You can create it the same way you create it in any other client-server application (yes, I'm assuming you're connecting to a remote host):
- Take the username and password
- Check them against the server (but please, do so securely. If not possible to use encryption, at the very least apply some hashing to your user's info)
- If server responds ok, the user is logged. If not, the user is not logged
The specifics are up to you, and I strongly suggest you do your own research for them.
Again, I'm downvoting your question for lack of any provided details whatsoever, and apparent lack of any effort on your part
Full-fledged Java/.NET lover, full-fledged PHP hater.
Full-fledged Google/Microsoft lover, full-fledged Apple hater.
Full-fledged Skype lover, full-fledged YM hater.
How to write and read text from gesture input in windows phone 7?
Ok,let me explain it more..
Suppose,if i write a word "test" using gesture on the screen can i save it as a string variable?So,"test" will be saved in a variable for this case.
I google for it and not found any helpful link to write a word using gesture and catch that from the code as a string.Any helpful link or tutorial over this topic will be thankful..(Currently i do some code which only write a letter at a time,a word can't,and then how to save this text i can't understand)
I am making a project in opengl where i have a rotating and moving 3d cube and on click of any face of cube, that face should be enlarged. All the six faces of cube should have different images. I searched a lot but doesn't get any working. Any help regarding this is highly appreciated. Thanks in advance!
I am a c# programmer. I have currently installed and integrated Monodroid into my Visual Studio and all going good. Recently(yesterday), we had a chat in our office and another programmer suggested Xamarin. We both did enough research. Which technology do you guys suggest? Is there any other better & competitive solution? Thanks.
For .Net developers, Xamarin Mono Android is the best option. There is no reason I see why to use Davlink/Java when we can do the same thing in C#.
The only thing to note is the developer license when it comes installing into physical device. There is a 399 USD developer license cost which is not a big money when it comes to the ease to .Net developers to use their existing library to create mobile application rapidly.
But keep in mind that MonoDroid doesn't support every Android API (but it's pretty close). MonoDroid will always be a version or two behind the latest version of Android, but for most devs, the convenience and productivity gain of using VStudio will outweigh the lack of API coverage. Also, from my testing, MonoDroid doesn't visibly impact the app's performance.
I tested the sample, really it's very SIMPLE to use (unlike WCF after using for two years I still prefer good old socket) - but it charges "USD59 for 1000 credits" (I am still trying to clarify and confirm if one credit = one message)
But I want to ask, anyone has a better recommendation?
Firs of all - WCF, Socket are nothing related to WhatsApp-Api.
They used simple http post for communicating through the gateway.
This approach is very common and widely used for all SMS Service Provider. The reason is to give ease to developer to use HTTP Post rather than web service, WCF and others.
Second, credit doesn't mean number of sms. As SMS are sending worldwide, charges are different for each carrier. One sms can charge .4 or .5 or .8 whatever it is but in credits.
Last question, is selecting service provider. This thing you can google to get the best.
Don't always go for chaeaper SMS Provider. No guarantee in delivery. Better to choose well known SP. I use clickatell for many years and they seems to have good delivery. http://www.clickatell.com/[^]
This is Leor Zahavi. I want to learn mobile application development. I am just a beginner and having a very little knowledge about mobile application development. So please suggest me some tutorial and other sources from where, I can learn about UIT and SDK platforms.