2f(0.45,-0.85);
    glVertex2f(0.5,-0.95);
    glVertex2f(0.55,-0.85);
    glVertex2f(0.5,-0.95);
    glVertex2f(0.425,-0.85);
    glVertex2f(0.5,-0.95);
    glVertex2f(0.475,-0.85);
    glVertex2f(0.5,-0.95);
    glVertex2f(0.525,-0.85);
    glVertex2f(0.5,-0.95);
    glVertex2f(0.575,-0.85);
    glVertex2f(0.5,-0.95);
   glEnd();



   glLineWidth(4.0);
   glBegin(GL_LINES);
    glVertex2f(0.175,-0.9);
    glVertex2f(0.275,-0.8);
    glVertex2f(0.175,-0.8);
    glVertex2f(0.175,-0.9);
    glVertex2f(0.075,-0.8);
    glVertex2f(0.175,-0.9);
    glVertex2f(0.125,-0.8);
    glVertex2f(0.175,-0.9);
    glVertex2f(0.225,-0.8);
    glVertex2f(0.175,-0.9);
    glVertex2f(0.1,-0.8);
    glVertex2f(0.175,-0.9);
    glVertex2f(0.15,-0.8);
    glVertex2f(0.175,-0.9);
    glVertex2f(0.2,-0.8);
    glVertex2f(0.175,-0.9);
    glVertex2f(0.25,-0.8);
    glVertex2f(0.175,-0.9);
   glEnd();



   glLineWidth(4.0);
   glBegin(GL_LINES);
    glVertex2f(-0.175,-0.95);
    glVertex2f(-0.275,-0.85);
    glVertex2f(-0.175,-0.85);
    glVertex2f(-0.175,-0.95);
    glVertex2f(-0.075,-0.85);
    glVertex2f(-0.175,-0.95);
    glVertex2f(-0.125,-0.85);
    glVertex2f(-0.175,-0.95);
    glVertex2f(-0.225,-0.85);
    glVertex2f(-0.175,-0.95);
    glVertex2f(-0.1,-0.85);
    glVertex2f(-0.175,-0.95);
    glVertex2f(-0.15,-0.85);
    glVertex2f(-0.175,-0.95);
    glVertex2f(-0.2,-0.85);
    glVertex2f(-0.175,-0.95);
    glVertex2f(-0.25,-0.85);
    glVertex2f(-0.175,-0.95);
   glEnd();

   glLineWidth(4.0);
   glBegin(GL_LINES);
    glVertex2f(-0.475,-0.9);
    glVertex2f(-0.575,-0.8);
    glVertex2f(-0.475,-0.9);
    glVertex2f(-0.475,-0.8);
    glVertex2f(-0.375,-0.8);
    glVertex2f(-0.475,-0.9);
    glVertex2f(-0.425,-0.8);
    glVertex2f(-0.475,-0.9);
    glVertex2f(-0.525,-0.8);
    glVertex2f(-0.475,-0.9);
    glVertex2f(-0.4,-0.8);
    glVertex2f(-0.475,-0.9);
    glVertex2f(-0.45,-0.8);
    glVertex2f(-0.475,-0.9);
    glVertex2f(-0.5,-0.8);
    glVertex2f(-0.475,-0.9);
    glVertex2f(-0.55,-0.8);
    glVertex2f(-0.475,-0.9);
   glEnd();



   glLineWidth(4.0);
   glBegin(GL_LINES);
    glVertex2f(-0.9,-0.85);
    glVertex2f(-0.8,-0.95);
    glVertex2f(-0.8,-0.85);
    glVertex2f(-0.8,-0.95);
    glVertex2f(-0.7,-0.85);
    glVertex2f(-0.8,-0.95);
    glVertex2f(-0.75,-0.85);
    glVertex2f(-0.8,-0.95);
    glVertex2f(-0.85,-0.85);
    glVertex2f(-0.8,-0.95);
    glVertex2f(-0.725,-0.85);
    glVertex2f(-0.8,-0.95);
    glVertex2f(-0.775,-0.85);
    glVertex2f(-0.8,-0.95);
    glVertex2f(-0.825,-0.85);
    glVertex2f(-0.8,-0.95);
    glVertex2f(-0.875,-0.85);
    glVertex2f(-0.8,-0.95);
   glEnd();

}


void pebbles()
{
    glColor3f(0.5,0.35,0.05);
    glBegin(GL_POLYGON);
    glVertex2f(0.9,-0.9);
    glVertex2f(0.9125,-0.9);
    glVertex2f(0.925,-0.8875);
    glVertex2f(0.925,-0.875);
    glVertex2f(0.9125,-0.8625);
    glVertex2f(0.9,-0.8625);
    glVertex2f(0.8875,-0.8875);
    glVertex2f(0.8875,-0.875);
    glEnd();

    glBegin(GL_POLYGON);
    glVertex2f(0,-0.95);
    glVertex2f(0.0125,-0.95);
    glVertex2f(0.025,-0.9375);
    glVertex2f(0.025,-0.925);
    glVertex2f(0.0125,-0.9125);
    glVertex2f(0,-0.9125);
    glVertex2f(-0.0125,-0.9375);
    glVertex2f(-0.0125,-0.925);
    glEnd();


    glBegin(GL_POLYGON);
    glVertex2f(0.0125,-0.975);
    glVertex2f(0.025,-0.975);
    glVertex2f(0.0375,-0.9625);
    glVertex2f(0.0375,-0.95);
    glVertex2f(0.025,-0.9375);
    glVertex2f(0.0125,-0.9375);
    glVertex2f(0,-0.9625);
    glVertex2f(0,-0.95);
    glEnd();

    glBegin(GL_POLYGON);
    glVertex2f(0.025,-0.95);
    glVertex2f(0.0375,-0.95);
    glVertex2f(0.05,-0.9375);
    glVertex2f(0.05,-0.925);
    glVertex2f(0.0375,-0.9125);
    glVertex2f(0.025,-0.9125);
    glVertex2f(0.0125,-0.9375);
    glVertex2f(0.0125,-0.925);
    glEnd();


    glBegin(GL_POLYGON);
    glVertex2f(0.65,-0.95);
    glVertex2f(0.6625,-0.95);
    glVertex2f(0.675,-0.9375);
    glVertex2f(0.675,-0.925);
    glVertex2f(0.6625,-0.9125);
    glVertex2f(0.65,-0.9125);
    glVertex2f(0.6375,-0.9375);
    glVertex2f(0.6375,-0.925);
    glEnd();


    glBegin(GL_POLYGON);
    glVertex2f(0.675,-0.95);
    glVertex2f(0.6875,-0.95);
    glVertex2f(0.7,-0.9375);
    glVertex2f(0.7,-0.925);
    glVertex2f(0.6875,-0.9125);
    glVertex2f(0.675,-0.9125);
    glVertex2f(0.6625,-0.9375);
    glVertex2f(0.6625,-0.925);
    glEnd();


    glBegin(GL_POLYGON);
    glVertex2f(0.6625,-0.985);
    glVertex2f(0.675,-0.985);
    glVertex2f(0.6875,-0.9725);
    glVertex2f(0.6875,-0.96);
    glVertex2f(0.675,-0.9475);
    glVertex2f(0.6625,-0.9475);
    glVertex2f(0.65,-0.9525);
    glVertex2f(0.65,-0.96);
    glEnd();



    glBegin(GL_POLYGON);
    glVertex2f(0.6875,-0.985);
    glVertex2f(0.7,-0.985);
    glVertex2f(0.7125,-0.9725);
    glVertex2f(0.7125,-0.96);
    glVertex2f(0.7,-0.9475);
    glVertex2f(0.6875,-0.9475);
    glVertex2f(0.675,-0.9475);
    glVertex2f(0.675,-0.96);
    glEnd();


    glBegin(GL_POLYGON);
    glVertex2f(0.6375,-0.985);
    glVertex2f(0.65,-0.985);
    glVertex2f(0.6625,-0.9725);
    glVertex2f(0.6625,-0.96);
    glVertex2f(0.65,-0.9475);
    glVertex2f(0.6375,-0.9475);
    glVertex2f(0.625,-0.9475);
    glVertex2f(0.625,-0.96);
    glEnd();



    glBegin(GL_POLYGON);
    glVertex2f(0.25,-0.95);
    glVertex2f(0.2625,-0.95);
    glVertex2f(0.275,-0.9375);
    glVertex2f(0.275,-0.925);
    glVertex2f(0.2625,-0.9125);
    glVertex2f(0.25,-0.9125);
    glVertex2f(0.2375,-0.9375);
    glVertex2f(0.2375,-0.925);
    glEnd();


    glBegin(GL_POLYGON);
    glVertex2f(0.275,-0.95);
    glVertex2f(0.2875,-0.95);
    glVertex2f(0.3,-0.9375);
    glVertex2f(0.3,-0.925);
    glVertex2f(0.2875,-0.9125);
    glVertex2f(0.275,-0.9125);
    glVertex2f(0.2625,-0.9375);
    glVertex2f(0.2625,-0.925);
    glEnd();


    glBegin(GL_POLYGON);
    glVertex2f(0.2625,-0.985);
    glVertex2f(0.275,-0.985);
    glVertex2f(0.2875,-0.9725);
    glVertex2f(0.2875,-0.96);
    glVertex2f(0.275,-0.9475);
    glVertex2f(0.2625,-0.9475);
    glVertex2f(0.25,-0.9525);
    glVertex2f(0.25,-0.96);
    glEnd();

    glBegin(GL_POLYGON);
    glVertex2f(0.2875,-0.985);
    glVertex2f(0.3,-0.985);
    glVertex2f(0.3125,-0.9725);
    glVertex2f(0.3125,-0.96);
    glVertex2f(0.3,-0.9475);
    glVertex2f(0.2825,-0.9475);
    glVertex2f(0.275,-0.9525);
    glVertex2f(0.275,-0.96);
    glEnd();



    glBegin(GL_POLYGON);
    glVertex2f(-0.35,-0.95);
    glVertex2f(-0.3625,-0.95);
    glVertex2f(-0.375,-0.9375);
    glVertex2f(-0.375,-0.925);
    glVertex2f(-0.3625,-0.9125);
    glVertex2f(-0.35,-0.9125);
    glVertex2f(-0.3375,-0.9375);
    glVertex2f(-0.3375,-0.925);
    glEnd();


    glBegin(GL_POLYGON);
    glVertex2f(-0.375,-0.95);
    glVertex2f(-0.3875,-0.95);
    glVertex2f(-0.4,-0.9375);
    glVertex2f(-0.4,-0.925);
    glVertex2f(-0.3875,-0.9125);
    glVertex2f(-0.375,-0.9125);
    glVertex2f(-0.3625,-0.9375);
    glVertex2f(-0.3625,-0.925);
    glEnd();


    glBegin(GL_POLYGON);
    glVertex2f(-0.3625,-0.985);
    glVertex2f(-0.375,-0.985);
    glVertex2f(-0.3875,-0.9725);
    glVertex2f(-0.3875,-0.96);
    glVertex2f(-0.375,-0.9475);
    glVertex2f(-0.3625,-0.9475);
    glVertex2f(-0.35,-0.9525);
    glVertex2f(-0.35,-0.96);
    glEnd();

    glBegin(GL_POLYGON);
    glVertex2f(-0.3875,-0.985);
    glVertex2f(-0.4,-0.985);
    glVertex2f(-0.4125,-0.9725);
    glVertex2f(-0.4125,-0.96);
    glVertex2f(-0.4,-0.9475);
    glVertex2f(-0.3825,-0.9475);
    glVertex2f(-0.375,-0.9525);
    glVertex2f(-0.375,-0.96);
    glEnd();

    glBegin(GL_POLYGON);
    glVertex2f(-0.3375,-0.985);
    glVertex2f(-0.35,-0.985);
    glVertex2f(-0.3625,-0.9725);
    glVertex2f(-0.3625,-0.96);
    glVertex2f(-0.35,-0.9475);
    glVertex2f(-0.3375,-0.9475);
    glVertex2f(-0.325,-0.9525);
    glVertex2f(-0.325,-0.96);
    glEnd();

    glBegin(GL_POLYGON);
    glVertex2f(-0.65,-0.95);
    glVertex2f(-0.6625,-0.95);
    glVertex2f(-0.675,-0.9375);
    glVertex2f(-0.675,-0.925);
    glVertex2f(-0.6625,-0.9125);
    glVertex2f(-0.65,-0.9125);
    glVertex2f(-0.6375,-0.9375);
    glVertex2f(-0.6375,-0.925);
    glEnd();


    glBegin(GL_POLYGON);
    glVertex2f(-0.675,-0.95);
    glVertex2f(-0.6875,-0.95);
    glVertex2f(-0.7,-0.9375);
    glVertex2f(-0.7,-0.925);
    glVertex2f(-0.6875,-0.9125);
    glVertex2f(-0.675,-0.9125);
    glVertex2f(-0.6625,-0.9375);
    glVertex2f(-0.6625,-0.925);
    glEnd();


    glBegin(GL_POLYGON);
    glVertex2f(-0.6625,-0.985);
    glVertex2f(-0.675,-0.985);
    glVertex2f(-0.6875,-0.9725);
    glVertex2f(-0.6875,-0.96);
    glVertex2f(-0.675,-0.9475);
    glVertex2f(-0.6625,-0.9475);
    glVertex2f(-0.65,-0.9525);
    glVertex2f(-0.65,-0.96);
    glEnd();

    glBegin(GL_POLYGON);
    glVertex2f(-0.9,-0.9);
    glVertex2f(-0.9125,-0.9);
    glVertex2f(-0.925,-0.8875);
    glVertex2f(-0.925,-0.875);
    glVertex2f(-0.9125,-0.8625);
    glVertex2f(-0.9,-0.8625);
    glVertex2f(-0.8875,-0.8875);
    glVertex2f(-0.8875,-0.875);
    glEnd();


    glBegin(GL_POLYGON);
    glVertex2f(0.9,-0.95);
    glVertex2f(0.9125,-0.95);
    glVertex2f(0.925,-0.9375);
    glVertex2f(0.925,-0.925);
    glVertex2f(0.9125,-0.9125);
    glVertex2f(0.9,-0.9125);
    glVertex2f(0.8875,-0.9375);
    glVertex2f(0.8875,-0.925);
    glEnd();


    glBegin(GL_POLYGON);
    glVertex2f(0.925,-0.95);
    glVertex2f(0.9375,-0.95);
    glVertex2f(0.95,-0.9375);
    glVertex2f(0.95,-0.925);
    glVertex2f(0.9375,-0.9125);
    glVertex2f(0.925,-0.9125);
    glVertex2f(0.9125,-0.9375);
    glVertex2f(0.9125,-0.925);
    glEnd();


    glBegin(GL_POLYGON);
    glVertex2f(-0.9,-0.95);
    glVertex2f(-0.9125,-0.95);
    glVertex2f(-0.925,-0.9375);
    glVertex2f(-0.925,-0.925);
    glVertex2f(-0.9125,-0.9125);
    glVertex2f(-0.9,-0.9125);
    glVertex2f(-0.8875,-0.9375);
    glVertex2f(-0.8875,-0.925);
    glEnd();


    glBegin(GL_POLYGON);
    glVertex2f(-0.925,-0.95);
    glVertex2f(-0.9375,-0.95);
    glVertex2f(-0.95,-0.9375);
    glVertex2f(-0.95,-0.925);
    glVertex2f(-0.9375,-0.9125);
    glVertex2f(-0.925,-0.9125);
    glVertex2f(-0.9125,-0.9375);
    glVertex2f(-0.9125,-0.925);
    glEnd();
}


void food()
{
    glColor3f(0.5,0.9,0.3);
    glPointSize(8);
    glBegin(GL_POINTS);
    glVertex2f(-0.65,0.5);
    glEnd();

}


void food_mul()
{
    glColor3f(1.0,0.0,1.0);
    glPointSize(8);
    glBegin(GL_POINTS);
    glVertex2f(0.235,0.4);
    glEnd();
}


void poisonfood()
{
    glColor3f(1.0,0.0,0.0);
    glPointSize(8);
    glBegin(GL_POINTS);
    glVertex2f(0.48,0.66);
    glEnd();
}


/*void sand()
{
 glColor3f(1.0,1.0,0.7);
 glBegin(GL_POLYGON);
 glVertex2f(-1.0,-1.0);
 glVertex2f(-1.0,-0.849);
 glVertex2f(1.0,-0.849);
 glVertex2f(1.0,-1.0);
 glEnd();
 glFlush();
}*/

void draw_pixel(GLint cx,GLint cy)
{
    glColor3f(1.0,0.0,0.0);
    glBegin(GL_POINTS);
    glVertex2i(cx,cy);
    glEnd();
}

void plotpixels(GLint h,GLint k,GLint x,GLint y)
{
    draw_pixel(x+h,y+k);
    draw_pixel(-x+h,y+k);
    draw_pixel(x+h,-y+k);
    draw_pixel(-x+h,-y+k);
    draw_pixel(y+h,x+k);
    draw_pixel(-y+h,x+k);
    draw_pixel(y+h,-x+k);
    draw_pixel(-y+h,-x+k);

}

void circle_draw(GLint h,GLint k,GLint r)
{
    GLint d=1-r,x=0,y=r;
    while(y>x)
    {
        plotpixels(h,k,x,y);
        if(d<0)
            d+=2*x+3;
        else
        {
            d+=2*(x-y)+5;
            --y;
        }
        ++x;
    }
    plotpixels(h,k,x,y);
}


void myinit()
{
 glClearColor(0.4,1.0,1.0,0.0);
 glColor3f(1.0,1.0,0.0);
 //gluOrtho2D(0.0,499.0,0.0,499.0);
}


void idle()
{

    g+=0.00024;


     h+=0.0002;


     i-=0.00024;


     j+=0.0002;


     k+=0.00009;


     l+=0.0002;


     m+=0.000055;


     n+=0.0002;


     p+=0.00007;


     q+=0.0001;


     x-=0.0001;

        s-=0.001;
     y+=0.0002;


    glutPostRedisplay();

}


void play1(){
    glPushMatrix();
    if(h<0.6){
        glTranslatef(g,h,0);}
    else
    {
        glTranslatef(g,1.2-h,0);
    }
    fish11();
 glPopMatrix();

}


void play2(){
    glPushMatrix();
    if(j<0.6)
    {
        glTranslatef(i,j,0);
    }
    else
    {
        glTranslatef(i,1.2-j,0);
    }
    fish22();
 glPopMatrix();
}




void display(void)
{
 glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
 glColor3f(1.0,0.0,0.0);
 glPointSize(2.0);
 circle_draw(0.2,-0.1,0.5);

// sand();
 plant();
 pebbles();


 if(a>=-1.99)
     a=a-0.0005;
 else
   a=0;


if(b>=-1.99)
 b=b-0.0004;
 else
     b=0;

if(c>=-1.99)
c=c-0.0003;
 else
     c=0;

if(d>=-1.99)
 d=d+0.0007;
 else
     d=0;

if(e>=-1.99)
 e=e-0.0005;
 else
     e=0;


if(f>=-1.99)
 f=f-0.0002;
 else
     f=0;

 fish1();
 fish2();
 //fish3();
 fish4();
 fish5();
 fish33();
 fish44();
 fish55();
 fish6();

 glutPostRedisplay();
 glFlush();
 glutSwapBuffers();

}

void create_menu(void)
   {
     glutCreateMenu(menu);
     glutAttachMenu(GLUT_LEFT_BUTTON);
     glutAttachMenu(GLUT_RIGHT_BUTTON);
     glutAddMenuEntry("Food", 1);
     glutAddMenuEntry("Play", 2);
     glutAddMenuEntry("Assemble", 3);
     glutAddMenuEntry("Poison Food", 4);
     glutAddMenuEntry("Exit", 5);

    }
void menu(int val)
   {


     switch (val) {
     case 1:
            glutDisplayFunc(disp1);;
            break;
     case 2:
            glutDisplayFunc(disp2);
            break;
     case 3:
            glutDisplayFunc(disp3);
            break;
     case 4:
            glutDisplayFunc(disp4);;
            break;
     case 5: exit(0);




   }

}


void disp1(void)
{
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    glColor3f(1.0,0.0,0.0);



    glPushMatrix();
    if(l<0.35)
    {
        food();
        glTranslatef(k,l,0);
    }
    else
    {
        glTranslatef(k,0.35,0);
        glColor3f(0.0,0.0,1.0);
        glPointSize(8);
        glBegin(GL_POINTS);
        glVertex2f(-0.5,0.5);
    }
    fish33();
    glPopMatrix();


    glPushMatrix();
    if(n<=0.8)
    {
        poisonfood();
        glTranslatef(-m,n,0);}
    else
    {
        glTranslatef(-m,0.8,0);
        glColor3f(0.0,0.0,1.0);
        glPointSize(8);
        glBegin(GL_POINTS);
        glVertex2f(0.55,0.5);
    }

    fish44();
    glPopMatrix();

    glPushMatrix();
    if(q<0.65)
    {
        food_mul();
        glTranslatef(-p,q,0);
    }
    else
    {
        glTranslatef(-p,0.65,0);
        glColor3f(0.0,0.0,1.0);
        glPointSize(8);
        glBegin(GL_POINTS);
        glVertex2f(0.25,0.5);
    }
    fish55();
    glPopMatrix();

 if(a>=-1.99)
     a=a-0.0005;
 else
   a=0;


if(b>=-1.99)
 b=b-0.0004;
 else
     b=0;

if(c>=-1.99)
c=c-0.0003;
 else
     c=0;

if(d>=-1.99)
 d=d+0.0007;
 else
     d=0;

if(e>=-1.99)
 e=e-0.0005;
 else
     e=0;


if(f>=-1.99)
 f=f-0.0002;
 else
     f=0;

 fish1();
 fish2();
 //fish3();
 fish4();
 fish5();

 fish6();

 plant();
 pebbles();

  glutPostRedisplay();
 glFlush();


}




void disp2(void)
{


 glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
 glColor3f(1.0,0.0,0.0);

 plant();
 pebbles();

 if(a>=-1.99)
     a=a-0.0005;
 else
   a=0;


if(b>=-1.99)
 b=b-0.0004;
 else
     b=0;

if(c>=-1.99)
c=c-0.0003;
 else
     c=0;

if(d>=-1.99)
 d=d+0.0007;
 else
     d=0;

if(e>=-1.99)
 e=e-0.0005;
 else
     e=0;


if(f>=-1.99)
 f=f-0.0002;
 else
     f=0;

 fish1();
 fish2();

 fish4();
 fish5();

 fish6();
 play1();
 play2();
 glutPostRedisplay();
 glFlush();

}

void disp3(void)
{

 glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
 glColor3f(1.0,0.0,0.0);

 plant();
 pebbles();


 if(a>=-1.99)
     a=a-0.0005;
 else
   a=0;


if(b>=-1.99)
 b=b-0.0004;
 else
     b=0;

if(c>=-1.99)
c=c-0.0003;
 else
     c=0;

if(d>=-1.99)
 d=d+0.0007;
 else
     d=0;

if(e>=-1.99)
 e=e-0.0005;
 else
     e=0;


if(f>=-1.99)
 f=f-0.0002;
 else
     f=0;


 fish1();
 fish2();

 fish4();
 fish5();

 fish6();

 glutPostRedisplay();
 glFlush();
}

void disp4(void)
{
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    glColor3f(1.0,0.0,0.0);



    glPushMatrix();
    if(x>-0.8)
    {
        glColor3f(1.0,0.0,0.0);
        glPointSize(10.0);
        glBegin(GL_POINTS);
        glVertex2f(0.0,0.30);
        glEnd();
        glTranslatef(x,0.35,0);
    }
    else
    {
        glTranslatef(x,1.95-y,0.0);
        glColor3f(1.0,1.0,0.0);
        glPointSize(8);
        glBegin(GL_POINTS);
        glVertex2f(0.0,0.30);
        //glEnd();
    }
    fish21();

    glPopMatrix();


 plant();
 pebbles();


 if(a>=-1.99)
     a=a-0.0005;
 else
   a=0;


if(b>=-1.99)
 b=b-0.0004;
 else
     b=0;

if(c>=-1.99)
c=c-0.0003;
 else
     c=0;

if(d>=-1.99)
 d=d+0.0007;
 else
     d=0;

if(e>=-1.99)
 e=e-0.0005;
 else
     e=0;


if(f>=-1.99)
 f=f-0.0002;
 else
     f=0;


 fish1();
 fish2();
 fish4();
 fish5();
 fish6();

 glutPostRedisplay();
 glFlush();
}

void main(int argc,char **argv)
{
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB);
 glutInitWindowPosition(0,0);
 glutInitWindowSize(500,500);
 glutCreateWindow("fish");
 myinit();
 create_menu();
 glutIdleFunc(idle);
 glutDisplayFunc(display);
 glutMainLoop();
}

AnswerRe: the bellow code contains some logical errors.in this code food(),poison food() functions will only work at once after execution . .please help me to correct this. Pin
Richard MacCutchan21-Apr-12 7:49
mveRichard MacCutchan21-Apr-12 7:49 
AnswerRe: the bellow code contains some logical errors.in this code food(),poison food() functions will only work at once after execution . .please help me to correct this. Pin
Wes Aday21-Apr-12 8:44
professionalWes Aday21-Apr-12 8:44 
AnswerRe: the bellow code contains some logical errors.in this code food(),poison food() functions will only work at once after execution . .please help me to correct this. Pin
iPick1226-May-12 5:18
iPick1226-May-12 5:18 
QuestionClamp Texture Address Mode Pin
Seeker200221-Feb-12 10:45
Seeker200221-Feb-12 10:45 
QuestionResize Canvas on bitmap Pin
pablogvivo30-Jan-12 21:20
pablogvivo30-Jan-12 21:20 
Question3d Pin
born to create23-Jan-12 16:44
born to create23-Jan-12 16:44 
AnswerRe: 3d Pin
Richard MacCutchan23-Jan-12 23:29
mveRichard MacCutchan23-Jan-12 23:29 
GeneralRe: 3d Pin
CDP180223-Jan-12 23:47
CDP180223-Jan-12 23:47 
GeneralRe: 3d Pin
Richard MacCutchan23-Jan-12 23:58
mveRichard MacCutchan23-Jan-12 23:58 
GeneralRe: 3d Pin
CDP180224-Jan-12 0:07
CDP180224-Jan-12 0:07 
GeneralRe: 3d Pin
Richard MacCutchan24-Jan-12 0:30
mveRichard MacCutchan24-Jan-12 0:30 
AnswerRe: 3d Pin
CDP180223-Jan-12 23:57
CDP180223-Jan-12 23:57 
AnswerRe: 3d Pin
Hermaine18-Apr-12 21:55
Hermaine18-Apr-12 21:55 
QuestionAnimation in borderless window Pin
Aleonis23-Oct-11 1:14
Aleonis23-Oct-11 1:14 
AnswerRe: Animation in borderless window PinPopular
Richard MacCutchan23-Oct-11 2:21
mveRichard MacCutchan23-Oct-11 2:21 
GeneralRe: Animation in borderless window Pin
Aleonis23-Oct-11 2:32
Aleonis23-Oct-11 2:32 
GeneralRe: Animation in borderless window Pin
Richard MacCutchan23-Oct-11 2:44
mveRichard MacCutchan23-Oct-11 2:44 

General General    News News    Suggestion Suggestion    Question Question    Bug Bug    Answer Answer    Joke Joke    Praise Praise    Rant Rant    Admin Admin   

Use Ctrl+Left/Right to switch messages, Ctrl+Up/Down to switch threads, Ctrl+Shift+Left/Right to switch pages.